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forked from 0ad/0ad
0ad/source/simulation2/helpers
Ykkrosh c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
..
Geometry.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Geometry.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Grid.h Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
Position.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Render.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
Render.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
Selection.cpp # Basic bandbox selection of units in new simulation system 2010-03-11 20:01:16 +00:00
Selection.h Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
SimulationCommand.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00