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0ad/source/simulation/TechnologyCollection.h

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//Andrew aka pyrolink - ajdecker1022@msn.com
//Manages the tech templates. More detail: see CFormation and CBaseEntity (collections)
#ifndef TECHNOLOGY_COLLECTION_INCLUDED
#define TECHNOLOGY_COLLECTION_INCLUDED
#include <vector>
#include "ps/CStr.h"
#include "ps/Singleton.h"
#include "Technology.h"
#include "ps/Game.h"
#define g_TechnologyCollection CTechnologyCollection::GetSingleton()
class CTechnologyCollection : public Singleton<CTechnologyCollection>
{
typedef std::map<CStrW, CTechnology*> templateMap;
typedef std::map<CStrW, CStr> templateFilenameMap;
templateMap m_templates;
templateFilenameMap m_templateFilenames;
public:
~CTechnologyCollection();
CTechnology* getTechnology( CStrW techType );
int loadTechnologies();
void LoadFile( const char* path );
// Create a list of the names of all base techs, excluding template_*,
// for display in ScEd's entity-selection box.
void getTechnologyNames( std::vector<CStrW>& names );
};
#endif