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forked from 0ad/0ad
0ad/source/tools
janwas 13501cf58b hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack)
to that end, provide support for "wrapping" existing textures so that
tex_* and ogl_tex* calls may be used.

also have renderer use ogl_tex for its created-on-the-fly composite
alpha texture
also named atlas's thread (for fun+profit during debugging)

This was SVN commit r2754.
2005-09-19 22:48:20 +00:00
..
ape Restructuring 2004-12-05 17:59:29 +00:00
archbuilder Updated archive builder a little bit more 2005-03-17 19:17:41 +00:00
atlas hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack) 2005-09-19 22:48:20 +00:00
autobuild Config: Changed -e to -entgraph (to avoid conflicts with -editor). 2005-09-14 05:37:52 +00:00
entgraph Uninteresting things that I've had hanging around for a while. 2005-04-28 20:50:19 +00:00
fontbuilder Minor warning-fixes and miscellaneous tidiness 2005-06-20 22:04:08 +00:00
i18n Uninteresting things that I've had hanging around for a while. 2005-04-28 20:50:19 +00:00
pmdexp Trying once more to rename this stuff correctly... 2005-06-14 20:46:45 +00:00
rmgen Water source code :|. 2005-09-18 03:47:15 +00:00
sced moved ps/X* to ps/XML/ 2005-08-14 23:50:37 +00:00
textureconv Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases. 2005-05-12 03:55:39 +00:00