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0ad/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Identity>
<GenericName>Cavalry</GenericName>
</Identity>
<Cost>
<Population>2</Population>
<BuildTime>30</BuildTime>
<Resources>
<food>100</food>
</Resources>
</Cost>
<ResourceGatherer>
<BaseSpeed>1000</BaseSpeed>
<Rates>
<food.meat>20</food.meat>
</Rates>
</ResourceGatherer>
<Health>
<Max>150</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
</UnitMotion>
<Footprint>
<Circle radius="1.2"/>
<Height>7.5</Height>
</Footprint>
<Sound>
<SoundGroups>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_horse.xml</death>
</SoundGroups>
</Sound>
</Entity>