2019-07-26 20:57:28 +02:00
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/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_GUICOLOR
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#define INCLUDED_GUICOLOR
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#include "graphics/Color.h"
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#include "gui/GUIManager.h"
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/**
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* Same as the CColor class, but this one can also parse colors predefined in the GUI page (such as "yellow").
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*/
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2019-08-05 22:45:15 +02:00
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struct CGUIColor : CColor
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2019-07-26 20:57:28 +02:00
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{
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2019-08-09 16:54:14 +02:00
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CGUIColor() : CColor() {}
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2019-07-26 20:57:28 +02:00
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2019-08-09 16:54:14 +02:00
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CGUIColor(float r, float g, float b, float a) : CColor(r, g, b, a) {}
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2019-08-05 22:45:15 +02:00
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bool ParseString(const CStr& value, int defaultAlpha = 255)
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{
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return g_GUI->GetPreDefinedColor(value, *this) || CColor::ParseString(value, defaultAlpha);
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}
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2019-07-26 20:57:28 +02:00
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};
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#endif // INCLUDED_GUICOLOR
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2019-08-05 22:45:15 +02:00
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