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forked from 0ad/0ad
0ad/source/simulation2/system/IComponent.cpp
leper 9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00

45 lines
1.2 KiB
C++

/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "IComponent.h"
IComponent::~IComponent()
{
}
std::string IComponent::GetSchema()
{
// No schema specified -> allow only empty elements
return "<empty/>";
}
void IComponent::HandleMessage(const CMessage& UNUSED(msg), bool UNUSED(global))
{
}
bool IComponent::NewJSObject(const ScriptInterface& UNUSED(scriptInterface), JS::MutableHandleObject UNUSED(out)) const
{
return false;
}
JS::Value IComponent::GetJSInstance() const
{
return JS::NullValue();
}