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forked from 0ad/0ad
0ad/source
2011-03-26 20:09:54 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
gui remove unnecessary utf8 includes 2011-03-23 16:32:44 +00:00
lib minor fixes from integration with working copy at work. 2011-03-24 09:05:06 +00:00
maths # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network remove unnecessary utf8 includes 2011-03-23 16:32:44 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps Tweak OGRE preprocessor to fit in our code, and fix bug with #define inside #ifdef. 2011-03-26 20:09:54 +00:00
renderer Fix silhouettes being displayed for some models that always stick into the ground 2011-03-24 23:54:08 +00:00
scripting per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
scriptinterface Build fixes and whatnot 2011-03-23 21:15:22 +00:00
simulation per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
simulation2 remove unnecessary utf8 includes 2011-03-23 16:32:44 +00:00
sound refactor path interface: 2011-03-23 13:36:20 +00:00
tools Build fixes and whatnot 2011-03-23 21:15:22 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
test_setup.cpp refactoring: 2011-03-23 16:14:47 +00:00