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<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<!--
==========================================
- ONLINE MANUAL DEFINITION -
==========================================
-->
<objects >
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<object type= "empty" name= "MANUAL_GUI" size= "0 0 100% 100%" z= "1" hotkey= "onlinehelp" hidden= "true" >
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<action on= "Press" > < ![CDATA[
// Toggle manual if something selected.
if (selection.length)
{
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GUIObjectToggle("MANUAL_GUI");
GUIObjectToggle("SESSION_GUI");
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}
]]></action>
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<object type= "text" name= "MANUAL_BKG" sprite= "0ad_window" font= "prospero16" textcolor= "0 0 0" z= "100" hidden= "false" ghost= "true" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[MANUAL_BKG]); ]]> </action>
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<action on= "Tick" > < ![CDATA[
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if (selection.length & & !( getGUIObjectByName( "MANUAL_GUI" ).hidden ))
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manualDisplay();
]]></action>
</object>
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<object type= "button" name= "MANUAL_PORTRAIT" style= "portrait" z= "100" ghost= "true" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[MANUAL_PORTRAIT]); ]]> </action> </object>
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<!-- Gee needs to implement text clipping, so long text doesn't get clipped to these scroll windows yet. Scroll bars also don't block world input yet. -->
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<object type= "text" name= "MANUAL_ROLLOVER" scrollbar= "true" scrollbar_style= "manual_scrollbar" sprite= "0ad_indent" font= "trebuchet12" textcolor= "0 0 0" z= "100" ghost= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[MANUAL_ROLLOVER]); ]]> </action> </object>
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<object type= "text" name= "MANUAL_NAME" sprite= "0ad_indent" font= "trebuchet14" textcolor= "0 0 0" z= "100" ghost= "true" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[MANUAL_NAME]); ]]> </action> </object>
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<!-- Gee needs to implement text clipping, so long text doesn't get clipped to these scroll windows yet. Scroll bars also don't block world input yet. -->
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<object type= "text" name= "MANUAL_HISTORY" scrollbar= "true" scrollbar_style= "manual_scrollbar" sprite= "0ad_indent" font= "trebuchet12" textcolor= "0 0 0" z= "100" ghost= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[MANUAL_HISTORY]); ]]> </action> </object>
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<object type= "button" name= "MANUAL_EXIT_BUTTON" sprite= "exit_sprite" sprite_over= "exit_sprite_over" ghost= "false" z= "100" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[MANUAL_EXIT_BUTTON]); ]]> </action>
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<action on= "Press" > < ![CDATA[
// Close manual.
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GUIObjectHide("MANUAL_GUI");
GUIObjectUnhide("SESSION_GUI");
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]]></action>
</object>
</object>
</objects>