2004-12-12 20:34:38 +01:00
<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<!--
==========================================
- ATLAS SCENARIO EDITOR DEFINITION -
==========================================
-->
<objects >
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<object type= "empty" name= "ATLAS_GUI" size= "0 0 100% 100%" z= "1" hidden= "true" >
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<!-- Simply black out the lowest level of the GUI, until such time as we're capable of starting an editor session of a scenario. -->
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<object type= "text" name= "ATLAS_GUI_BKG" sprite= "black" size= "0 0 100% 100%" z= "1" ghost= "true" hidden= "false" />
2005-01-29 17:11:55 +01:00
2004-12-28 04:53:52 +01:00
<!-- LEFT SELECTION PANE: Context panel along the left - hand side of the screen. -->
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<object type= "empty" name= "ATLAS_LEFT_PANE" size= "0 0 100% 100%" z= "1" hidden= "true" >
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<!-- LEFT SELECTION PANE BACKGROUND -->
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<object type= "text" name= "ATLAS_LEFT_PANE_BKG" sprite= "atlas_window_rt_border" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_BKG]); ]]> </action> </object>
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<!-- LEFT SELECTION PANE HEADINGS -->
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<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_HEADING_1" sprite= "atlas_border" style= "atlas_heading" text_align= "left" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_HEADING_1]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_HEADING_2" sprite= "atlas_border" style= "atlas_sub_heading" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_HEADING_2]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_HEADING_3" sprite= "atlas_border" style= "atlas_sub_heading" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_HEADING_3]); ]]> </action> </object>
2005-01-01 20:20:42 +01:00
2005-01-09 14:24:02 +01:00
<!-- MAP CREATOR SECTION MENU -->
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<object type= "empty" name= "ATLAS_LEFT_PANE_SECTION_MAP" size= "0 0 100% 100%" z= "1" hidden= "true" >
<object type= "empty" name= "ATLAS_LEFT_PANE_SECTION_MAP_TYPE_SIZE" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_MAP_SIZE_LABEL" style= "atlas_label_text" hidden= "false" > Size<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX",200); ]]> </action> </object>
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<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_MAP_TILE_X" style= "atlas_label_text" hidden= "false" > X<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_TILE_X]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX",200); ]]> </action> </object>
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<object type= "empty" name= "ATLAS_LEFT_PANE_SECTION_MAP_SIZE_RADIO" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_SMALL" style= "atlas_button" hidden= "false" > Small<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_SMALL]); ]]> </action>
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<action on= "Press" > < ![CDATA[
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GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX", 100);
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX", 100);
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]]></action>
</object>
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<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_MEDIUM" style= "atlas_button" font= "tahoma9" hidden= "false" > Medium<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_MEDIUM]); ]]> </action>
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<action on= "Press" > < ![CDATA[
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GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX", 200);
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX", 200);
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]]></action>
</object>
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<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_LARGE" style= "atlas_button" hidden= "false" > Large<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_LARGE]); ]]> </action>
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<action on= "Press" > < ![CDATA[
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GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX", 300);
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX", 300);
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]]></action>
</object>
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<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_HUGE" style= "atlas_button" hidden= "false" > Huge<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_HUGE]); ]]> </action>
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<action on= "Press" > < ![CDATA[
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GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX", 400);
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX", 400);
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]]></action>
</object>
</object>
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<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_MAP_SIZE_HR" sprite= "atlas_hline" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_HR]); ]]> </action> </object>
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</object>
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<object type= "empty" name= "ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_LABEL" style= "atlas_label_text" hidden= "false" > Players<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX", 4); ]]> </action> </object>
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<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_UP" sprite= "atlas_sheet_updown_button" cell_id= "0" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_UP]); ]]> </action>
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<action on= "Press" > < ![CDATA[
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GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX", 1);
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]]></action>
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</object>
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<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_DN" sprite= "atlas_sheet_updown_button" cell_id= "1" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_DN]); ]]> </action>
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<action on= "Press" > < ![CDATA[
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GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX", -1);
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]]></action>
</object>
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<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_LABEL" style= "atlas_label_text" hidden= "false" > Settlements<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX", 2); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_UP" sprite= "atlas_sheet_updown_button" cell_id= "0" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_UP]); ]]> </action>
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<action on= "Press" > < ![CDATA[
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GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX", 1);
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]]></action>
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</object>
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<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_DN" sprite= "atlas_sheet_updown_button" cell_id= "1" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_DN]); ]]> </action>
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<action on= "Press" > < ![CDATA[
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GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX", -1);
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]]></action>
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</object>
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<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_LABEL" style= "atlas_label_text" hidden= "false" > Resources<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_LABEL]); ]]> </action> </object>
2005-01-08 19:25:09 +01:00
<!-- NOTE: Needs to be made a drop - down box when this control becomes available (options Low (.5), Normal (0), High (2) ). -->
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX", "Normal"); ]]> </action> </object>
2005-01-09 14:24:02 +01:00
</object>
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<object type= "empty" name= "ATLAS_LEFT_PANE_SECTION_MAP_GENERATE" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_LABEL" style= "atlas_label_text" hidden= "false" > Terrain Map<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_INPUT_BOX]); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_LABEL" style= "atlas_label_text" hidden= "false" > Height Map<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_INPUT_BOX]); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_GENERATE_BORDER" sprite= "atlas_border" style= "atlas_label_text" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_BORDER]); ]]> </action> </object>
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_GENERATE_BUTTON" sprite= "atlas_button" style= "atlas_heading" hidden= "false" > Generate!<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_BUTTON]); ]]> </action> </object>
2005-01-01 20:20:42 +01:00
</object>
</object>
2005-01-08 19:25:09 +01:00
2005-01-09 14:24:02 +01:00
<!-- TERRAIN EDITOR SECTION MENU -->
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<object type= "empty" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN" size= "0 0 100% 100%" z= "1" hidden= "true" >
<object type= "empty" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_MODIFY_BUTTON" style= "atlas_button" hidden= "false" > Modify<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_MODIFY_BUTTON]); ]]> </action> </object>
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SMOOTH_BUTTON" style= "atlas_button" hidden= "false" > Smooth<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SMOOTH_BUTTON]); ]]> </action> </object>
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SAMPLE_BUTTON" style= "atlas_button" hidden= "false" > Sample<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SAMPLE_BUTTON]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_LABEL" style= "atlas_label_text" hidden= "false" > Intensity<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_LABEL]); ]]> </action> </object>
2005-01-10 23:39:53 +01:00
<!-- NOTE: This will need to be replaced with a real slider when the control becomes available. -->
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<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_SLIDER_BAR" sprite= "atlas_global_slider_bar_h" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_SLIDER_BAR]); ]]> </action> </object>
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_SLIDER_MARKER" sprite= "atlas_global_slider_marker_h" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_SLIDER_MARKER]); ]]> </action> </object>
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_ROUGHEN_BUTTON" style= "atlas_button" hidden= "false" > Roughen<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_ROUGHEN_BUTTON]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_LABEL" style= "atlas_label_text" hidden= "false" > Style<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_LABEL]); ]]> </action> </object>
2005-01-10 23:39:53 +01:00
<!-- NOTE: Needs to be made a drop - down box when this control becomes available. -->
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX", "Bumpy"); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_LABEL" style= "atlas_label_text" hidden= "false" > Power<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX", "2.1"); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_UP" sprite= "atlas_sheet_updown_button" cell_id= "0" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_UP]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX", .1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_DN" sprite= "atlas_sheet_updown_button" cell_id= "1" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_DN]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX", -.1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_LABEL" style= "atlas_label_text" hidden= "false" > Scale<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX", "1.0"); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_UP" sprite= "atlas_sheet_updown_button" cell_id= "0" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_UP]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX", .1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_DN" sprite= "atlas_sheet_updown_button" cell_id= "1" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_DN]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX", -.1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INCREMENT_BUTTON" style= "atlas_button" hidden= "false" > Increment<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INCREMENT_BUTTON]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_LABEL" style= "atlas_label_text" hidden= "false" > Amount<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX", "1.0"); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_UP" sprite= "atlas_sheet_updown_button" cell_id= "0" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_UP]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX", .1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_DN" sprite= "atlas_sheet_updown_button" cell_id= "1" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_DN]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX", -.1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_HR" sprite= "atlas_hline" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_HR]); ]]> </action> </object>
2005-01-15 00:24:36 +01:00
</object>
2005-01-27 12:33:27 +01:00
<object type= "empty" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_LIST" sprite= "atlas_window_grey" scrollbar_style= "atlas_scrollbar" scrollbar= "true" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_LIST]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING" style= "atlas_label_text" hidden= "false" > Cliff<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING_HR" sprite= "atlas_hline" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING_HR]); ]]> </action> </object>
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_PLACE" style= "atlas_button" hidden= "false" > Place Cliff<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_PLACE]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_LABEL" style= "atlas_label_text" text_align= "left" hidden= "false" > Height<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX", "3.0"); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_UP" sprite= "atlas_sheet_updown_button" cell_id= "0" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_UP]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX", .1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_DN" sprite= "atlas_sheet_updown_button" cell_id= "1" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_DN]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX", -.1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_LABEL" style= "atlas_label_text" text_align= "left" hidden= "false" > Angle<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX", "65.0"); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_UP" sprite= "atlas_sheet_updown_button" cell_id= "0" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_UP]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX", .1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_DN" sprite= "atlas_sheet_updown_button" cell_id= "1" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_DN]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX", -.1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_LABEL" style= "atlas_label_text" text_align= "left" hidden= "false" > Smooth<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX", "1.0"); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_UP" sprite= "atlas_sheet_updown_button" cell_id= "0" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_UP]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX", .1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_DN" sprite= "atlas_sheet_updown_button" cell_id= "1" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_DN]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX", -.1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_CUSTOM" style= "atlas_button" hidden= "false" > Custom Cliff<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_CUSTOM]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HR" sprite= "atlas_hline" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HR]); ]]> </action> </object>
2005-01-15 00:24:36 +01:00
</object>
2005-01-27 12:33:27 +01:00
<object type= "empty" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_LIST" sprite= "atlas_window_grey" scrollbar_style= "atlas_scrollbar" scrollbar= "true" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_LIST]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HEADING" style= "atlas_label_text" hidden= "false" > Water<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HEADING]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HEADING_HR" sprite= "atlas_hline" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HEADING_HR]); ]]> </action> </object>
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_PLACE" style= "atlas_button" hidden= "false" > Place Water<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_PLACE]); ]]> </action> </object>
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_BEAUTIFY" style= "atlas_icon_border" cell_id= "12" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_BEAUTIFY]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_LABEL" style= "atlas_label_text" text_align= "left" hidden= "false" > Depth<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_LABEL]); ]]> </action> </object>
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX_UP" sprite= "atlas_sheet_updown_button" cell_id= "0" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX_UP]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX", .1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX_DN" sprite= "atlas_sheet_updown_button" cell_id= "1" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX_DN]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX", -.1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_LABEL" style= "atlas_label_text" text_align= "left" hidden= "false" > Colour<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_LABEL]); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX", "100"); ]]> </action> </object>
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX", "255"); ]]> </action> </object>
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX", "80"); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_TINT_BOX" style= "atlas_indent" text_align= "left" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_TINT_BOX]); ]]> </action> </object>
2005-01-29 17:11:55 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_LABEL" style= "atlas_label_text" text_align= "left" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_LABEL]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_LABEL","Smooth\nRadius"); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX", "4.0"); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX_UP" sprite= "atlas_sheet_updown_button" cell_id= "0" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX_UP]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
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GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX", .1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX_DN" sprite= "atlas_sheet_updown_button" cell_id= "1" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX_DN]); ]]> </action>
2005-01-15 23:49:34 +01:00
<action on= "Press" > < ![CDATA[
2005-01-27 12:33:27 +01:00
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX", -.1, 1);
2005-01-15 23:49:34 +01:00
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_CUSTOM" style= "atlas_button" hidden= "false" > Custom Water<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_CUSTOM]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HR" sprite= "atlas_hline" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HR]); ]]> </action> </object>
2005-01-12 00:18:15 +01:00
</object>
2005-01-09 14:24:02 +01:00
</object>
2005-01-16 14:12:28 +01:00
<!-- OBJECT EDITOR SECTION MENU -->
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<object type= "empty" name= "ATLAS_LEFT_PANE_SECTION_OBJECT" size= "0 0 100% 100%" z= "1" hidden= "true" >
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_LABEL" style= "atlas_label_text" text_align= "left" hidden= "false" > Category<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_LABEL]); ]]> </action> </object>
2005-01-16 14:12:28 +01:00
<!-- NOTE: This will need to be replaced with a combobox when the control becomes available. -->
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_COMBO_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_COMBO_BOX]); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ACTOR" style= "atlas_button" hidden= "false" > Custom Actor<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ACTOR]); ]]> </action> </object>
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ENTITY" style= "atlas_button" hidden= "false" > Custom Entity<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ENTITY]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_BKG" sprite= "atlas_window_grey" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_BKG]); ]]> </action> </object>
2005-01-29 17:11:55 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_LABEL" style= "atlas_label_text" text_align= "left" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_LABEL]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_LABEL","Player"); ]]> </action> </object>
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX" style= "atlas_input" text_align= "right" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX", "1"); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX_UP" sprite= "atlas_sheet_updown_button" cell_id= "0" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX_UP]); ]]> </action>
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<action on= "Press" > < ![CDATA[
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GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX", 1, 0);
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]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX_DN" sprite= "atlas_sheet_updown_button" cell_id= "1" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX_DN]); ]]> </action>
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<action on= "Press" > < ![CDATA[
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GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX", -1, 0);
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]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_HEADING" style= "atlas_heading" hidden= "false" > Objects<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_HEADING]); ]]> </action> </object>
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_LABEL" style= "atlas_label_text" text_align= "left" hidden= "false" > Sort<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_LABEL]); ]]> </action> </object>
2005-01-16 14:12:28 +01:00
<!-- NOTE: This will need to be replaced with a combobox when the control becomes available. -->
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_COMBO_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_COMBO_BOX]); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_LEFT_PANE_SECTION_OBJECT_LIST" sprite= "atlas_window_grey" scrollbar_style= "atlas_scrollbar" scrollbar= "true" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST]); ]]> </action> </object>
2005-01-16 14:12:28 +01:00
</object>
2004-12-28 02:58:28 +01:00
</object>
2005-01-15 23:49:34 +01:00
2004-12-28 04:53:52 +01:00
<!-- BOTTOM SELECTION PANE: Context panel along the bottom of the screen. -->
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<object type= "empty" name= "ATLAS_BOTTOM_PANE" size= "0 0 100% 100%" z= "1" hidden= "true" >
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2004-12-28 02:58:28 +01:00
<!-- BOTTOM SELECTION BACKGROUND -->
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<object type= "text" name= "ATLAS_BOTTOM_PANE_BKG" sprite= "atlas_window_rt_border" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_BKG]); ]]> </action> </object>
2004-12-28 02:58:28 +01:00
<!-- LEFT/BOTTOM SELECTION PANE CORNER -->
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<object type= "text" name= "ATLAS_LB_CORNER" sprite= "atlas_lb_corner" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_LB_CORNER]); ]]> </action> </object>
2004-12-28 02:58:28 +01:00
<!-- RB: MINIMAP BACKGROUND -->
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<object type= "text" name= "ATLAS_MINIMAP_BKG" sprite= "atlas_window_t_border" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_MINIMAP_BKG]); ]]> </action> </object>
2004-12-28 02:58:28 +01:00
<!-- RIGHT/BOTTOM SELECTION PANE CORNER -->
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<object type= "text" name= "ATLAS_RB_CORNER" sprite= "atlas_rb_corner_x2" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_RB_CORNER]); ]]> </action> </object>
2005-01-15 23:49:34 +01:00
2005-01-29 17:11:55 +01:00
<!-- TERRAIN EDITOR BOTTOM PANE -->
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<object type= "empty" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "empty" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_OTHER" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "text" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PREVIEW" style= "atlas_indent" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PREVIEW]); ]]> </action> </object>
<object type= "text" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PREVIEW_LABEL" style= "atlas_label_text" hidden= "false" > Terrain Preview<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PREVIEW_LABEL]); ]]> </action> </object>
<object type= "text" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BORDER_LABEL" style= "atlas_label_text" hidden= "false" > Brush<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BORDER_LABEL]); ]]> </action> </object>
<object type= "text" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BORDER" sprite= "atlas_border" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BORDER]); ]]> </action> </object>
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<!-- NOTE: This will need to be replaced with a real slider when the control becomes available. -->
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<object type= "text" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_SIZE_SLIDER_BAR" sprite= "atlas_global_slider_bar_v" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_SIZE_SLIDER_BAR]); ]]> </action> </object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_SIZE_SLIDER_MARKER" sprite= "atlas_global_slider_marker_v" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_SIZE_SLIDER_MARKER]); ]]> </action> </object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_1" style= "atlas_icon" cell_id= "4" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_1]); ]]> </action> </object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_2" style= "atlas_icon" cell_id= "5" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_2]); ]]> </action> </object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_3" style= "atlas_icon" cell_id= "6" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_3]); ]]> </action> </object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_4" style= "atlas_icon" cell_id= "7" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_4]); ]]> </action> </object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_BEAUTIFY" style= "atlas_icon_border" cell_id= "13" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_BEAUTIFY]); ]]> </action> </object>
</object>
<object type= "empty" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "text" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_BKG" sprite= "atlas_window_grey" scrollbar_style= "atlas_scrollbar" scrollbar= "true" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_BKG]); ]]> </action> </object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_1" style= "atlas_tab" hidden= "false" > All</object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_2" style= "atlas_tab" hidden= "false" > Grass</object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_3" style= "atlas_tab" hidden= "false" > Dirt</object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_4" style= "atlas_tab" hidden= "false" > Snow</object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_5" style= "atlas_tab" hidden= "false" > Shoreline</object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_6" style= "atlas_tab" hidden= "false" > Forest</object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_7" style= "atlas_tab" hidden= "false" > Road</object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_8" style= "atlas_tab" hidden= "false" > City</object>
<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_9" style= "atlas_tab" hidden= "false" > Sand
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<action on= "Load" > < ![CDATA[
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// Seek through ALL menu buttons and set their sizes at once. (So make sure this always goes in the last menu button.)
for (ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.last = 1; ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.last < = ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.max; ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.last++)
setSizeArray("ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_" + ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.last, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.last]]);
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]]></action>
</object>
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<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_RT_ARROW" sprite= "atlas_global_arrow_rt" tooltip_style= "atlas_tooltip" tooltip= "[font=tahoma10b]Terrain Palette Right Arrow[font=tahoma10]\nClick to display more terrain palette tabs." hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_RT_ARROW]); ]]> </action>
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<action on= "Press" > < ![CDATA[
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]]></action>
</object>
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<object type= "button" name= "ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_BUTTON_CUSTOM" style= "atlas_button" hidden= "false" > Custom Terrain<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_BUTTON_CUSTOM]); ]]> </action> </object>
</object>
</object>
<!-- OBJECT EDITOR BOTTOM PANE -->
<object type= "empty" name= "ATLAS_BOTTOM_PANE_SECTION_OBJECT" size= "0 0 100% 100%" z= "1" hidden= "true" >
<object type= "empty" name= "ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "text" name= "ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX_LABEL" style= "atlas_label_text" text_align= "left" hidden= "false" > Animation<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX_LABEL]); ]]> </action> </object>
<!-- NOTE: This will need to be replaced with a combobox when the control becomes available. -->
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 19:38:54 +01:00
<object type= "input" name= "ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX" style= "atlas_input" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX]); GUIObjectSetCaption("ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX", "idle_a"); ]]> </action> </object>
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER" style= "atlas_indent" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER]); ]]> </action> </object>
<object type= "text" name= "ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER_LABEL" style= "atlas_label_text" hidden= "false" > Animation Viewer<action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER_LABEL]); ]]> </action> </object>
2005-01-16 14:12:28 +01:00
</object>
</object>
2004-12-28 02:58:28 +01:00
</object>
2005-01-29 17:11:55 +01:00
2004-12-28 04:53:52 +01:00
<!-- RB: MINIMAP: Displays whole map. Identical functionality to session map, just a little smaller. -->
2004-12-28 02:58:28 +01:00
<!-- Later change this to type minimap, no sprite (doesn't do anything if not in simulation mode). -->
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_MINIMAP" sprite= "atlas_window" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_MINIMAP]); ]]> </action> </object>
2004-12-28 02:58:28 +01:00
2004-12-23 22:21:02 +01:00
<!-- TOP: MENU -->
2005-01-27 12:33:27 +01:00
<object type= "empty" name= "ATLAS_MAINBORDER_MENU" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "text" name= "ATLAS_MAINBORDER_MENU_BKG" sprite= "atlas_menubar_bkg" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_MENU_BKG]); ]]> </action> </object>
2005-01-10 23:39:53 +01:00
<!-- NOTE: These menu buttons will need to have a context menu control when it becomes available. -->
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_1" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" > File
2005-01-01 17:53:14 +01:00
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_2" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" > Map
2005-01-01 17:53:14 +01:00
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_3" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" > Terrain
2005-01-01 17:53:14 +01:00
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_4" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" > Objects
2005-01-01 17:53:14 +01:00
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_5" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" > Triggers
2005-01-01 17:53:14 +01:00
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_6" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" > Player
2005-01-01 17:53:14 +01:00
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_7" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" > Diplomacy
2005-01-01 17:53:14 +01:00
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_8" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" > Messages
2005-01-01 17:53:14 +01:00
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_9" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" > Playlist
2005-01-01 17:53:14 +01:00
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_10" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" > Cinematics
2005-01-01 17:53:14 +01:00
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_11" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" >
2005-01-01 17:53:14 +01:00
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-27 12:33:27 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_MENU_12" style= "atlas_menu_button" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" >
2005-01-01 17:53:14 +01:00
<action on= "Load" > < ![CDATA[
// Seek through ALL menu buttons and set their sizes at once. (So make sure this always goes in the last menu button.)
for (ATLAS_MAINBORDER_MENU_BUTTON.last = 1; ATLAS_MAINBORDER_MENU_BUTTON.last < = ATLAS_MAINBORDER_MENU_BUTTON.max; ATLAS_MAINBORDER_MENU_BUTTON.last++)
2005-01-29 17:11:55 +01:00
setSizeArray("ATLAS_MAINBORDER_MENU_" + ATLAS_MAINBORDER_MENU_BUTTON.last, Crd[ATLAS_MAINBORDER_MENU_BUTTON[ATLAS_MAINBORDER_MENU_BUTTON.last]]);
2005-01-01 17:53:14 +01:00
]]></action>
<action on= "Press" > < ![CDATA[
]]></action>
</object>
2005-01-30 00:52:22 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_MAXIMISE_ARROW" sprite= "atlas_global_arrow_dn" tooltip_style= "atlas_tooltip" tooltip= "[font=tahoma10b]Toolbar Maximise Arrow[font=tahoma10]\nClick to maximise the toolbar." hidden= "true" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_MAXIMISE_ARROW]); ]]> </action>
2004-12-28 23:16:32 +01:00
<action on= "Press" > < ![CDATA[
atlasMaximiseToolbar();
]]></action>
</object>
2004-12-23 22:21:02 +01:00
</object>
<!-- TOP: TOOLBAR -->
2005-01-27 12:33:27 +01:00
<object type= "empty" name= "ATLAS_MAINBORDER_TOOLBAR" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "text" name= "ATLAS_MAINBORDER_TOOLBAR_BKG" sprite= "atlas_toolbar_bkg" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_BKG]); ]]> </action> </object>
2005-01-30 00:52:22 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_FULLY_MINIMISE_ARROW" sprite= "atlas_global_arrow_up" tooltip_style= "atlas_tooltip" tooltip= "[font=tahoma10b]Toolbar Fully Minimise Arrow[font=tahoma10]\nClick to fully minimise the toolbar." hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_FULLY_MINIMISE_ARROW]); ]]> </action>
2004-12-28 23:16:32 +01:00
<action on= "Press" > < ![CDATA[
atlasFullyMinimiseToolbar();
]]></action>
</object>
2005-01-30 00:52:22 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_FULLY_MAXIMISE_ARROW" sprite= "atlas_global_arrow_dn" tooltip_style= "atlas_tooltip" tooltip= "[font=tahoma10b]Toolbar Full Maximise Arrow[font=tahoma10]\nClick to fully maximise the toolbar." hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_FULLY_MAXIMISE_ARROW]); ]]> </action>
2004-12-28 23:16:32 +01:00
<action on= "Press" > < ![CDATA[
atlasFullyMaximiseToolbar();
]]></action>
</object>
</object>
<!-- TOP: TOOLBAR SECOND ROW -->
2005-01-27 12:33:27 +01:00
<object type= "empty" name= "ATLAS_MAINBORDER_TOOLBAR_MAX" size= "0 0 100% 100%" z= "1" hidden= "true" >
<object type= "text" name= "ATLAS_MAINBORDER_TOOLBAR_BKG_MAX" sprite= "atlas_toolbar_bkg" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_BKG_MAX]); ]]> </action> </object>
2005-01-30 00:52:22 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_MINIMISE_ARROW" sprite= "atlas_global_arrow_up" tooltip_style= "atlas_tooltip" tooltip= "[font=tahoma10b]Toolbar Minimise Arrow[font=tahoma10]\nClick to minimise the toolbar." hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_MINIMISE_ARROW]); ]]> </action>
2004-12-28 23:16:32 +01:00
<action on= "Press" > < ![CDATA[
atlasMinimiseToolbar();
]]></action>
</object>
</object>
2005-01-29 17:11:55 +01:00
<object type= "empty" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_ROW_1" size= "0 0 100% 100%" z= "1" hidden= "false" >
2005-01-30 00:52:22 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_1" style= "atlas_object" tooltip= "[font=tahoma10b]Clear[font=tahoma10]\nClick to hide all open menus." hidden= "false" > <action on= "Press" > <![CDATA[ atlasOpenSectionMenu("none"); ]]> </action> </object>
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_2" style= "atlas_object" tooltip= "[font=tahoma10b]Map Creator[font=tahoma10]\nClick to open this menu." hidden= "false" > <action on= "Press" > <![CDATA[ atlasOpenSectionMenu("ATLAS_LEFT_PANE_SECTION_MAP"); ]]> </action> </object>
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_3" style= "atlas_object" tooltip= "[font=tahoma10b]Terrain Editor[font=tahoma10]\nClick to open this menu." hidden= "false" > <action on= "Press" > <![CDATA[ atlasOpenSectionMenu("ATLAS_LEFT_PANE_SECTION_TERRAIN"); ]]> </action> </object>
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_4" style= "atlas_object" tooltip= "[font=tahoma10b]Object Editor[font=tahoma10]\nClick to open this menu." hidden= "false" > <action on= "Press" > <![CDATA[ atlasOpenSectionMenu("ATLAS_LEFT_PANE_SECTION_OBJECT"); ]]> </action> </object>
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_5" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_6" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_7" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_8" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_9" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_10" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_11" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_12" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_13" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_14" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_15" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_16" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_17" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_18" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_19" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_20" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_21" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_22" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_23" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_24" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_25" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_26" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_27" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_28" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_29" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_30" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_31" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_32" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_33" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_34" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_35" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_36" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_37" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_38" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_39" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_40" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
2005-01-29 17:11:55 +01:00
</object>
<object type= "empty" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_ROW_2" size= "0 0 100% 100%" z= "1" hidden= "true" >
2005-01-30 00:52:22 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_41" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_42" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_43" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_44" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_45" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_46" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_47" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_48" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_49" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_50" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_51" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_52" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_53" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_54" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_55" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_56" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_57" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_58" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_59" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_60" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_61" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_62" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_63" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_64" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_65" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_66" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_67" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_68" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_69" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_70" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_71" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_72" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_73" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_74" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_75" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_76" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_77" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_78" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_79" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" />
<object type= "button" name= "ATLAS_MAINBORDER_TOOLBAR_BUTTON_80" style= "atlas_object" tooltip= "[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden= "false" >
2005-01-29 17:11:55 +01:00
<action on= "Load" > < ![CDATA[
// Seek through ALL menu buttons and set their sizes at once. (So make sure this always goes in the last menu button.)
for (ATLAS_MAINBORDER_TOOLBAR_BUTTON.last = 1; ATLAS_MAINBORDER_TOOLBAR_BUTTON.last < = ATLAS_MAINBORDER_TOOLBAR_BUTTON.max; ATLAS_MAINBORDER_TOOLBAR_BUTTON.last++)
{
getGUIObjectByName("ATLAS_MAINBORDER_TOOLBAR_BUTTON_" + ATLAS_MAINBORDER_TOOLBAR_BUTTON.last).sprite = "atlas_sheet_toolbar_button";
2005-01-30 00:52:22 +01:00
getGUIObjectByName("ATLAS_MAINBORDER_TOOLBAR_BUTTON_" + ATLAS_MAINBORDER_TOOLBAR_BUTTON.last).cell_id = ATLAS_MAINBORDER_TOOLBAR_BUTTON.last;
2005-01-29 17:11:55 +01:00
setSizeArray("ATLAS_MAINBORDER_TOOLBAR_BUTTON_" + ATLAS_MAINBORDER_TOOLBAR_BUTTON.last, Crd[ATLAS_MAINBORDER_TOOLBAR_BUTTON[ATLAS_MAINBORDER_TOOLBAR_BUTTON.last]]);
}
]]></action>
</object>
</object>
2004-12-28 23:16:32 +01:00
2004-12-23 22:21:02 +01:00
<!-- LT: LOGO -->
2005-01-30 00:52:22 +01:00
<object type= "button" name= "ATLAS_MAINBORDER_LT_CORNER" sprite= "atlas_mainborder_lt_corner" tooltip_style= "atlas_tooltip" tooltip= "[font=tahoma10b]0 A.D. Logo[font=tahoma10]\nMmm, nothing like the smell of blatant self-promotion in the morning ... Oh, you can click this to return to the Main Menu too." hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_LT_CORNER]); ]]> </action>
2005-01-09 22:53:01 +01:00
<action on= "Press" > < ![CDATA[
// Jason asked for an exit button to be put here, until we're able to exit via the drop-down File menu.
2005-01-27 12:33:27 +01:00
GUIObjectUnhide("PREGAME_GUI");
GUIObjectHide("ATLAS_GUI");
2005-01-09 22:53:01 +01:00
]]></action>
2004-12-23 22:21:02 +01:00
</object>
2004-12-28 04:53:52 +01:00
<!-- RT: INFO WINDOW: Displays editor information such as FPS and map name. -->
2005-01-27 12:33:27 +01:00
<object type= "empty" name= "ATLAS_INFO_WINDOW_PANE" size= "0 0 100% 100%" z= "1" hidden= "false" >
2004-12-28 04:53:52 +01:00
<!-- RT: INFO WINDOW BACKGROUND -->
2005-01-27 12:33:27 +01:00
<object type= "text" name= "ATLAS_MAINBORDER_RT_CORNER" sprite= "atlas_mainborder_rt_corner" hidden= "false" > <action on= "Load" > <![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_RT_CORNER]); ]]> </action> </object>
2004-12-28 04:53:52 +01:00
<!-- RT: INFO WINDOW BAR -->
2005-01-30 00:52:22 +01:00
<object type= "text" name= "ATLAS_INFO_WINDOW" sprite= "atlas_window_white" font= "tahoma10" textcolor= "0 0 0" text_align= "left" text_valign= "center" tooltip_style= "atlas_tooltip" tooltip= "[font=tahoma10b]Info Window[font=tahoma10]\nInformation about the current scenario." hidden= "false" > <action on= "Load" > < ![CDATA[ setSizeArray(this.name, Crd[ATLAS_INFO_WINDOW]);
2004-12-28 04:53:52 +01:00
setInterval(atlasUpdateInfoWindow, 500);
2005-01-29 17:11:55 +01:00
]]></action>
2004-12-28 04:53:52 +01:00
</object>
2004-12-23 22:21:02 +01:00
</object>
2004-12-28 04:53:52 +01:00
<!-- TOOLTIP WINDOW: Displays current tooltip above the Mini Map. -->
2005-01-30 00:52:22 +01:00
<object type= "text" name= "ATLAS_TOOLTIP" sprite= "atlas_tooltip_background" font= "tahoma10" textcolor= "0 0 0" z= "104" hidden= "true" ghost= "true" > <action on= "Load" > <![CDATA[ setSizeArray("ATLAS_TOOLTIP", Crd[ATLAS_TOOLTIP]); ]]> </action> </object>
2004-12-23 19:43:43 +01:00
</object>
2004-12-12 20:34:38 +01:00
</objects>