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abian fab1275429 Fix icon/portrait subtly overflowing its lane in the central panel
The icon/portrait of the central panel is very subtly (4px) overflowing
its lane and invading that of the entity's name. This change fixes that.

Fixes #7029
2024-09-05 13:30:22 +02:00
.gitea Cache Python dependencies in pre-commit workflow 2024-08-28 07:42:08 +02:00
binaries Fix icon/portrait subtly overflowing its lane in the central panel 2024-09-05 13:30:22 +02:00
build Automatically try to unbreak CI incremental builds 2024-09-01 13:29:17 +02:00
docs Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
libraries build-macos-libs.sh: partial move to posix shell 2024-08-30 18:36:09 +02:00
source Enable ruff rules for docstrings and comments 2024-08-31 21:09:20 +02:00
.editorconfig Add global .editorconfig 2024-08-26 09:03:00 +02:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
.gitignore Add .already-built for premake to .gitignore 2024-08-27 12:55:17 +02:00
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license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
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0 A.D. Introductory Information

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization