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0ad/binaries/data/mods/public/simulation/components/Barter.js

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// True price of 100 units of resource (for case if some resource is more worth).
// With current bartering system only relative values makes sense
// so if for example stone is two times more expensive than wood,
// there will 2:1 exchange rate.
const TRUE_PRICES = { "food": 100, "wood": 100, "stone": 100, "metal": 100 };
// Constant part of price difference between true price and buy/sell price.
// In percents.
// Buy price equal to true price plus constant difference.
// Sell price equal to true price minus constant difference.
const CONSTANT_DIFFERENCE = 10;
// Additional difference of prices, added after each deal to specified resource price.
// In percents.
const DIFFERENCE_PER_DEAL = 2;
// Price difference which restored each restore timer tick
// In percents.
const DIFFERENCE_RESTORE = 0.5;
// Interval of timer which slowly restore prices after deals
const RESTORE_TIMER_INTERVAL = 5000;
// Array of resource names
const RESOURCES = ["food", "wood", "stone", "metal"];
function Barter() {}
Barter.prototype.Schema =
"<a:component type='system'/><empty/>";
Barter.prototype.Init = function()
{
this.priceDifferences = {};
for each (var resource in RESOURCES)
this.priceDifferences[resource] = 0;
this.restoreTimer = undefined;
};
Barter.prototype.GetPrices = function()
{
var prices = { "buy": {}, "sell": {} };
for each (var resource in RESOURCES)
{
prices["buy"][resource] = TRUE_PRICES[resource] * (100 + CONSTANT_DIFFERENCE + this.priceDifferences[resource]) / 100;
prices["sell"][resource] = TRUE_PRICES[resource] * (100 - CONSTANT_DIFFERENCE + this.priceDifferences[resource]) / 100;
}
return prices;
};
Barter.prototype.PlayerHasMarket = function(playerEntity)
{
var cmpPlayer = Engine.QueryInterface(playerEntity, IID_Player);
var cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
var entities = cmpRangeManager.GetEntitiesByPlayer(cmpPlayer.GetPlayerID());
for each (var entity in entities)
{
var cmpFoundation = Engine.QueryInterface(entity, IID_Foundation);
var cmpIdentity = Engine.QueryInterface(entity, IID_Identity);
if (!cmpFoundation && cmpIdentity && cmpIdentity.HasClass("BarterMarket"))
return true;
}
return false;
}
Barter.prototype.ExchangeResources = function(playerEntity, resourceToSell, resourceToBuy, amount)
{
// Data verification
if (amount <= 0)
{
warn("ExchangeResources: incorrect amount: " + uneval(amount));
return;
}
if (RESOURCES.indexOf(resourceToSell) == -1)
{
warn("ExchangeResources: incorrect resource to sell: " + uneval(resourceToSell));
return;
}
if (RESOURCES.indexOf(resourceToBuy) == -1)
{
warn("ExchangeResources: incorrect resource to buy: " + uneval(resourceToBuy));
return;
}
if (!this.PlayerHasMarket(playerEntity))
{
warn("ExchangeResources: player has no markets");
return;
}
var cmpPlayer = Engine.QueryInterface(playerEntity, IID_Player);
var prices = this.GetPrices();
var amountsToSubtract = {};
amountsToSubtract[resourceToSell] = amount;
if (cmpPlayer.TrySubtractResources(amountsToSubtract))
{
var amountToAdd = Math.round(prices["sell"][resourceToSell] / prices["buy"][resourceToBuy] * amount);
cmpPlayer.AddResource(resourceToBuy, amountToAdd);
var numberOfDeals = Math.round(amount / 100);
var cmpStatisticsTracker = Engine.QueryInterface(playerEntity, IID_StatisticsTracker);
if (cmpStatisticsTracker)
{
cmpStatisticsTracker.IncreaseResourcesSoldCounter(resourceToSell, amount);
cmpStatisticsTracker.IncreaseResourcesBoughtCounter(resourceToBuy, amountToAdd);
}
// Increase price difference for both exchange resources.
// Overal price difference (constant + dynamic) can't exceed +-99%
// so both buy/sell prices limited to [1%; 199%] interval.
this.priceDifferences[resourceToSell] -= DIFFERENCE_PER_DEAL * numberOfDeals;
this.priceDifferences[resourceToSell] = Math.min(99-CONSTANT_DIFFERENCE, Math.max(CONSTANT_DIFFERENCE-99, this.priceDifferences[resourceToSell]));
this.priceDifferences[resourceToBuy] += DIFFERENCE_PER_DEAL * numberOfDeals;
this.priceDifferences[resourceToBuy] = Math.min(99-CONSTANT_DIFFERENCE, Math.max(CONSTANT_DIFFERENCE-99, this.priceDifferences[resourceToBuy]));
}
if (this.restoreTimer === undefined)
{
var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
this.restoreTimer = cmpTimer.SetInterval(this.entity, IID_Barter, "ProgressTimeout", RESTORE_TIMER_INTERVAL, RESTORE_TIMER_INTERVAL, {});
}
};
Barter.prototype.ProgressTimeout = function(data)
{
var needRestore = false;
for each (var resource in RESOURCES)
{
// Calculate value to restore, it should be limited to [-DIFFERENCE_RESTORE; DIFFERENCE_RESTORE] interval
var differenceRestore = Math.min(DIFFERENCE_RESTORE, Math.max(-DIFFERENCE_RESTORE, this.priceDifferences[resource]));
differenceRestore = -differenceRestore;
this.priceDifferences[resource] += differenceRestore;
// If price difference still exists then set flag to run timer again
if (this.priceDifferences[resource] != 0)
needRestore = true;
}
if (!needRestore)
{
var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
cmpTimer.CancelTimer(this.restoreTimer);
this.restoreTimer = undefined;
}
}
Engine.RegisterComponentType(IID_Barter, "Barter", Barter);