2009-04-18 19:00:33 +02:00
|
|
|
/* Copyright (C) 2009 Wildfire Games.
|
|
|
|
* This file is part of 0 A.D.
|
|
|
|
*
|
|
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
2006-04-24 01:14:18 +02:00
|
|
|
|
2007-05-07 18:33:24 +02:00
|
|
|
#ifndef INCLUDED_CGUILIST
|
|
|
|
#define INCLUDED_CGUILIST
|
2006-04-24 01:14:18 +02:00
|
|
|
|
|
|
|
#include "GUItext.h"
|
|
|
|
|
|
|
|
class CGUIList
|
|
|
|
{
|
|
|
|
public: // struct:ish (but for consistency I call it _C_GUIList, and
|
|
|
|
// for the same reason it is a class, so that confusion doesn't
|
|
|
|
// appear when forward declaring.
|
|
|
|
/**
|
|
|
|
* List of items (as text), the post-processed result is stored in
|
|
|
|
* the IGUITextOwner structure of this class.
|
|
|
|
*/
|
|
|
|
std::vector<CGUIString> m_Items;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|