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forked from 0ad/0ad
0ad/source/simulation2/system/Interface.h
wraitii a19dc1717f Don't include ComponentManager.h in ScriptComponent
ScriptComponent does not use ComponentManager, and its derived classes
(most ICMP*.cpp files) do not either. Therefore, we can skip a lot of
transitive inclusions and speed up recompiling by not including it
there.

Differential Revision: https://code.wildfiregames.com/D3962
This was SVN commit r25447.
2021-05-16 15:12:39 +00:00

29 lines
1.1 KiB
C

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_INTERFACE
#define INCLUDED_INTERFACE
#include "simulation2/system/IComponent.h"
#define DECLARE_INTERFACE_TYPE(iname) \
virtual bool NewJSObject(const ScriptInterface& scriptInterface, JS::MutableHandleObject out) const; \
static void InterfaceInit(ScriptInterface& scriptInterface); \
static EInterfaceId GetInterfaceId() { return IID_##iname; }
#endif // INCLUDED_INTERFACE