2009-04-18 19:00:33 +02:00
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2009-04-18 19:51:05 +02:00
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/*
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* base32 conversion
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2009-04-18 18:14:48 +02:00
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*/
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#ifndef INCLUDED_BASE32
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#define INCLUDED_BASE32
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/**
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* generate the base32 textual representation of a buffer.
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*
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* @param len size [bytes] of input
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* @param big-endian input data (assumed to be integral number of bytes)
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* @param output string; zero-terminated. must be big enough
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* (i.e. at least ceil(len*CHAR_BIT/5) + 1 chars)
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**/
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extern void base32(const size_t len, const u8* in, u8* out);
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#endif // #ifndef INCLUDED_BASE32
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