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0ad/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
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<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>200</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>200</stone>
<metal>200</metal>
</Resources>
</Cost>
<Footprint>
<Square width="28.0" depth="32.0"/>
<Height>8.0</Height>
</Footprint>
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<Health>
<Max>2000</Max>
</Health>
<Identity>
<Civ>hele</Civ>
<GenericName>Portico</GenericName>
<SpecificName>Propylaea</SpecificName>
<History>A Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens.</History>
<Tooltip>Add +10 to Population Cap.</Tooltip>
<Icon>structures/tholos.png</Icon>
</Identity>
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<Loot>
<xp>10</xp>
<food>0</food>
<wood>0</wood>
<stone>75</stone>
<metal>75</metal>
</Loot>
<Obstruction>
<Static width="26.0" depth="30.0"/>
</Obstruction>
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<TerritoryInfluence>
<Root>false</Root>
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<Radius>40</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
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<Vision>
<Range>20</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<VisualActor>
<Actor>structures/hellenes/propylaea.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
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</Entity>