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0ad/binaries/data/mods/public/simulation/components/Loot.js

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JavaScript
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function Loot() {}
Loot.prototype.Schema =
"<optional>" +
"<element name='xp'><data type='nonNegativeInteger'/></element>" +
"</optional>" +
"<optional>" +
"<element name='food'><data type='nonNegativeInteger'/></element>" +
"</optional>" +
"<optional>" +
"<element name='wood'><data type='nonNegativeInteger'/></element>" +
"</optional>" +
"<optional>" +
"<element name='stone'><data type='nonNegativeInteger'/></element>" +
"</optional>" +
"<optional>" +
"<element name='metal'><data type='nonNegativeInteger'/></element>" +
"</optional>";
/*
* TODO: this all needs to be designed and implemented
*/
Engine.RegisterComponentType(IID_Loot, "Loot", Loot);