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forked from 0ad/0ad
0ad/source/simulation2
wraitii e36c8c3763 Destroy components in reverse order of construction.
Components have some initialisation-order dependency. They could also
have destroy-order dependency, and from a RAII-like point of view, it
makes sense to do this.

Differential Revision: https://code.wildfiregames.com/D3843
This was SVN commit r25251.
2021-04-13 13:47:59 +00:00
..
components ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak 2021-04-11 09:23:10 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak 2021-04-11 09:23:10 +00:00
scripting ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak 2021-04-11 09:23:10 +00:00
serialization Refuse to serialize NaN values. 2021-03-28 16:48:25 +00:00
system Destroy components in reverse order of construction. 2021-04-13 13:47:59 +00:00
tests ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak 2021-04-11 09:23:10 +00:00
MessageTypes.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
Simulation2.cpp Use unique_ptr for secondary sim data. 2021-04-13 13:46:45 +00:00
Simulation2.h Fixes removed include after 2e4639e6dc. 2021-03-03 23:07:50 +00:00
TypeList.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00