1
1
forked from 0ad/0ad
0ad/source
Imarok 4171d62d1b Workaround for L3 cache detection of Ryzen 3000
This code is planned to get refactored or removed anyway, so just do a
cheap workaround.

Reviewed by: Imarok
Fixes: #4360
Differential Revision: https://code.wildfiregames.com/D2353
This was SVN commit r23262.
2019-12-19 16:52:47 +00:00
..
collada Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
graphics Replaces direct Camera member usage by appropriate method call (m_Orientation > GetOrientation()). 2019-12-14 12:56:47 +00:00
gui Replaces direct Camera member usage by appropriate method call (m_Orientation > GetOrientation()). 2019-12-14 12:56:47 +00:00
i18n Remove some unused Profiler.h and CLogger.h includes. 2019-09-07 13:35:45 +00:00
lib Workaround for L3 cache detection of Ryzen 3000 2019-12-19 16:52:47 +00:00
lobby Rewrite lobby page to use class semantics, add more gamedetails labels, improve performance using batch processing and caching and gain possibility for game creation/player-join/leave events, refs #5387. 2019-11-21 13:44:41 +00:00
maths Removes duplication of Clamp function. 2019-09-26 21:14:21 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Always inform clients why the server chose to disconnect them, i.e. stop using NDR_UNKNOWN as a disconnect reason when the reason is known and add a LOGWARNING for future authors. 2019-09-26 11:36:03 +00:00
pch Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ps Fix User Reporter worker thread always using a full CPU-Thread 2019-12-18 17:19:56 +00:00
renderer Fixes overlay renderer on fixed render path, it was introduced in 14bfbbf9d4. 2019-12-16 18:45:03 +00:00
scriptinterface Fix missing JSAutoRequest before JS_ReportError in various commits. 2019-09-20 19:18:07 +00:00
simulation2 Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
soundmanager Removes duplication of Clamp function. 2019-09-26 21:14:21 +00:00
third_party Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer. 2019-12-07 11:48:03 +00:00
tools Replaces direct Camera member usage by appropriate method call (m_Orientation > GetOrientation()). 2019-12-14 12:56:47 +00:00
main.cpp Alt+tab fix for ca9109be75 - call sound IdleTask in Atlas and swap buffers only once in Atlas. 2019-07-24 16:40:34 +00:00
test_setup.cpp Fix string format of the JS test assertion failure following 7c2e9027c2 (cxxtest expects a char* instead of a std::wstring, so newlines were printed as \n characters). 2017-10-13 21:56:45 +00:00