2016-01-23 02:02:57 +01:00
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/* Copyright (C) 2016 Wildfire Games.
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2010-08-07 00:16:05 +02:00
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Replay.h"
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2010-09-17 19:45:50 +02:00
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#include "graphics/TerrainTextureManager.h"
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2011-03-03 01:16:14 +01:00
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#include "lib/timer.h"
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2010-08-07 00:16:05 +02:00
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#include "lib/file/file_system.h"
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2011-10-27 23:22:41 +02:00
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#include "lib/res/h_mgr.h"
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2010-09-17 19:45:50 +02:00
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#include "lib/tex/tex.h"
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2010-08-07 00:16:05 +02:00
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#include "ps/Game.h"
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#include "ps/Loader.h"
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2015-09-21 19:00:21 +02:00
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#include "ps/Mod.h"
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2010-09-17 19:45:50 +02:00
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#include "ps/Profile.h"
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#include "ps/ProfileViewer.h"
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2015-09-21 19:00:21 +02:00
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#include "ps/Pyrogenesis.h"
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2016-02-15 16:57:23 +01:00
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#include "ps/Util.h"
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#include "ps/VisualReplay.h"
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2010-08-07 00:16:05 +02:00
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#include "scriptinterface/ScriptInterface.h"
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2010-09-17 19:45:50 +02:00
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#include "scriptinterface/ScriptStats.h"
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2010-08-07 00:16:05 +02:00
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#include "simulation2/Simulation2.h"
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#include "simulation2/helpers/SimulationCommand.h"
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2016-02-15 16:57:23 +01:00
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#include <ctime>
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2010-08-10 21:48:35 +02:00
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#include <sstream>
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#include <fstream>
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#include <iomanip>
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2010-08-07 00:16:05 +02:00
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static std::string Hexify(const std::string& s)
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{
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std::stringstream str;
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str << std::hex;
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for (size_t i = 0; i < s.size(); ++i)
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str << std::setfill('0') << std::setw(2) << (int)(unsigned char)s[i];
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return str.str();
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}
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CReplayLogger::CReplayLogger(ScriptInterface& scriptInterface) :
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2015-09-11 19:44:50 +02:00
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m_ScriptInterface(scriptInterface), m_Stream(NULL)
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{
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}
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CReplayLogger::~CReplayLogger()
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{
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delete m_Stream;
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}
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void CReplayLogger::StartGame(JS::MutableHandleValue attribs)
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2010-08-07 00:16:05 +02:00
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{
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2015-09-21 19:00:21 +02:00
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// Add timestamp, since the file-modification-date can change
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m_ScriptInterface.SetProperty(attribs, "timestamp", std::to_string(std::time(nullptr)));
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// Add engine version and currently loaded mods for sanity checks when replaying
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m_ScriptInterface.SetProperty(attribs, "engine_version", CStr(engine_version));
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m_ScriptInterface.SetProperty(attribs, "mods", g_modsLoaded);
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2016-05-16 02:56:07 +02:00
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m_Directory = createDateIndexSubdirectory(VisualReplay::GetDirectoryName());
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2016-02-15 16:57:23 +01:00
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debug_printf("Writing replay to %s\n", m_Directory.string8().c_str());
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2010-08-07 00:16:05 +02:00
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2015-09-21 19:00:21 +02:00
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m_Stream = new std::ofstream(OsString(m_Directory / L"commands.txt").c_str(), std::ofstream::out | std::ofstream::trunc);
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2014-08-03 00:21:50 +02:00
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*m_Stream << "start " << m_ScriptInterface.StringifyJSON(attribs, false) << "\n";
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2010-08-07 00:16:05 +02:00
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}
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2015-01-24 15:46:52 +01:00
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void CReplayLogger::Turn(u32 n, u32 turnLength, std::vector<SimulationCommand>& commands)
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2010-08-07 00:16:05 +02:00
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{
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2014-08-03 00:21:50 +02:00
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JSContext* cx = m_ScriptInterface.GetContext();
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JSAutoRequest rq(cx);
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2016-01-23 02:02:57 +01:00
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2010-08-07 00:16:05 +02:00
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*m_Stream << "turn " << n << " " << turnLength << "\n";
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for (size_t i = 0; i < commands.size(); ++i)
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{
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2015-01-24 15:46:52 +01:00
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*m_Stream << "cmd " << commands[i].player << " " << m_ScriptInterface.StringifyJSON(&commands[i].data, false) << "\n";
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2010-08-07 00:16:05 +02:00
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}
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*m_Stream << "end\n";
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m_Stream->flush();
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}
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2011-03-05 23:30:32 +01:00
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void CReplayLogger::Hash(const std::string& hash, bool quick)
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2010-08-07 00:16:05 +02:00
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{
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2011-03-05 23:30:32 +01:00
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if (quick)
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*m_Stream << "hash-quick " << Hexify(hash) << "\n";
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else
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*m_Stream << "hash " << Hexify(hash) << "\n";
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2010-08-07 00:16:05 +02:00
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}
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2015-09-21 19:00:21 +02:00
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OsPath CReplayLogger::GetDirectory() const
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{
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return m_Directory;
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}
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2010-08-07 00:16:05 +02:00
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////////////////////////////////////////////////////////////////
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CReplayPlayer::CReplayPlayer() :
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m_Stream(NULL)
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{
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}
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CReplayPlayer::~CReplayPlayer()
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{
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delete m_Stream;
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}
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2011-03-21 18:53:13 +01:00
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void CReplayPlayer::Load(const std::string& path)
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2010-08-07 00:16:05 +02:00
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{
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2011-04-30 15:01:45 +02:00
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ENSURE(!m_Stream);
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2010-08-07 00:16:05 +02:00
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2011-03-21 18:53:13 +01:00
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m_Stream = new std::ifstream(path.c_str());
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2011-04-30 15:01:45 +02:00
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ENSURE(m_Stream->good());
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2010-08-07 00:16:05 +02:00
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}
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2015-04-11 20:12:35 +02:00
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void CReplayPlayer::Replay(bool serializationtest, bool ooslog)
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2010-08-07 00:16:05 +02:00
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{
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2011-04-30 15:01:45 +02:00
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ENSURE(m_Stream);
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2010-08-07 00:16:05 +02:00
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2010-09-17 19:45:50 +02:00
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new CProfileViewer;
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new CProfileManager;
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g_ScriptStatsTable = new CScriptStatsTable;
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g_ProfileViewer.AddRootTable(g_ScriptStatsTable);
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2016-01-23 02:02:57 +01:00
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2014-09-22 22:13:04 +02:00
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const int runtimeSize = 384 * 1024 * 1024;
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const int heapGrowthBytesGCTrigger = 20 * 1024 * 1024;
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2015-01-24 15:46:52 +01:00
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g_ScriptRuntime = ScriptInterface::CreateRuntime(shared_ptr<ScriptRuntime>(), runtimeSize, heapGrowthBytesGCTrigger);
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2010-09-17 19:45:50 +02:00
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2016-01-23 02:02:57 +01:00
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g_Game = new CGame(true, false);
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2014-07-22 21:41:49 +02:00
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if (serializationtest)
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2015-05-06 00:34:41 +02:00
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g_Game->GetSimulation2()->EnableSerializationTest();
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2015-04-11 20:12:35 +02:00
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if (ooslog)
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2015-05-06 00:34:41 +02:00
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g_Game->GetSimulation2()->EnableOOSLog();
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2010-08-07 00:16:05 +02:00
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2010-09-17 19:45:50 +02:00
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// Need some stuff for terrain movement costs:
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// (TODO: this ought to be independent of any graphics code)
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new CTerrainTextureManager;
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g_TexMan.LoadTerrainTextures();
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2011-10-27 23:22:41 +02:00
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// Initialise h_mgr so it doesn't crash when emitting sounds
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h_mgr_init();
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2010-09-17 19:45:50 +02:00
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2010-08-07 00:16:05 +02:00
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std::vector<SimulationCommand> commands;
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2010-09-17 19:45:50 +02:00
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u32 turn = 0;
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2010-08-09 11:49:24 +02:00
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u32 turnLength = 0;
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2010-08-07 00:16:05 +02:00
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2015-05-06 22:28:28 +02:00
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{
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JSContext* cx = g_Game->GetSimulation2()->GetScriptInterface().GetContext();
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JSAutoRequest rq(cx);
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2010-08-07 00:16:05 +02:00
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std::string type;
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while ((*m_Stream >> type).good())
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{
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if (type == "start")
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{
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std::string line;
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std::getline(*m_Stream, line);
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2014-08-03 00:21:50 +02:00
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JS::RootedValue attribs(cx);
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2015-05-06 00:34:41 +02:00
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ENSURE(g_Game->GetSimulation2()->GetScriptInterface().ParseJSON(line, &attribs));
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2010-08-07 00:16:05 +02:00
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2015-05-06 00:34:41 +02:00
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g_Game->StartGame(&attribs, "");
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2011-04-07 04:32:16 +02:00
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// TODO: Non progressive load can fail - need a decent way to handle this
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2010-08-07 00:16:05 +02:00
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LDR_NonprogressiveLoad();
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2011-04-07 04:32:16 +02:00
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2015-05-06 00:34:41 +02:00
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PSRETURN ret = g_Game->ReallyStartGame();
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2011-04-30 15:01:45 +02:00
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ENSURE(ret == PSRETURN_OK);
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2010-08-07 00:16:05 +02:00
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}
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else if (type == "turn")
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{
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*m_Stream >> turn >> turnLength;
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2015-04-12 21:38:31 +02:00
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debug_printf("Turn %u (%u)...\n", turn, turnLength);
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2010-08-07 00:16:05 +02:00
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}
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else if (type == "cmd")
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{
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2013-06-11 02:05:57 +02:00
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player_id_t player;
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2010-08-07 00:16:05 +02:00
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*m_Stream >> player;
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std::string line;
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std::getline(*m_Stream, line);
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2014-08-03 00:21:50 +02:00
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JS::RootedValue data(cx);
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2015-05-06 00:34:41 +02:00
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g_Game->GetSimulation2()->GetScriptInterface().ParseJSON(line, &data);
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2016-01-25 21:37:26 +01:00
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g_Game->GetSimulation2()->GetScriptInterface().FreezeObject(data, true);
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2015-01-24 15:46:52 +01:00
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commands.emplace_back(SimulationCommand(player, cx, data));
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2010-08-07 00:16:05 +02:00
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}
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2011-03-05 23:30:32 +01:00
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else if (type == "hash" || type == "hash-quick")
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2010-09-17 19:45:50 +02:00
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{
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std::string replayHash;
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*m_Stream >> replayHash;
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2011-03-05 23:30:32 +01:00
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bool quick = (type == "hash-quick");
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2010-09-17 19:45:50 +02:00
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if (turn % 100 == 0)
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{
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std::string hash;
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2015-05-06 00:34:41 +02:00
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bool ok = g_Game->GetSimulation2()->ComputeStateHash(hash, quick);
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2011-04-30 15:01:45 +02:00
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ENSURE(ok);
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2010-09-17 19:45:50 +02:00
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std::string hexHash = Hexify(hash);
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if (hexHash == replayHash)
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2015-04-12 21:38:31 +02:00
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debug_printf("hash ok (%s)\n", hexHash.c_str());
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2010-09-17 19:45:50 +02:00
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else
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2015-04-12 21:38:31 +02:00
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debug_printf("HASH MISMATCH (%s != %s)\n", hexHash.c_str(), replayHash.c_str());
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2010-09-17 19:45:50 +02:00
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}
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}
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2010-08-07 00:16:05 +02:00
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else if (type == "end")
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{
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2011-11-29 21:32:43 +01:00
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{
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g_Profiler2.RecordFrameStart();
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PROFILE2("frame");
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g_Profiler2.IncrementFrameNumber();
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PROFILE2_ATTR("%d", g_Profiler2.GetFrameNumber());
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2015-05-06 00:34:41 +02:00
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g_Game->GetSimulation2()->Update(turnLength, commands);
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2011-11-29 21:32:43 +01:00
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commands.clear();
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}
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2010-08-07 00:16:05 +02:00
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2010-09-17 19:45:50 +02:00
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g_Profiler.Frame();
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if (turn % 20 == 0)
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g_ProfileViewer.SaveToFile();
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2010-08-07 00:16:05 +02:00
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}
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else
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{
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2015-02-14 02:45:13 +01:00
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debug_printf("Unrecognised replay token %s\n", type.c_str());
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2010-08-07 00:16:05 +02:00
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}
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}
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2015-05-06 22:28:28 +02:00
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}
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2010-09-03 11:55:14 +02:00
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2015-07-30 18:43:22 +02:00
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SAFE_DELETE(m_Stream);
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2011-11-29 21:32:43 +01:00
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g_Profiler2.SaveToFile();
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2010-09-03 11:55:14 +02:00
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std::string hash;
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2015-05-06 00:34:41 +02:00
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bool ok = g_Game->GetSimulation2()->ComputeStateHash(hash, false);
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2011-04-30 15:01:45 +02:00
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ENSURE(ok);
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2015-02-14 02:45:13 +01:00
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debug_printf("# Final state: %s\n", Hexify(hash).c_str());
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2011-03-03 01:16:14 +01:00
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timer_DisplayClientTotals();
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2015-05-06 22:28:28 +02:00
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SAFE_DELETE(g_Game);
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2014-03-28 21:26:32 +01:00
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// Must be explicitly destructed here to avoid callbacks from the JSAPI trying to use g_Profiler2 when
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// it's already destructed.
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g_ScriptRuntime.reset();
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2016-01-23 02:02:57 +01:00
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2010-09-17 19:45:50 +02:00
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// Clean up
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delete &g_TexMan;
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delete &g_Profiler;
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delete &g_ProfileViewer;
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2015-05-06 00:34:41 +02:00
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SAFE_DELETE(g_ScriptStatsTable);
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2010-08-07 00:16:05 +02:00
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}
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