2010-01-09 20:20:14 +01:00
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCRIPTVAL
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#define INCLUDED_SCRIPTVAL
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#include "ScriptTypes.h"
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#include <boost/shared_ptr.hpp>
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/**
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* A trivial wrapper around a jsval. Used to avoid template overload ambiguities
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* with jsval (which is just an integer), for any code that uses
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* ScriptInterface::ToJSVal or ScriptInterface::FromJSVal
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*/
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class CScriptVal
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{
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public:
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CScriptVal() : m_Val(0) { }
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CScriptVal(jsval val) : m_Val(val) { }
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jsval get() const { return m_Val; }
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private:
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jsval m_Val;
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};
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class CScriptValRooted
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{
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public:
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CScriptValRooted() { }
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CScriptValRooted(JSContext* cx, jsval val);
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CScriptValRooted(JSContext* cx, CScriptVal val);
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jsval get() const;
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2010-06-30 23:41:04 +02:00
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bool undefined() const;
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2010-01-09 20:20:14 +01:00
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private:
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boost::shared_ptr<jsval> m_Val;
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};
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#endif // INCLUDED_SCRIPTVAL
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