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0ad/source/lib/file/file_system.h

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1.2 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_FILE_SYSTEM
#define INCLUDED_FILE_SYSTEM
class FileInfo
{
public:
FileInfo()
{
}
FileInfo(const std::string& name, off_t size, time_t mtime)
: m_name(name), m_size(size), m_mtime(mtime)
{
}
const std::string& Name() const
{
return m_name;
}
off_t Size() const
{
return m_size;
}
time_t MTime() const
{
return m_mtime;
}
private:
std::string m_name;
off_t m_size;
time_t m_mtime;
};
typedef std::vector<FileInfo> FileInfos;
typedef std::vector<std::string> DirectoryNames;
#endif // #ifndef INCLUDED_FILE_SYSTEM