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0ad/source/ps/scripting/JSInterface_Mod.cpp

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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Mod.h"
#include "ps/Mod.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptInterface.h"
extern void RestartEngine();
namespace
{
bool SetModsAndRestartEngine(ScriptInterface::CmptPrivate* pCmptPrivate, const std::vector<CStr>& mods)
{
Mod::ClearIncompatibleMods();
if (!Mod::CheckAndEnableMods(*(pCmptPrivate->pScriptInterface), mods))
return false;
RestartEngine();
return true;
}
}
bool HasFailedMods(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
return Mod::GetFailedMods().size() > 0;
}
void JSI_Mod::RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&Mod::GetEngineInfo>(rq, "GetEngineInfo");
ScriptFunction::Register<&Mod::GetAvailableMods>(rq, "GetAvailableMods");
ScriptFunction::Register<&Mod::GetEnabledMods>(rq, "GetEnabledMods");
ScriptFunction::Register<HasFailedMods> (rq, "HasFailedMods");
ScriptFunction::Register<&Mod::GetFailedMods>(rq, "GetFailedMods");
ScriptFunction::Register<&SetModsAndRestartEngine>(rq, "SetModsAndRestartEngine");
}