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0ad/source/ps/scripting/JSInterface_Mod.h

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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_MOD
#define INCLUDED_JSI_MOD
#include "ps/CStr.h"
#include "scriptinterface/ScriptInterface.h"
namespace JSI_Mod
{
void RegisterScriptFunctions(const ScriptInterface& scriptInterface);
JS::Value GetEngineInfo(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value GetAvailableMods(ScriptInterface::CmptPrivate* pCmptPrivate);
void RestartEngine(ScriptInterface::CmptPrivate* pCmptPrivate);
void SetMods(ScriptInterface::CmptPrivate* pCmptPrivate, const std::vector<CStr>& mods);
}
#endif // INCLUDED_JSI_MOD