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0ad/source/renderer/RenderPathVertexShader.h

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#ifndef __RENDERPATHVERTEXSHADER_H__
#define __RENDERPATHVERTEXSHADER_H__
class RenderPathVertexShader
{
public:
RenderPathVertexShader();
~RenderPathVertexShader();
// Initialize this render path.
bool Init();
// Call once per frame to update program stuff
void BeginFrame();
public:
Handle m_ModelLight;
GLint m_ModelLight_SHCoefficients;
};
#endif // __RENDERPATHVERTEXSHADER_H__