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forked from 0ad/0ad
0ad/source/simulation2/serialization/DebugSerializer.cpp
wraitii 4f972bc623 Split off JSON-related function from ScriptInterface, clean up headers.
Follows 34b1920e7b.

JSON functions and ToString are movec to their own headers.
Also clean out a few PersistentRooted usage to use the 2-phase init to
clean up scriptInterface usage.

With these functions split off, we can finally clean out headers and
remove ScriptInterface.h from most of them, in favour of smaller and
more precise headers.


Take the opportunity to clarify some comments regarding Mutability.

Differential Revision: https://code.wildfiregames.com/D3961
This was SVN commit r25434.
2021-05-14 10:18:03 +00:00

196 lines
5.2 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "DebugSerializer.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptRequest.h"
#include "scriptinterface/JSON.h"
#include "lib/secure_crt.h"
#include "lib/utf8.h"
#include "ps/CStr.h"
#include <sstream>
#include <iomanip>
/*
* The output format here is intended to be compatible with YAML,
* so it is human readable and usable in diff and can also be parsed with
* external tools.
*/
// MSVC and GCC give slightly different serializations of floats
// (e.g. "1e+010" vs "1e+10"). To make the debug serialization easily comparable
// across platforms, we want to convert to a canonical form.
// TODO: we just do e+0xx now; ought to handle varying precisions and inf and nan etc too
template<typename T>
std::string canonfloat(T value, int prec)
{
std::stringstream str;
str << std::setprecision(prec) << value;
std::string r = str.str();
size_t e = r.find('e');
if (e == r.npos) // no "e"
return r;
if (e == r.length() - 5 && r[e + 2] == '0') // e.g. "1e+010"
r.erase(e + 2, 1);
return r;
}
CDebugSerializer::CDebugSerializer(const ScriptInterface& scriptInterface, std::ostream& stream, bool includeDebugInfo) :
m_ScriptInterface(scriptInterface), m_Stream(stream), m_IsDebug(includeDebugInfo), m_Indent(0)
{
}
void CDebugSerializer::Indent(int spaces)
{
m_Indent += spaces;
}
void CDebugSerializer::Dedent(int spaces)
{
ENSURE(spaces <= m_Indent);
m_Indent -= spaces;
}
#define INDENT std::string(m_Indent, ' ')
void CDebugSerializer::Comment(const std::string& comment)
{
m_Stream << INDENT << "# " << comment << "\n";
}
void CDebugSerializer::TextLine(const std::string& text)
{
m_Stream << INDENT << text << "\n";
}
void CDebugSerializer::PutNumber(const char* name, uint8_t value)
{
m_Stream << INDENT << name << ": " << (int)value << "\n";
}
void CDebugSerializer::PutNumber(const char* name, int8_t value)
{
m_Stream << INDENT << name << ": " << (int)value << "\n";
}
void CDebugSerializer::PutNumber(const char* name, uint16_t value)
{
m_Stream << INDENT << name << ": " << value << "\n";
}
void CDebugSerializer::PutNumber(const char* name, int16_t value)
{
m_Stream << INDENT << name << ": " << value << "\n";
}
void CDebugSerializer::PutNumber(const char* name, uint32_t value)
{
m_Stream << INDENT << name << ": " << value << "\n";
}
void CDebugSerializer::PutNumber(const char* name, int32_t value)
{
m_Stream << INDENT << name << ": " << value << "\n";
}
void CDebugSerializer::PutNumber(const char* name, float value)
{
m_Stream << INDENT << name << ": " << canonfloat(value, 8) << "\n";
}
void CDebugSerializer::PutNumber(const char* name, double value)
{
m_Stream << INDENT << name << ": " << canonfloat(value, 17) << "\n";
}
void CDebugSerializer::PutNumber(const char* name, fixed value)
{
m_Stream << INDENT << name << ": " << value.ToString() << "\n";
}
void CDebugSerializer::PutBool(const char* name, bool value)
{
m_Stream << INDENT << name << ": " << (value ? "true" : "false") << "\n";
}
void CDebugSerializer::PutString(const char* name, const std::string& value)
{
std::string escaped;
escaped.reserve(value.size());
for (size_t i = 0; i < value.size(); ++i)
if (value[i] == '"')
escaped += "\\\"";
else if (value[i] == '\\')
escaped += "\\\\";
else if (value[i] == '\n')
escaped += "\\n";
else
escaped += value[i];
m_Stream << INDENT << name << ": " << "\"" << escaped << "\"\n";
}
void CDebugSerializer::PutScriptVal(const char* name, JS::MutableHandleValue value)
{
ScriptRequest rq(m_ScriptInterface);
JS::RootedValue serialize(rq.cx);
if (Script::GetProperty(rq, value, "Serialize", &serialize) && !serialize.isNullOrUndefined())
{
// If the value has a Serialize property, pretty-parse that instead.
// (this gives more accurate OOS reports).
ScriptFunction::Call(rq, value, "Serialize", &serialize);
std::string serialized_source = Script::ToString(rq, &serialize, true);
m_Stream << INDENT << name << ": " << serialized_source << "\n";
}
else
{
std::string source = Script::ToString(rq, value, true);
m_Stream << INDENT << name << ": " << source << "\n";
}
}
void CDebugSerializer::PutRaw(const char* name, const u8* data, size_t len)
{
m_Stream << INDENT << name << ": (" << len << " bytes)";
char buf[4];
for (size_t i = 0; i < len; ++i)
{
sprintf_s(buf, ARRAY_SIZE(buf), " %02x", (unsigned int)data[i]);
m_Stream << buf;
}
m_Stream << "\n";
}
bool CDebugSerializer::IsDebug() const
{
return m_IsDebug;
}
std::ostream& CDebugSerializer::GetStream()
{
return m_Stream;
}