..
CinemaPath.cpp
Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
2017-04-14 23:20:49 +00:00
CinemaPath.h
Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
2017-04-14 23:20:49 +00:00
Geometry.cpp
Avoid overflow in UnitMotion.
2020-11-09 13:25:50 +00:00
Geometry.h
Implements correct distance to edges for the building snapping feature.
2020-08-17 20:13:18 +00:00
Grid.h
Use templates to replace explicit serialization helpers.
2020-12-19 09:10:37 +00:00
HierarchicalPathfinder.cpp
Replaces UNICODE characters in the code by consistent ASCII characters.
2021-01-15 10:07:36 +00:00
HierarchicalPathfinder.h
Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
2021-05-02 17:40:00 +00:00
LongPathfinder.cpp
Adds std namespace to shared_ptr usages in scriptinterface and simulation.
2021-05-22 19:30:18 +00:00
LongPathfinder.h
Adds std namespace to shared_ptr usages in scriptinterface and simulation.
2021-05-22 19:30:18 +00:00
Los.h
Decouple LOS resolution from terrain resolution
2021-03-02 16:44:40 +00:00
MapEdgeTiles.h
Unify the magic number indicating the number of impassable tiles at the map edge redundant in the Pathfinder, RangeManager and MapGenerator.
2019-07-12 16:38:51 +00:00
Pathfinding.cpp
ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak
2021-04-11 09:23:10 +00:00
Pathfinding.h
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
PathGoal.cpp
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
PathGoal.h
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
Player.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
Position.h
Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
2021-05-02 17:40:00 +00:00
PriorityQueue.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Rasterize.cpp
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
Rasterize.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
Render.cpp
Fix some warnings.
2021-05-02 15:45:40 +00:00
Render.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
Selection.cpp
RangeManager: Grid for 2D array, enum cleanups.
2020-06-13 09:05:40 +00:00
Selection.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
SimulationCommand.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
Spatial.h
Use templates to replace explicit serialization helpers.
2020-12-19 09:10:37 +00:00
VertexPathfinder.cpp
Make pathfinder debug rendering thread-safe.
2021-05-17 09:38:24 +00:00
VertexPathfinder.h
Remove executable bit on some source files.
2021-09-12 18:41:51 +00:00