Added heroes to Persians Sandbox.xml
New farm field "rubble" actor. Looks pretty good. May need a normal map to look excellent. This was SVN commit r12722.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>structural/field_plot.dae</mesh>
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<textures><texture file="structural/plot_field_fallow.dds" name="baseTex"/></textures>
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<variant>
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<decal angle="90" depth="35" offsetx="0" offsetz="0" width="35"/>
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<textures>
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<texture file="gaia/decal_farmland_fallow.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<material>terrain_base.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow.png
(Stored with Git LFS)
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{
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"Name": "Kṣhatriya Warrior Caste.",
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"History": "Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social orders) in Hinduism. Traditionally Kshatriya constitute the military and ruling elite of the Vedic-Hindu social system outlined by the Vedas and the Laws of Manu. The earliest Vedic literature listed by organisation of function, not of caste, the Kshatriya (holders of kṣatra, or authority) as first in rank, and the Brahmins second (priests and teachers of law), before the Vaisya (Cattle-herders, merchant-traders, farmers and some artisan castes), and the Sudra (labourers, some farming castes and other artisan castes).",
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"Description": "Mauryans gain access to 3 champion units, instead of the standard 2."
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"Description": "Mauryans gain access to 4 champion units, instead of the standard 2."
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}
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],
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"TeamBonuses":
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binaries/data/mods/public/maps/scenarios/Persians Sandbox.xml
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binaries/data/mods/public/maps/scenarios/Persians Sandbox.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<Decay>
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<DelayTime>60.0</DelayTime>
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</Decay>
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<VisualActor>
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<Actor>structures/plot_field_fallow.xml</Actor>
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</VisualActor>
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</Entity>
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</Footprint>
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<Health>
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<Max>120</Max>
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<SpawnEntityOnDeath>rubble/rubble_field</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<GenericName>Field</GenericName>
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