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forked from 0ad/0ad
0ad/source/simulation2
2010-05-25 18:17:12 +00:00
..
components Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
scripting Fix OOS errors when placing buildings. 2010-05-22 23:02:07 +00:00
serialization Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion. 2010-05-25 18:07:41 +00:00
system Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
tests Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
MessageTypes.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Simulation2.cpp Fix OOS errors when placing buildings. 2010-05-22 23:02:07 +00:00
Simulation2.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
TypeList.h Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00