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1
forked from 0ad/0ad
0ad/source
2010-05-25 18:17:12 +00:00
..
collada # Fix use-of-freed-memory bug. 2010-04-18 16:35:06 +00:00
graphics Avoid unreliable float conversions when loading old maps. 2010-05-25 17:55:41 +00:00
gui # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
i18n Fix spidermonkey-tip to build on Windows. Add precompiled binaries. 2010-03-19 20:28:22 +00:00
lib fix delete vs delete[] 2010-05-14 21:28:16 +00:00
maths Add a rough fixed-point parser, to fix OOS problems when loading maps 2010-05-22 16:59:15 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network Fix typo that breaks network after OOS 2010-05-22 15:46:12 +00:00
pch MSVC warning 'fix' 2010-04-19 21:57:56 +00:00
ps Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
renderer Windows build fixes. 2010-05-20 20:05:38 +00:00
scripting # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
scriptinterface Windows build fixes 2010-05-22 14:27:53 +00:00
simulation # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
simulation2 Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
sound fixes/improvements from work 2010-05-03 12:27:39 +00:00
tools Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
contributors.txt Update source contributors list (see #472) 2010-04-14 10:29:14 +00:00
main.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
test_setup.cpp Fix missing includes 2010-01-10 11:31:31 +00:00