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forked from 0ad/0ad
0ad/source/simulation2
Ykkrosh 4e661a205d Serialize RNG state
This was SVN commit r7564.
2010-05-22 01:32:11 +00:00
..
components # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
scripting # Fix possible GC crash bugs 2010-05-15 11:21:40 +00:00
serialization # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
system Serialize RNG state 2010-05-22 01:32:11 +00:00
tests Serialize RNG state 2010-05-22 01:32:11 +00:00
MessageTypes.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Simulation2.cpp Windows build fixes. 2010-05-20 20:05:38 +00:00
Simulation2.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
TypeList.h Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00