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forked from 0ad/0ad
0ad/source/ps
wraitii a4852c4c01 Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific.
- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes #1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.

Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.

Fixes #2850, Fixes #2604, Refs #1810, Fixes #1917.

Follows work in 3d7784d2af.

Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
2020-11-19 09:27:26 +00:00
..
GameSetup Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
scripting Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific. 2020-11-19 09:27:26 +00:00
tests Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
XML Remove counterproductive lowercasing of GUI ScriptEvent names, refs #127. 2020-01-15 16:00:37 +00:00
ArchiveBuilder.cpp Fixes crash with mod packing on a wrong path. 2020-10-04 10:17:34 +00:00
ArchiveBuilder.h Handle mods specified on the command line when using the archive builder. 2014-06-15 16:43:08 +00:00
CacheLoader.cpp Unify duplicate u8* to hex string functions in a new Hexify function variant, similar to bb1f86f515, used by Tests, CacheLoader, Terms and Conditions, Lobby and mod.io. 2018-08-08 12:59:05 +00:00
CacheLoader.h Fix biome-specific mappreviews in 7f602037ba for zipped mods, refs #4962. 2018-08-05 21:50:00 +00:00
CConsole.cpp Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
CConsole.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
CLogger.cpp Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
CLogger.h Fix compilation error on arch introduced by 5473393e30 2020-08-05 09:25:24 +00:00
Compress.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
Compress.h More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
ConfigDB.cpp Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific. 2020-11-19 09:27:26 +00:00
ConfigDB.h Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific. 2020-11-19 09:27:26 +00:00
CStr.cpp Fix segfault when sending a very large net chat message. 2020-08-01 15:25:13 +00:00
CStr.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
CStrIntern.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
CStrIntern.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
CStrInternStatic.h Removes additional depth texture copying and reusing existing refraction depth. 2020-11-11 18:46:52 +00:00
DllLoader.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
DllLoader.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Errors.cpp Don't leak all GUI objects on name ambiguity following 5cc814759f and remove ERROR_GROUP GUI. 2019-10-11 16:20:50 +00:00
Errors.h Catch exceptions by reference (by convention), based on patch from Markus, refs #1852 2013-05-22 22:27:53 +00:00
FileIo.cpp Fix gcc 8 compiler warning in FileIo.cpp about truncating use of strncpy [-Wstringop-truncation]. 2019-08-07 15:38:40 +00:00
FileIo.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Filesystem.cpp Use in-place construction. 2015-07-29 23:44:17 +00:00
Filesystem.h Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod. 2015-06-15 16:00:26 +00:00
Game.cpp [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
Game.h Remove DefPersistentRooted and unneeded includes. 2020-11-12 08:24:30 +00:00
Globals.cpp Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho. 2017-05-19 18:01:22 +00:00
Globals.h Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho. 2017-05-19 18:01:22 +00:00
GUID.cpp Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
GUID.h Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby. 2013-11-07 20:07:24 +00:00
Hotkey.cpp Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific. 2020-11-19 09:27:26 +00:00
Hotkey.h Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific. 2020-11-19 09:27:26 +00:00
Joystick.cpp Remove disabled by default SDL1 support. 2015-12-14 10:52:21 +00:00
Joystick.h Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
KeyName.cpp Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific. 2020-11-19 09:27:26 +00:00
KeyName.h Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific. 2020-11-19 09:27:26 +00:00
Loader.cpp Resolve Loader memory leak from 1f1642bfe3. 2019-09-30 08:49:00 +00:00
Loader.h Resolve Loader memory leak from 1f1642bfe3. 2019-09-30 08:49:00 +00:00
LoaderThunks.h Remove not needed checks and code for VS2015 [VS2013 -> VS2015] 2020-01-19 12:43:41 +00:00
Mod.cpp [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
Mod.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
ModInstaller.cpp Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
ModInstaller.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
ModIo.cpp Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
ModIo.h Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
Profile.cpp Pthread -> std::thread (2/7) - Remove pthread in Profilers 2019-08-04 08:11:58 +00:00
Profile.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
Profiler2.cpp Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
Profiler2.h Add Profiler2 static const member definition, since the declaration itself is insufficient for const ref access, as revealed in debug builds but not release builds following f89f90d56e and 9965f43067. 2019-08-07 14:45:13 +00:00
Profiler2GPU.cpp Fix building without precompiled headers. 2020-11-18 11:35:36 +00:00
Profiler2GPU.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
ProfileViewer.cpp [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
ProfileViewer.h Delete useless JS::Value forward declaration. 2020-11-15 07:51:15 +00:00
Pyrogenesis.cpp Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
Pyrogenesis.h Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
Replay.cpp Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
Replay.h Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
SavedGame.cpp [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
SavedGame.h [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
Shapes.cpp Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times. 2019-07-09 00:18:48 +00:00
Shapes.h Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times. 2019-07-09 00:18:48 +00:00
Singleton.h Simple refactoring of Singleton. Make it non-copyable. 2019-01-13 15:11:40 +00:00
TemplateLoader.cpp Add missing cpp files in last commit refs D2503 2020-05-28 18:18:00 +00:00
TemplateLoader.h More ScriptInterface const. 2017-11-25 06:49:58 +00:00
ThreadUtil.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
ThreadUtil.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
TouchInput.cpp Cleanup Camera related code and uses constant references where possible. 2019-10-03 12:58:47 +00:00
TouchInput.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
UniDoubler.h Use default Unicode encoding in source code on Windows. 2017-11-29 20:14:22 +00:00
UserReport.cpp Fix building without precompiled headers. 2020-11-18 11:35:36 +00:00
UserReport.h Write UserReport data to local logfiles, so that users can review the personal data impact without exposing the data to JS/mods, refs #5257, b3438cabd2. 2018-08-22 22:17:42 +00:00
utf16string.h Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
Util.cpp Don't detect audio card when audio is disabled, Fix compilation with --without-audio, fix a few warnings. 2020-10-02 07:35:59 +00:00
Util.h Unify duplicate u8* to hex string functions in a new Hexify function variant, similar to bb1f86f515, used by Tests, CacheLoader, Terms and Conditions, Lobby and mod.io. 2018-08-08 12:59:05 +00:00
VideoMode.cpp Remove obsolete GetVideoMode platform-specifics, replaces by platform-agnostic SDL2`s APIs. 2020-06-08 17:49:26 +00:00
VideoMode.h Remove obsolete GetVideoMode platform-specifics, replaces by platform-agnostic SDL2`s APIs. 2020-06-08 17:49:26 +00:00
VisualReplay.cpp Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
VisualReplay.h Mass rename CxPrivate to CmptPrivate. 2020-11-13 16:44:15 +00:00
World.cpp [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
World.h [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00