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0ad/binaries/data/mods/public/art/actors/fauna/zebra.xml

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Zebra">
<animations>
<animation file="quadraped/zebra_idle.dae" name="idle" speed="30"/>
<animation file="quadraped/zebra_walk.dae" name="walk" speed="30"/>
<animation file="quadraped/zebra_run.dae" name="run" speed="12"/>
<animation file="quadraped/zebra_attack.dae" name="attack_melee" speed="100"/>
<animation file="quadraped/zebra_death.dae" name="death" speed="100"/>
</animations>
<mesh>skeletal/zebra.dae</mesh>
<textures><texture file="skeletal/animal_zebra.dds" name="baseTex"/></textures>
</variant>
</group>
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<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
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<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>