2005-02-05 08:24:09 +01:00
<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<objects >
<!--
==========================================
- MAIN MENU -
==========================================
-->
<object type= "empty" name= "PREGAME_GUI" size= "0 0 100% 100%" z= "1" hidden= "false" >
<action on= "Load" > < ![CDATA[
// Play main 0 A.D. theme when the main menu starts.
2005-05-05 04:51:39 +02:00
curr_music = newRandomSound("music", "menu");
2005-03-18 11:39:52 +01:00
curr_music.loop();
2005-02-05 08:24:09 +01:00
]]></action>
<object type= "image" name= "pregame_mainmenu_background_image" sprite= "pregame_mainmenu_background" size= "0 0 100% 100%" z= "100" hidden= "false" ghost= "true" />
<object type= "button" name= "pregame_mainmenu_sp_button" sprite_over= "pregame_mainmenu_spbt" size= "52.9296875% 23.95833333% 67.578125% 42.317708333%" z= "101" hidden= "false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Want to move some Dudes around or test something? Click here to start a new game on the default map.">
<action on= "Press" > < ![CDATA[
GUIObjectUnhide("pregame_subwindow_bkg");
GUIObjectUnhide("pregame_sp_mapsel");
]]></action>
</object>
<object type= "button" name= "pregame_mainmenu_mp_button" sprite_over= "pregame_mainmenu_mpbt" size= "61.03515625% 48.6979166% 74.12109375% 66.40625%" z= "101" hidden= "false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Tired of playing with yourself? Fight against one or more human players in a multiplayer game.">
<action on= "Press" > < ![CDATA[
getGUIObjectByName("pregame_subwindow_bkg").hidden = false;
2005-03-17 20:30:37 +01:00
getGUIObjectByName("pregame_mp_modesel").hidden = false;
2005-02-05 08:24:09 +01:00
]]></action>
</object>
<object type= "button" name= "pregame_mainmenu_ed_button" sprite_over= "pregame_mainmenu_edbt" size= "43.75% 61.84895833% 63.4765625% 82.682291667%" z= "101" hidden= "false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Come forth and witness a totally non-functioning Editor, a mere shadow of its potential self!">
<action on= "Press" > < ![CDATA[
GUIObjectHide("PREGAME_GUI");
GUIObjectUnhide("ATLAS_GUI");
]]></action>
</object>
<object type= "image" name= "pregame_mainmenu_0ad_logo" sprite= "pregame_mainmenu_0ad_logo_480x218" size= "21.1914062% 3.125% 68.0664062% 31.5104166%" z= "102" hidden= "false" ghost= "true" />
<object type= "text" name= "pregame_mainmenu_versionnumber" size= "43% 24% 43%+282 24%+25" z= "103" textcolor= "237 227 167" font= "prospero16" hidden= "false" ghost= "true" >
{buildTime}
<action on= "Load" > < ![CDATA[
this.caption = "Build: " + buildTime(0) + " " + getLanguageID();
]]></action>
</object>
<object type= "button" name= "pregame_mainmenu_wfg_logo" sprite= "pregame_mainmenu_wfg_logo_256x64" size= "10 91.666666%-30 25.9765% 100%-30" z= "102" hidden= "false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/">
<action on= "Press" > < ![CDATA[
btCode = new Array("GUIObjectHide('mb_main');");
messageBox(420, 420, "[icon=0ad_icon] A.D. - History Is Yours For The Taking\nby Wildfire Games, 2002-2005\n\nVersion 0.1.2 (PASAP II)\n\n" +
"This is a confidental pre-release version of the game!\n\nVisit http://www.wildfiregames.com/0ad/ " +
"to learn more about [icon=0ad_icon] A.D., participate in the community and meet the developers.\n\n", "About [icon=0ad_icon] A.D.", 2, new Array(), btCode);
]]></action>
</object>
<object type= "text" name= "pregame_mainmenu_tooltip" sprite= "pregame_mainmenu_tooltip_background" size= "69% 6.3802% 97.0703125% 28.125%" font= "prospero16" textcolor= "255 255 255" z= "104" hidden= "true" ghost= "true" > tooltipText</object>
<object type= "button" name= "exit_button" sprite= "exit_sprite" sprite_over= "exit_sprite_over" size= "100%-18 2 100%-2 18" z= "104" hidden= "false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Tired of 0 A.D. ? Click here to leave and reenter the real world.">
<action on= "Press" > < ![CDATA[
btCaptions = new Array("Yes, let me out!", "Nooooo!");
btCode = new Array("exit();", "");
messageBox(400, 200, "Do you really want to quit [icon=0ad_icon] A.D.? This will cause a sudden return to reality.", "Confirmation", 0, btCaptions, btCode);
]]></action>
</object>
</object>
<object type= "empty" name= "pregame_subwindows" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "image" name= "pregame_subwindow_bkg" sprite= "translucent_background" size= "0 0 100% 100%" z= "105" hidden= "true" />
2005-03-17 20:30:37 +01:00
<!--
===============================================
- MULTIPLAYER MODE SELECTION SCREEN -
===============================================
-->
2005-02-05 08:24:09 +01:00
2005-03-17 20:30:37 +01:00
<object type= "image" size= "50%-200 50%-90 50%+200 50%+90" name= "pregame_mp_modesel" sprite= "0ad_window" z= "106" hidden= "true" >
<!-- <action on="Load"><![CDATA[
setSizeCoord("pregame_mp_modesel", -200, -200, 200, 200, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action> -->
<object type= "button" name= "pregame_mp_modesel_titlebar" size= "50%-150 0%-25 50%+150 0%-9" absolute= "false" sprite= "0ad_window_title" font= "prospero18" z= "165" text_align= "center" text_valign= "center" >
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_modesel_titlebar").caption = "Multiplayer";
/*setSizeCoord("pregame_mp_modesel_titlebar", crd_pregame_iphost_titlebar_x, crd_pregame_iphost_titlebar_y,
crd_pregame_iphost_titlebar_x+crd_pregame_iphost_titlebar_width, crd_pregame_iphost_titlebar_y+crd_pregame_iphost_titlebar_height,
mid_screen, mid_screen, mid_screen, mid_screen);*/
]]></action>
</object>
<object type= "button" name= "pregame_mp_modesel_exit_button" size= "100%+9 0%-25 100%+25 0%-9" sprite= "exit_sprite" sprite_over= "exit_sprite_over" absolute= "false" >
<action on= "Press" > < ![CDATA[
getGUIObjectByName("pregame_subwindow_bkg").hidden = true;
getGUIObjectByName("pregame_mp_modesel").hidden = true;
]]></action>
</object>
<!-- PLAYER NAME controls -->
<object type= "text" name= "pregame_mp_modesel_txt1" size= "0 0 400 30" absolute= "false" >
Please enter the Player name you would like to use during the game.
</object>
<object type= "text" name= "pregame_mp_modesel_playername_txt" font= "tahoma16" absolute= "false" size= "0 40 200 60" textcolor= "0 0 0" >
Player Name (temporary):
</object>
<object type= "input" name= "pregame_mp_modesel_playername" sprite= "only_black_border" absolute= "false" size= "220 40 350 60" textcolor= "0 0 0" >
Player
</object>
<!-- END PLAYER NAME controls -->
<object type= "image" name= "pregame_mp_modesel_divider1" size= "10 80 100%-10 80" absolute= "false" sprite= "only_black_border" />
<!-- HOST / JOIN CONTROLS -->
<object type= "text" name= "pregame_mp_modesel_txt" size= "0 100 400 120" absolute= "false" >
2005-04-24 03:47:39 +02:00
Please select whether you want to join a game or host your own game.
2005-03-17 20:30:37 +01:00
</object>
<object type= "text" name= "pregame_mp_modesel_hostjoin_txt" size= "0 140 200 170" text_valign= "center" font= "tahoma16" absolute= "false" textcolor= "0 0 0" >
Game Mode
</object>
<object type= "button" name= "pregame_mp_modesel_join_button" size= "130 140 230 170" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" absolute= "false" text_align= "center" text_valign= "center" >
Join Game
<action on= "Press" > < ![CDATA[
2005-07-10 04:26:08 +02:00
// rudimentary client connection code; finally working now :)
2005-03-17 20:30:37 +01:00
GUIObjectHide("pregame_mp_modesel");
2005-07-10 04:26:08 +02:00
//GUIObjectHide("pregame_subwindow_bkg");
GUIObjectUnhide("pregame_mp_join");
2005-03-17 20:30:37 +01:00
]]></action>
</object>
2005-07-10 04:26:08 +02:00
<!-- need code for the game start procedure here -->
2005-03-17 20:30:37 +01:00
<object type= "button" name= "pregame_mp_modesel_host_button" size= "250 140 350 170" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" absolute= "false" text_align= "center" text_valign= "center" >
Host Game
<action on= "Press" > < ![CDATA[
GUIObjectHide("pregame_mp_modesel");
GUIObjectUnhide("pregame_mp_host");
]]></action>
</object>
<!-- END HOST / JOIN CONTROLS -->
2005-02-05 08:24:09 +01:00
</object>
2005-03-17 20:30:37 +01:00
<!--
===============================================
- MULTIPLAYER HOST GAME SCREEN -
===============================================
-->
2005-02-05 08:24:09 +01:00
2005-03-17 20:30:37 +01:00
<object type= "image" size= "50%-190 50%-120 50%+190 50%+120" name= "pregame_mp_host" sprite= "0ad_window" z= "106" hidden= "true" >
<!-- <action on="Load"><![CDATA[
setSizeCoord("pregame_mp_modesel", -200, -200, 200, 200, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action> -->
<object type= "button" name= "pregame_mp_host_titlebar" size= "50%-150 0%-25 50%+150 0%-9" absolute= "false" sprite= "0ad_window_title" font= "prospero18" z= "165" text_align= "center" text_valign= "center" >
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_host_titlebar").caption = "Host a game";
/*setSizeCoord("pregame_mp_modesel_titlebar", crd_pregame_iphost_titlebar_x, crd_pregame_iphost_titlebar_y,
crd_pregame_iphost_titlebar_x+crd_pregame_iphost_titlebar_width, crd_pregame_iphost_titlebar_y+crd_pregame_iphost_titlebar_height,
mid_screen, mid_screen, mid_screen, mid_screen);*/
]]></action>
</object>
<object type= "button" name= "pregame_mp_host_exit_button" size= "100%+9 0%-25 100%+25 0%-9" sprite= "exit_sprite" sprite_over= "exit_sprite_over" absolute= "false" >
<action on= "Press" > < ![CDATA[
getGUIObjectByName("pregame_subwindow_bkg").hidden = true;
getGUIObjectByName("pregame_mp_host").hidden = true;
]]></action>
</object>
<!-- SERVER/GAME NAME controls -->
<object type= "text" name= "pregame_mp_host_txt1" size= "0 0 400 30" absolute= "false" >
Setting up your server.
</object>
<object type= "text" name= "pregame_mp_host_gamename_txt" font= "tahoma16" absolute= "false" size= "0 40 200 60" textcolor= "0 0 0" >
Game (Server) Name:
</object>
<object type= "input" name= "pregame_mp_host_gamename" sprite= "only_black_border" absolute= "false" size= "220 40 370 60" textcolor= "0 0 0" >
My Game
</object>
<!-- END SERVER/GAME NAME controls -->
<!-- WELCOME MESSAGE controls -->
<object type= "text" name= "pregame_mp_host_welcomemsg_txt" font= "tahoma16" absolute= "false" size= "0 70 200 90" textcolor= "0 0 0" >
Welcome Message:
</object>
<object type= "text" name= "pregame_mp_host_txt2" size= "0 100 200 180" absolute= "false" >
You can enter some message which is displayed to new players upon joining here.
</object>
<object type= "input" name= "pregame_mp_host_welcomemsg" font= "verdana9" sprite= "only_black_border" absolute= "false" size= "220 70 370 180" textcolor= "0 0 0" >
Uhm, welcome to my game. Have fun!
</object>
<!-- END WELCOME MESSAGE controls -->
<object type= "button" name= "pregame_mp_host_setup_button" size= "50%-125 200 50%-25 230" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" absolute= "false" text_align= "center" text_valign= "center" >
2005-04-24 03:47:39 +02:00
Continue
<action on= "Press" > < ![CDATA[
var gameName = getGUIObjectByName("pregame_mp_host_gamename").caption;
GUIObjectHide("pregame_mp_host");
GUIObjectUnhide("pregame_mp_setup_host");
// Set up the server
var server = createServer();
// Welcome message
server.welcomeMessage = getGUIObjectByName("pregame_mp_host_welcomemsg").caption;
// Server Name
server.serverName = getGUIObjectByName("pregame_mp_host_gamename").caption;
// start listening
var res = server.open();
if (!res) {
messageBox(400, 200, "Error creating server.", "Error", 0, new array(), new array());
}
server.onClientConnect = function (event) {
2005-07-10 04:26:08 +02:00
console.write("A new client has successfully connected! ID: " + event.id + ", Name: " + event.name + ", Session: " + event.session);
2005-05-03 02:02:37 +02:00
var playerSlot = g_GameAttributes.getOpenSlot();
2005-04-24 03:47:39 +02:00
// assign a slot
2005-05-03 02:02:37 +02:00
playerSlot.assignToSession(event.session);
console.write("slot: " + playerSlot.player);
2005-07-10 04:26:08 +02:00
// need to refresh the dialog control data here
2005-04-24 03:47:39 +02:00
}
2005-03-17 20:30:37 +01:00
]]></action>
</object>
<object type= "button" name= "pregame_mp_host_back_button" size= "50%+25 200 50%+125 230" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" absolute= "false" text_align= "center" text_valign= "center" >
Back
<action on= "Press" > < ![CDATA[
GUIObjectHide("pregame_mp_host");
GUIObjectUnhide("pregame_mp_modesel");
]]></action>
</object>
2005-07-10 04:26:08 +02:00
<!-- END HOST GAME SCREEN -->
</object>
<!--
===============================================
- MULTIPLAYER JOIN GAME SCREEN -
===============================================
-->
<object type= "image" size= "50%-190 50%-120 50%+190 50%+120" name= "pregame_mp_join" sprite= "0ad_window" z= "106" hidden= "true" >
<!-- <action on="Load"><![CDATA[
setSizeCoord("pregame_mp_modesel", -200, -200, 200, 200, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action> -->
<object type= "button" name= "pregame_mp_join_titlebar" size= "50%-150 0%-25 50%+150 0%-9" absolute= "false" sprite= "0ad_window_title" font= "prospero18" z= "165" text_align= "center" text_valign= "center" >
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_join_titlebar").caption = "Join a game";
/*setSizeCoord("pregame_mp_modesel_titlebar", crd_pregame_iphost_titlebar_x, crd_pregame_iphost_titlebar_y,
crd_pregame_iphost_titlebar_x+crd_pregame_iphost_titlebar_width, crd_pregame_iphost_titlebar_y+crd_pregame_iphost_titlebar_height,
mid_screen, mid_screen, mid_screen, mid_screen);*/
]]></action>
</object>
<object type= "button" name= "pregame_mp_join_exit_button" size= "100%+9 0%-25 100%+25 0%-9" sprite= "exit_sprite" sprite_over= "exit_sprite_over" absolute= "false" >
<action on= "Press" > < ![CDATA[
getGUIObjectByName("pregame_subwindow_bkg").hidden = true;
getGUIObjectByName("pregame_mp_join").hidden = true;
]]></action>
</object>
<!-- SERVER NAME/IP controls -->
<object type= "text" name= "pregame_mp_join_txt1" size= "0 0 400 30" absolute= "false" >
Joining an existing game.
</object>
<object type= "text" name= "pregame_mp_join_serverip_txt" font= "tahoma16" absolute= "false" size= "0 40 200 60" textcolor= "0 0 0" >
Server Hostname or IP:
</object>
<object type= "input" name= "pregame_mp_join_serverip" sprite= "only_black_border" absolute= "false" size= "220 40 370 60" textcolor= "0 0 0" >
127.0.0.1
</object>
<!-- END SERVER NAME/IP controls -->
<object type= "button" name= "pregame_mp_join_setup_button" size= "50%-125 200 50%-25 230" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" absolute= "false" text_align= "center" text_valign= "center" >
Continue
<action on= "Press" > < ![CDATA[
// insert code for joining game using the given parameters here
// creating the client instance
var client = createClient();
client.playerName=getGUIObjectByName("pregame_mp_modesel_playername").caption;
// we've got a fixed IP (bound to localhost) here for testing purposes
//var success = client.beginConnect("127.0.0.1");
var success = client.beginConnect(ipAdress);
if(!success) {
// need proper message box code here later
console.write("Failed to connect to server. Please check the network connection.");
} else {
// see above
console.write("Client successfully connected.");
}
]]></action>
</object>
<object type= "button" name= "pregame_mp_join_back_button" size= "50%+25 200 50%+125 230" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" absolute= "false" text_align= "center" text_valign= "center" >
Back
<action on= "Press" > < ![CDATA[
GUIObjectHide("pregame_mp_join");
GUIObjectUnhide("pregame_mp_modesel");
]]></action>
</object>
<!-- END HOST GAME SCREEN -->
2005-02-05 08:24:09 +01:00
</object>
2005-03-17 20:30:37 +01:00
<!--
===============================================
- MULTIPLAYER SESSION SETUP SCREEN -
===============================================
-->
2005-02-05 08:24:09 +01:00
2005-04-24 03:47:39 +02:00
<object type= "image" size= "50%-400 50%-300 50%+400 50%+300" name= "pregame_mp_setup_host" sprite= "0ad_window" z= "106" hidden= "true" >
<action on= "Load" > < ![CDATA[
]]></action>
<object type= "button" name= "pregame_mp_setup_host_titlebar" size= "50%-250 0%-25 50%+250 0%-9" absolute= "false" sprite= "0ad_window_title" font= "prospero18" z= "165" text_align= "center" text_valign= "center" >
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_setup_host_titlebar").caption = "Hosting: " + getGUIObjectByName("pregame_mp_host_gamename").caption;
]]></action>
</object>
<object type= "button" name= "pregame_mp_setup_host_exit_button" size= "100%+9 0%-25 100%+25 0%-9" sprite= "exit_sprite" sprite_over= "exit_sprite_over" absolute= "false" >
<action on= "Press" > < ![CDATA[
getGUIObjectByName("pregame_subwindow_bkg").hidden = true;
getGUIObjectByName("pregame_mp_setup_host").hidden = true;
]]></action>
</object>
<!-- PLAYER SLOTS -->
<object type= "text" name= "pregame_mp_setup_host_playerhead" size= "30 10 320 40" absolute= "false" font= "giovanni22bold" text_align= "center" textcolor= "0 0 0" >
Player Slots
</object>
<object type= "text" name= "pregame_mp_setup_host_p1_txt" size= "30 50 320 80" absolute= "false" font= "tahoma16" text_align= "left" textcolor= "0 0 0" >
Player1
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_setup_host_p1_txt").caption = "P1: " + getGUIObjectByName("pregame_mp_modesel_playername").caption + " (Host)";
]]></action>
</object>
<object type= "text" name= "pregame_mp_setup_host_p2_txt" size= "30 90 320 120" absolute= "false" font= "tahoma16" text_align= "left" textcolor= "0 0 0" >
Player2
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_setup_host_p2_txt").caption = "P2: Open";
]]></action>
</object>
<object type= "text" name= "pregame_mp_setup_host_p3_txt" size= "30 130 320 160" absolute= "false" font= "tahoma16" text_align= "left" textcolor= "0 0 0" >
Player3
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_setup_host_p3_txt").caption = "P3: Open";
]]></action>
</object>
<object type= "text" name= "pregame_mp_setup_host_p4_txt" size= "30 170 320 200" absolute= "false" font= "tahoma16" text_align= "left" textcolor= "0 0 0" >
Player4
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_setup_host_p4_txt").caption = "P4: Open";
]]></action>
</object>
<object type= "text" name= "pregame_mp_setup_host_p5_txt" size= "30 210 320 240" absolute= "false" font= "tahoma16" text_align= "left" textcolor= "0 0 0" >
Player5
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_setup_host_p5_txt").caption = "P5: Open";
]]></action>
</object>
<object type= "text" name= "pregame_mp_setup_host_p6_txt" size= "30 250 320 280" absolute= "false" font= "tahoma16" text_align= "left" textcolor= "0 0 0" >
Player6
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_setup_host_p6_txt").caption = "P6: Open";
]]></action>
</object>
<!-- END PLAYER SLOTS -->
<!-- MAP NAME CONTROLS - TEMPORARY -->
<object type= "text" name= "pregame_mp_setup_host_mapname_txt" size= "400 32 590 52" absolute= "false" font= "tahoma16" text_align= "right" textcolor= "0 0 0" >
Map name:
</object>
<object type= "input" name= "pregame_mp_setup_host_mapname" size= "600 32 750 52" sprite= "only_black_border" absolute= "false" >
gathertest
</object>
<!-- END MAP NAME CONTROLS -->
<!-- BUTTONS -->
<object type= "button" name= "pregame_mp_setup_start_button" size= "50%-125 540 50%-25 570" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" absolute= "false" text_align= "center" text_valign= "center" >
Start!
<action on= "Press" > < ![CDATA[
// Check wheter we have a correct file extension, to avoid crashes
var mapName = getGUIObjectByName("pregame_mp_setup_host_mapname").caption;
var extension = mapName.substring(mapName.length, mapName.length-4);
if(extension != ".pmp") {
// Add .pmp to the file name - shouldn't help if the name is mistyped, but may be useful in some cases
mapName = mapName + ".pmp";
}
// Set up game
GUIObjectHide("pregame_subwindow_bkg");
GUIObjectHide("pregame_mp_setup_host");
g_GameAttributes.mapFile = mapName;
startLoadingScreen();
]]></action>
</object>
<object type= "button" name= "pregame_mp_setup_host_cancel_button" size= "50%+25 540 50%+125 570" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" absolute= "false" text_align= "center" text_valign= "center" >
Cancel
<action on= "Press" > < ![CDATA[
GUIObjectHide("pregame_mp_setup_host");
GUIObjectUnhide("pregame_mp_modesel");
]]></action>
</object>
</object>
2005-02-05 08:24:09 +01:00
2005-03-17 20:30:37 +01:00
<!-- Insert rewritten SESSION SETUP SCREEN here (in two variants: HOST and JOIN -->
2005-02-05 08:24:09 +01:00
<!--
===============================================
- SINGLEPLAYER TEMPORARY MAP SELECTION DIALOG -
===============================================
-->
<object type= "button" name= "pregame_sp_mapsel" sprite= "0ad_window" z= "106" hidden= "true" size= "50%-150 50%-90 50%+150 50%+90" >
<!-- The placement of this titlebar object is VERY hackish (see y - placement), but it doesn't work any other way so far, and this dialog will be temporary anyway -->
<object type= "button" name= "pregame_sp_mapsel_titlebar" sprite= "0ad_window_title" font= "prospero18" z= "165" text_align= "center" text_valign= "center" absolute= "false" size= "50%-130 0%-22 50%+130 0%-14" >
Map selection
</object>
<object type= "text" name= "pregame_sp_infotext" absolute= "false" size= "10 10 290 60" >
Type the name of the map you want to start into the box. The name is relative to /data/mods/official/maps/scenarios/.
</object>
<object type= "text" name= "pregame_sp_mapname_txt" absolute= "false" textcolor= "0 0 0" size= "10 90 120 110" >
Map Name:
</object>
<object type= "input" name= "pregame_sp_mapname" sprite= "only_black_border" sprite_selectarea= "GeeTemp_selected" absolute= "false" size= "130 90 290 110" textcolor= "0 0 0" textcolor_selected= "255 255 255" >
2005-05-10 09:13:25 +02:00
gathertest2
2005-02-05 08:24:09 +01:00
</object>
<object type= "button" name= "pregame_sp_start_bt" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" text_align= "center" text_valign= "center" absolute= "false" size= "50%-100 100%-50 50%-10 100%-20" >
Start Game
<action on= "Press" > < ![CDATA[
// Check wheter we have a correct file extension, to avoid crashes
var mapName = getGUIObjectByName("pregame_sp_mapname").caption;
var extension = mapName.substring(mapName.length, mapName.length-4);
if(extension != ".pmp") {
// Add .pmp to the file name - shouldn't help if the name is mistyped, but may be useful in some cases
mapName = mapName + ".pmp";
2005-03-30 04:01:22 +02:00
// console.write("Trying to fix the map name (probably missing extension).");
2005-02-05 08:24:09 +01:00
}
// Set up game
GUIObjectHide("pregame_subwindow_bkg");
GUIObjectHide("pregame_sp_mapsel");
g_GameAttributes.mapFile = mapName;
2005-03-31 07:15:32 +02:00
// Set up a bunch of players so we can see them pretty colors :P
setupSPPlayers();
2005-02-05 08:24:09 +01:00
startLoadingScreen();
]]></action>
</object>
<object type= "button" name= "pregame_sp_mapsel_abort_button" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" text_align= "center" text_valign= "center" absolute= "false" size= "50%+10 100%-50 50%+90 100%-20" >
Abort
<action on= "Press" > < ![CDATA[
GUIObjectHide("pregame_subwindow_bkg");
GUIObjectHide("pregame_sp_mapsel");
]]></action>
</object>
</object>
</object>
</objects>