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forked from 0ad/0ad

[ art ][ actors ][ Alpha 26 ] A large actor visual update (mainly buildings)

- Better fitting decals
- Player color
- Warships use the larger, easier to see projectile like buildings do
- Upgrading variants
- Standardized decals for Stables
- Fix a few death variants
- Some better tree props
- Fixed sheath position for the Roman Centurion
- Add Cavalry variants for Gallic heroes (templates will come later)
- A more "British" shield for the Brit fanatic
- Add a new Atlas building for the Spartans, the "Persian Stoa"
- Add distinct actors between lit and non-lit Fireships

This was SVN commit r26764.
This commit is contained in:
wowgetoffyourcellphone 2022-04-08 21:45:47 +00:00
parent 73c0e40045
commit 0766919645
135 changed files with 728 additions and 467 deletions

View File

@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Fortress" file="structures/defensive_building.xml">
<variant frequency="100" name="Athenian Fortress" file="structures/defensive_building.xml">
<mesh>structural/hele_fortress_up.dae</mesh>
<props>
<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_7x7.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
@ -38,5 +38,5 @@
</props>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -8,7 +8,7 @@
<prop actor="props/structures/athenians/gym_shields.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/gym_props.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/gym_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/gym_trees.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/gym_decor.xml" attachpoint="root"/>
</props>

View File

@ -7,7 +7,7 @@
<mesh>structural/hele_ship_bireme.dae</mesh>
<props>
<prop actor="props/structures/athenians/bireme_main_sail.xml" attachpoint="sail"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_bireme.png" name="baseTex"/>

View File

@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Athenian theater">
<mesh>structural/athen_theater_struct.dae</mesh>
<props>
<prop actor="props/structures/athenians/theater_marble.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_props.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_tile.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_nature.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Athenian theater">
<mesh>structural/athen_theater_struct.dae</mesh>
<props>
<prop actor="props/structures/athenians/theater_marble.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_props.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_tile.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_nature.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_theater.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -9,7 +9,7 @@
<prop actor="props/structures/athenians/trireme_main_sail.xml" attachpoint="sail"/>
<prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
<prop actor="props/structures/hellenes/trireme_blanket.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="" attachpoint="ram"/>
</props>
<textures>

View File

@ -5,8 +5,7 @@
<variant frequency="1" name="Briton Practice Range">
<mesh>structural/brit_range.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_7x7.xml" attachpoint="root"/>
<prop actor="props/structures/britons/range_shields.xml" attachpoint="root"/>
<prop actor="props/structures/britons/range_nature.xml" attachpoint="root"/>
</props>

View File

@ -3,9 +3,6 @@
<castshadow/>
<group>
<variant frequency="1" name="Briton Large Tower" file="structures/defensive_building.xml">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/brit_scout_tower_struct.dae</mesh>
<props>
<prop actor="props/structures/britons/outpost_props_new.xml" attachpoint="root"/>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="Briton Stable">
<mesh>structural/brit_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/britons/stable_shields.xml" attachpoint="root"/>
<prop actor="props/structures/britons/stable_nature.xml" attachpoint="root"/>
<prop actor="props/structures/britons/stable_water.xml" attachpoint="root"/>

View File

@ -3,9 +3,6 @@
<castshadow/>
<group>
<variant frequency="1" name="Briton Small Tower" file="structures/defensive_building.xml">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/brit_wooden_tower.dae</mesh>
<props>
<prop actor="props/structures/celts/kennel_mud.xml" attachpoint="root"/>

View File

@ -5,7 +5,8 @@
<variant frequency="1" name="Briton Workshop">
<mesh>structural/brit_workshop.dae</mesh>
<props>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/britons/workshop_nature.xml" attachpoint="root"/>
<prop actor="props/structures/britons/workshop_shields.xml" attachpoint="root"/>
<prop actor="props/structures/britons/workshop_box_pile_02.xml" attachpoint="root"/>

View File

@ -12,6 +12,15 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="upgrading">
<props>
<prop actor="props/structures/construction/scaf_cart_wooden_tower.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">

View File

@ -5,7 +5,6 @@
<variant frequency="1" name="Carthage_Barracks">
<mesh>structural/kart_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/persians/stable_horse_a.xml" attachpoint="horse"/>
<prop actor="props/structures/persians/stable_horse_b.xml" attachpoint="horse_1"/>

View File

@ -5,8 +5,7 @@
<variant frequency="1" name="Carthage_Barracks">
<mesh>structural/kart_stable_elephant.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_medit_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse" maxheight="20" minheight="-20"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse_1" maxheight="20" minheight="-20"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse_2" maxheight="20" minheight="-20"/>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="Base" file="structures/defensive_building.xml">
<mesh>structural/gaul_barracks.dae</mesh>
<props>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/celts/barracks_props_01.xml" attachpoint="root"/>
<prop actor="props/structures/celts/barracks_props_02.xml" attachpoint="root"/>
<prop actor="props/structures/celts/barracks_props_03.xml" attachpoint="root"/>

View File

@ -12,6 +12,15 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="upgrading">
<props>
<prop actor="props/structures/construction/scaf_cart_wooden_tower.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">

View File

@ -5,6 +5,7 @@
<variant name="Celt Henge Monument">
<mesh>structural/celt_stonehenge_new.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_stonehenge.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
</props>
<textures>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant>
<mesh>structural/celt_barge.dae</mesh>
<props>
<prop actor="props/structures/celts/celt_tri1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/celt_trireme.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,7 +7,7 @@
<mesh>structural/celt_warship.dae</mesh>
<props>
<prop actor="props/structures/celts/warship_sail.xml" attachpoint="root"/>
<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/celt_ship.png" name="baseTex"/></textures>
</variant>

View File

@ -20,12 +20,12 @@
<texture file="structural/ao/gaul_fortress.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="100" name="New" file="structures/defensive_building.xml">
<variant frequency="1" name="New" file="structures/defensive_building.xml">
<mesh>structural/gaul_fortress_b.dae</mesh>
<props>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_b_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
@ -48,7 +48,6 @@
<variant file="structures/destruction_large.xml">
<props>
<prop actor="props/structures/gauls/fortress_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_b_roof.xml" attachpoint="root"/>
</props>
</variant>

View File

@ -5,7 +5,7 @@
<variant frequency="100" name="Gaul Range">
<mesh>structural/gaul_range.dae</mesh>
<props>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x7.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>

View File

@ -17,37 +17,6 @@
<texture file="structural/ao/gaul_scout_tower_2_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="0" name="gaul outpost a" file="structures/defensive_building.xml">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/gaul_outpost.dae</mesh>
<props>
<prop actor="props/structures/gauls/outpost_windows.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost_door.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost_shields.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="0" name="gaul outpost b" file="structures/defensive_building.xml">
<mesh>structural/gaul_outpost2.dae</mesh>
<props>
<prop actor="props/structures/gauls/outpost2_windows.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost2_shields.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost2_door.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower2.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="gaul outpost b_2" file="structures/defensive_building.xml">
<mesh>structural/gaul_scout_tower_b_2.dae</mesh>
<props>

View File

@ -16,7 +16,7 @@
<prop actor="props/structures/celts/stable_horse_a.xml" attachpoint="horse" maxheight="0" minheight="-20"/>
<prop actor="props/structures/celts/stable_horse_b.xml" attachpoint="horse_1" maxheight="0" minheight="-20"/>
<prop actor="props/structures/celts/stable_horse_c.xml" attachpoint="horse_2" maxheight="0" minheight="-20"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>

View File

@ -2,10 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Gaul Range">
<variant frequency="100" name="Gallic Arsenal">
<mesh>structural/gaul_workshop.dae</mesh>
<props>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>

View File

@ -7,7 +7,8 @@
<props>
<prop actor="props/structures/han/arsenal_cloth.xml" attachpoint="root"/>
<prop actor="props/structures/han/arsenal_shoushe.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/han_struct_02.png" name="baseTex"/>

View File

@ -6,7 +6,7 @@
<variant name="Chinese Bireme">
<mesh>structural/han_ship_bireme.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/structures/han/bireme_tent.xml" attachpoint="root"/>
</props>
<textures>

View File

@ -11,9 +11,6 @@
<texture file="structural/han_ship_spec.png" name="specTex"/>
<texture file="structural/ao/han_ship_fire.png" name="aoTex"/>
</textures>
<props>
<prop actor="particle/bigflame.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>

View File

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="Chinese Fire Ship Alight">
<mesh>structural/han_ship_fire.dae</mesh>
<textures>
<texture file="structural/han_ship.png" name="baseTex"/>
<texture file="structural/han_ship_norm.png" name="normTex"/>
<texture file="structural/han_ship_spec.png" name="specTex"/>
<texture file="structural/ao/han_ship_fire.png" name="aoTex"/>
</textures>
<props>
<prop actor="particle/flame_large.xml" attachpoint="root"/>
<prop actor="particle/smoke_med.xml" attachpoint="root"/>
<prop actor="particle/smoke.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -17,6 +17,15 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="upgrading">
<props>
<prop actor="props/structures/construction/scaf_cart_wooden_tower.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">

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@ -5,9 +5,9 @@
<variant frequency="1" name="Siege Tower">
<mesh>structural/han_siege_tower.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/structures/han/siege_tower_hide.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/han_struct_02.png" name="baseTex"/>

View File

@ -6,7 +6,7 @@
<mesh>structural/han_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/persians/stable_horse_a.xml" attachpoint="horse"/>
<prop actor="props/structures/persians/stable_horse_b.xml" attachpoint="horse_1"/>
<prop actor="props/structures/persians/stable_horse_c.xml" attachpoint="horse_2"/>

View File

@ -7,7 +7,7 @@
<mesh>structural/han_ship_trireme.dae</mesh>
<props>
<prop actor="props/structures/han/trireme_sail.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/han_ship.png" name="baseTex"/>

View File

@ -57,5 +57,5 @@
</props>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -12,6 +12,15 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="upgrading">
<props>
<prop actor="props/structures/construction/scaf_cart_wooden_tower.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">

View File

@ -11,7 +11,7 @@
</animations>
<mesh>structural/hele_ship_pentekonter.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/structures/hellenes/pentekonter_mainsail.xml" attachpoint="sail"/>
</props>
<textures><texture file="structural/hele_pentekonter.png" name="baseTex"/></textures>

View File

@ -7,8 +7,7 @@
<props>
<prop actor="props/structures/hellenes/range_2.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/range_struct.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
@ -35,5 +34,5 @@
</props>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -11,8 +11,8 @@
</animations>
<mesh>structural/hele_siege_tower.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_siege_tower.dds" name="baseTex"/>

View File

@ -8,11 +8,10 @@
<prop actor="props/structures/hellenes/stable_1.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/stable_2.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/stable_struct.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/stable_horse_c.xml" attachpoint="horse_1" maxheight="20" minheight="-20"/>
<prop actor="props/structures/hellenes/stable_horse_b.xml" attachpoint="horse_2" maxheight="20" minheight="-20"/>
<prop actor="props/structures/hellenes/stable_horse_a.xml" attachpoint="horse" maxheight="20" minheight="-20"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
@ -40,5 +39,5 @@
</props>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -30,5 +30,5 @@
</props>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -11,7 +11,7 @@
</animations>
<mesh>structural/hele_ship_trireme.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/structures/hellenes/trireme_mainsail.xml" attachpoint="sail"/>
<prop actor="props/structures/hellenes/trireme_foresail.xml" attachpoint="sail"/>
<prop actor="props/structures/hellenes/trireme_shroud.xml" attachpoint="sail"/>

View File

@ -25,5 +25,5 @@
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_medium.xml"/>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -16,5 +16,5 @@
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_medium.xml"/>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -16,5 +16,5 @@
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_small.xml"/>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -32,5 +32,5 @@
</props>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -7,8 +7,8 @@
<props>
<prop actor="props/structures/hellenes/workshop_2.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/workshop_struct.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
@ -35,5 +35,5 @@
</props>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -7,53 +7,9 @@
<props>
<prop actor="props/structures/iberians/fireship_wood.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/iber_ship.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="healthy" frequency="1">
<props>
<prop actor="particle/flame_jav.xml" attachpoint="fire1"/>
<prop actor="particle/smoke_jav.xml" attachpoint="fire1"/>
<prop actor="particle/flame_jav.xml" attachpoint="fire4"/>
<prop actor="particle/smoke_jav.xml" attachpoint="fire4"/>
</props>
</variant>
<variant name="lightDamage">
<props>
<prop actor="particle/flame.xml" attachpoint="fire1"/>
<prop actor="particle/smoke.xml" attachpoint="fire1"/>
<prop actor="particle/flame_jav.xml" attachpoint="fire3"/>
<prop actor="particle/smoke_jav.xml" attachpoint="fire3"/>
<prop actor="particle/flame.xml" attachpoint="fire4"/>
<prop actor="particle/smoke_jav.xml" attachpoint="fire4"/>
</props>
</variant>
<variant name="mediumDamage">
<props>
<prop actor="particle/flame.xml" attachpoint="fire1"/>
<prop actor="particle/smoke.xml" attachpoint="fire1"/>
<prop actor="particle/flame_jav.xml" attachpoint="fire2"/>
<prop actor="particle/flame.xml" attachpoint="fire3"/>
<prop actor="particle/smoke.xml" attachpoint="fire3"/>
<prop actor="particle/flame.xml" attachpoint="fire4"/>
<prop actor="particle/smoke.xml" attachpoint="fire4"/>
<prop actor="particle/flame_jav.xml" attachpoint="fire5"/>
</props>
</variant>
<variant name="heavyDamage">
<props>
<prop actor="particle/flame_large.xml" attachpoint="fire1"/>
<prop actor="particle/smoke_med.xml" attachpoint="fire1"/>
<prop actor="particle/flame.xml" attachpoint="fire2"/>
<prop actor="particle/flame_large.xml" attachpoint="fire3"/>
<prop actor="particle/smoke.xml" attachpoint="fire3"/>
<prop actor="particle/flame.xml" attachpoint="fire4"/>
<prop actor="particle/flame_large.xml" attachpoint="fire4"/>
<prop actor="particle/smoke_med.xml" attachpoint="fire5"/>
</props>
</variant>
<variant name="death">
<textures>
<texture file="structural/iber_ship.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>structural/iber_fireship.dae</mesh>
<props>
<prop actor="props/structures/iberians/fireship_wood.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/iber_ship.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="healthy" frequency="1">
<props>
<prop actor="particle/flame_jav.xml" attachpoint="fire1"/>
<prop actor="particle/smoke_jav.xml" attachpoint="fire1"/>
<prop actor="particle/flame_jav.xml" attachpoint="fire4"/>
<prop actor="particle/smoke_jav.xml" attachpoint="fire4"/>
</props>
</variant>
<variant name="lightDamage">
<props>
<prop actor="particle/flame.xml" attachpoint="fire1"/>
<prop actor="particle/smoke.xml" attachpoint="fire1"/>
<prop actor="particle/flame_jav.xml" attachpoint="fire3"/>
<prop actor="particle/smoke_jav.xml" attachpoint="fire3"/>
<prop actor="particle/flame.xml" attachpoint="fire4"/>
<prop actor="particle/smoke_jav.xml" attachpoint="fire4"/>
</props>
</variant>
<variant name="mediumDamage">
<props>
<prop actor="particle/flame.xml" attachpoint="fire1"/>
<prop actor="particle/smoke.xml" attachpoint="fire1"/>
<prop actor="particle/flame_jav.xml" attachpoint="fire2"/>
<prop actor="particle/flame.xml" attachpoint="fire3"/>
<prop actor="particle/smoke.xml" attachpoint="fire3"/>
<prop actor="particle/flame.xml" attachpoint="fire4"/>
<prop actor="particle/smoke.xml" attachpoint="fire4"/>
<prop actor="particle/flame_jav.xml" attachpoint="fire5"/>
</props>
</variant>
<variant name="heavyDamage">
<props>
<prop actor="particle/flame_large.xml" attachpoint="fire1"/>
<prop actor="particle/smoke_med.xml" attachpoint="fire1"/>
<prop actor="particle/flame.xml" attachpoint="fire2"/>
<prop actor="particle/flame_large.xml" attachpoint="fire3"/>
<prop actor="particle/smoke.xml" attachpoint="fire3"/>
<prop actor="particle/flame.xml" attachpoint="fire4"/>
<prop actor="particle/flame_large.xml" attachpoint="fire4"/>
<prop actor="particle/smoke_med.xml" attachpoint="fire5"/>
</props>
</variant>
<variant name="death">
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -12,6 +12,15 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="upgrading">
<props>
<prop actor="props/structures/construction/scaf_cart_wooden_tower.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">

View File

@ -5,8 +5,7 @@
<variant frequency="1" name="Base">
<mesh>structural/iber_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/iberians/stable_nature.xml" attachpoint="root"/>
<prop actor="props/structures/iberians/stable_horse_a.xml" attachpoint="horse"/>

View File

@ -7,7 +7,7 @@
<mesh>structural/celt_warship.dae</mesh>
<props>
<prop actor="props/structures/celts/warship_sail.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/celt_ship.png" name="baseTex"/></textures>
</variant>

View File

@ -5,9 +5,10 @@
<variant frequency="100" name="Base">
<mesh>structural/iber_siege_workshop_struct1.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
<prop actor="props/structures/iberians/workshop_nature.xml" attachpoint="root"/>
<prop actor="props/structures/iberians/workshop_shields.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>

View File

@ -7,7 +7,7 @@
<mesh>structural/kush_bireme.dae</mesh>
<props>
<prop actor="props/structures/kushites/bireme_main_sail.xml" attachpoint="sail"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/kush_bireme.png" name="baseTex"/>

View File

@ -0,0 +1,45 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant>
<mesh>structural/ptol_fishing_boat.dae</mesh>
<props>
<prop actor="units/ptolemies/fisherman.xml" attachpoint="fisherman"/>
<prop actor="props/structures/ptolemies/fishing_boat_basket.xml" attachpoint="basket"/>
</props>
<textures>
<texture file="structural/ptol_fishing_boat.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant frequency="1" name="walk"/>
<variant frequency="1" name="run"/>
<variant frequency="1" name="gather_fish">
<props>
<prop actor="props/units/row.xml" attachpoint="row"/>
<prop actor="props/fauna/fish_captured.xml" attachpoint="fish_a"/>
<prop actor="props/fauna/fish_captured.xml" attachpoint="fish_b"/>
<prop actor="props/fauna/fish_captured.xml" attachpoint="fish_c"/>
</props>
</variant>
<variant frequency="1" name="carry_fish">
<props>
<prop actor="props/fauna/fish_captured.xml" attachpoint="fish_a"/>
<prop actor="props/fauna/fish_captured.xml" attachpoint="fish_b"/>
<prop actor="props/fauna/fish_captured.xml" attachpoint="fish_c"/>
</props>
</variant>
<variant frequency="1" name="carry_idle">
<props>
<prop actor="props/fauna/fish_captured.xml" attachpoint="fish_a"/>
<prop actor="props/fauna/fish_captured.xml" attachpoint="fish_b"/>
<prop actor="props/fauna/fish_captured.xml" attachpoint="fish_c"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -12,6 +12,15 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="upgrading">
<props>
<prop actor="props/structures/construction/scaf_cart_wooden_tower.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">

View File

@ -5,7 +5,7 @@
<variant frequency="100" name="Base">
<mesh>structural/kush_range.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
</props>
<textures>

View File

@ -6,7 +6,7 @@
<mesh>structural/ptol_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/persians/stable_horse_a.xml" attachpoint="horse"/>
<prop actor="props/structures/persians/stable_horse_b.xml" attachpoint="horse_1"/>
<prop actor="props/structures/persians/stable_horse_c.xml" attachpoint="horse_2"/>

View File

@ -5,8 +5,7 @@
<variant frequency="100" name="Base">
<mesh>structural/ptol_stable_elephant.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse_1"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse_2"/>

View File

@ -5,7 +5,6 @@
<variant frequency="1" name="Base">
<mesh>structural/kush_temple.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x6.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/statue_pedestal_rectangular.xml" attachpoint="statue_01" maxheight="20" minheight="-20"/>
<prop actor="props/structures/kushites/statue_pedestal_rectangular.xml" attachpoint="statue_02" maxheight="20" minheight="-20"/>
@ -30,7 +29,6 @@
<variant frequency="1" name="alive"/>
<variant file="structures/destruction_medium.xml">
<props>
<prop actor="props/structures/decals/dirt_4x6.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_paintings.xml" attachpoint="root"/>
</props>
</variant>

View File

@ -5,7 +5,6 @@
<variant frequency="1" name="Base">
<mesh>structural/kush_temple_amun_back.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_2_paintings.xml" attachpoint="root"/>
</props>
<textures>
@ -28,12 +27,7 @@
<variant frequency="1" name="alive"/>
<variant file="structures/destruction_medium.xml">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_2_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -5,7 +5,6 @@
<variant frequency="1" name="Base">
<mesh>structural/kush_temple_amun_front.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_3_paintings.xml" attachpoint="root"/>
</props>
<textures>
@ -28,7 +27,7 @@
<variant frequency="1" name="alive"/>
<variant file="structures/destruction_medium.xml">
<props>
<prop actor="props/structures/kushites/temple_amun_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_3_paintings.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -8,7 +8,7 @@
<props>
<prop actor="props/structures/kushites/trireme_main_sail.xml" attachpoint="sail"/>
<prop actor="props/structures/kushites/trireme_structure.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/kush_trireme.png" name="baseTex"/>

View File

@ -6,7 +6,7 @@
<variant frequency="1" name="Base">
<mesh>structural/ptol_ship_merchant.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/structures/kushites/bireme_sail.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/merchant_tent.xml" attachpoint="root"/>
</props>

View File

@ -5,8 +5,8 @@
<variant frequency="100" name="Base">
<mesh>structural/ptol_workshop.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct_02.png" name="baseTex"/>

View File

@ -38,5 +38,5 @@
</props>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -7,7 +7,7 @@
<mesh>structural/hele_ship_bireme.dae</mesh>
<props>
<prop actor="props/structures/macedonians/bireme_main_sail.xml" attachpoint="sail"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_bireme.png" name="baseTex"/>

View File

@ -6,10 +6,10 @@
<variant frequency="1" file="others/ships/mace_trireme_oars.xml" name="Macedonian Trireme">
<mesh>structural/mace_ship_trireme.dae</mesh>
<props>
<prop actor="props/structures/macedonians/trireme_shields.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/trireme_shields.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/trireme_main_sail.xml" attachpoint="sail"/>
<prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/mace_trireme.png" name="baseTex"/>

View File

@ -1,35 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mauryan Bireme">
<animations>
</animations>
<mesh>structural/maur_bireme.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a004"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Blue Eye">
<textures>
<texture file="structural/maur_bireme.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mauryan Bireme">
<animations>
</animations>
<mesh>structural/maur_bireme.dae</mesh>
<props>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a004"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Blue Eye">
<textures>
<texture file="structural/maur_bireme.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -5,7 +5,7 @@
<variant>
<mesh>structural/maur_misc_palace.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>

View File

@ -12,6 +12,15 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="upgrading">
<props>
<prop actor="props/structures/construction/scaf_cart_wooden_tower.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">

View File

@ -5,8 +5,7 @@
<variant frequency="1" name="Barracks A">
<mesh>structural/maur_range_struct.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x7.xml" attachpoint="root"/>
<prop actor="props/structures/mauryas/range_roof.xml" attachpoint="root"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/maur_small_b.xml" attachpoint="shield_1"/>

View File

@ -5,8 +5,7 @@
<variant frequency="1" name="Base">
<mesh>structural/maur_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_7x7.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/mauryas/stable_roof.xml" attachpoint="root"/>
<prop actor="props/structures/mauryas/stable_horse_a.xml" attachpoint="horse"/>
<prop actor="props/structures/mauryas/stable_horse_b.xml" attachpoint="horse_1"/>

View File

@ -1,39 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mauryan Trireme">
<animations>
</animations>
<mesh>structural/maur_trireme.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
<prop actor="props/special/eyecandy/sack_1.xml" attachpoint="wrld_sack1"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round4"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a1"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a003"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Blue Eye">
<textures>
<texture file="structural/maur_trireme.png" name="baseTex"/>
<texture file="structural/maur_trireme_spec.png" name="specTex"/>
<texture file="structural/maur_trireme_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mauryan Trireme">
<animations>
</animations>
<mesh>structural/maur_trireme.dae</mesh>
<props>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
<prop actor="props/special/eyecandy/sack_1.xml" attachpoint="wrld_sack1"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round4"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a1"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a003"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Blue Eye">
<textures>
<texture file="structural/maur_trireme.png" name="baseTex"/>
<texture file="structural/maur_trireme_spec.png" name="specTex"/>
<texture file="structural/maur_trireme_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -5,11 +5,11 @@
<variant frequency="1" name="Barracks A">
<mesh>structural/maur_workshop_struct.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/mauryas/workshop_roof.xml" attachpoint="root"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/maur_straight_b.xml" attachpoint="shield_1"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>

View File

@ -2,9 +2,10 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base" file="structures/defensive_building.xml">
<variant frequency="1" name="babylonian_tower" file="structures/defensive_building.xml">
<mesh>structural/baby_defense_tower.dae</mesh>
<props>
<prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
@ -14,11 +15,6 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="scouttowera">
<mesh>structural/baby_defense_tower.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">

View File

@ -7,7 +7,7 @@
<mesh>structural/pers_ship_bireme.dae</mesh>
<props>
<prop actor="props/structures/persians/bireme_main_sail.xml" attachpoint="sail"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/pers_bireme.png" name="baseTex"/>

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<variant frequency="100" name="palisade rocks outpost" file="structures/defensive_building.xml">
<mesh>props/palisade_rocks_outpost.dae</mesh>
<props>
<prop actor="props/special/palisade_rocks_outpost_banners.xml" attachpoint="root"/>
@ -12,6 +12,15 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="upgrading">
<props>
<prop actor="props/structures/construction/scaf_cart_wooden_tower.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palace">
<variant frequency="1" name="palace" file="structures/defensive_building.xml">
<mesh>structural/pers_palace.dae</mesh>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>

View File

@ -5,8 +5,7 @@
<variant frequency="100" name="Base">
<mesh>structural/pers_range.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x7.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>

View File

@ -16,7 +16,7 @@
<mesh>structural/pers_scout_tower_a.dae</mesh>
</variant>
<variant frequency="1" name="scouttowerb">
<mesh>structural/pers_scout_tower_a.dae</mesh>
<mesh>structural/pers_scout_tower_b.dae</mesh>
</variant>
</group>
<group>

View File

@ -5,8 +5,7 @@
<variant frequency="1" name="Base">
<mesh>structural/pers_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/persians/stable_horse_a.xml" attachpoint="horsea" minheight="-20" maxheight="1.7"/>
<prop actor="props/structures/persians/stable_horse_b.xml" attachpoint="horseb" minheight="-20" maxheight="1.7"/>
<prop actor="props/structures/persians/stable_horse_c.xml" attachpoint="horsec" minheight="-20" maxheight="1.7"/>

View File

@ -5,8 +5,8 @@
<variant frequency="100" name="Base">
<mesh>structural/pers_stable_elephant.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
<prop actor="fauna/elephant_asian.xml" attachpoint="horse"/>
<prop actor="fauna/elephant_asian.xml" attachpoint="horse_1"/>
<prop actor="fauna/elephant_asian.xml" attachpoint="horse_2"/>

View File

@ -7,7 +7,7 @@
<mesh>structural/pers_ship_trireme.dae</mesh>
<props>
<prop actor="props/structures/persians/trireme_main_sail.xml" attachpoint="main_sail"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/pers_trireme.png" name="baseTex"/>

View File

@ -5,8 +5,8 @@
<variant frequency="100" name="Base">
<mesh>structural/pers_workshop.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>

View File

@ -11,7 +11,7 @@
</animations>
<mesh>structural/ptol_ship_bireme.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/structures/ptolemies/bireme_sail.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/bireme_shields.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/bireme_tent.xml" attachpoint="root"/>

View File

@ -14,7 +14,7 @@
<texture file="structural/ao/ptol_defense_tower.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="100" name="Palestrina" file="structures/defensive_building.xml">
<variant frequency="1" name="Palestrina" file="structures/defensive_building.xml">
<mesh>structural/ptol_defense_tower_2.dae</mesh>
<props>
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
@ -47,14 +47,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant file="structures/destruction_small.xml">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -27,7 +27,7 @@
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_large.xml">
<variant file="structures/destruction_medium.xml">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="props/structures/ptolemies/temple_paintings.xml" attachpoint="root"/>

View File

@ -14,7 +14,7 @@
<prop actor="props/structures/ptolemies/market_cloth_big2.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/market_cloth_small.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/market_plants.xml" attachpoint="root"/>
<prop actor="props/structures/decals/paving_tile_sahara_8x8_round.xml" attachpoint="root"/>
<prop actor="props/structures/decals/paving_tile_sahara_7x7_round.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>

View File

@ -11,8 +11,8 @@
</animations>
<mesh>structural/hele_siege_tower.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_siege_tower.dds" name="baseTex"/>

View File

@ -5,7 +5,7 @@
<variant frequency="100" name="Base">
<mesh>structural/ptol_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/persians/stable_horse_a.xml" attachpoint="horse"/>
<prop actor="props/structures/persians/stable_horse_b.xml" attachpoint="horse_1"/>
<prop actor="props/structures/persians/stable_horse_c.xml" attachpoint="horse_2"/>

View File

@ -5,8 +5,7 @@
<variant frequency="100" name="Base">
<mesh>structural/ptol_stable_elephant.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse_1"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse_2"/>

View File

@ -11,7 +11,7 @@
</animations>
<mesh>structural/ptol_ship_trireme.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/structures/ptolemies/trireme_sail.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/trireme_tent.xml" attachpoint="root"/>
</props>

View File

@ -5,8 +5,8 @@
<variant frequency="100" name="Base">
<mesh>structural/ptol_workshop.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>

View File

@ -9,7 +9,7 @@
<prop actor="props/structures/romans/bireme_fore_sail.xml" attachpoint="fore_sail"/>
<prop actor="props/structures/romans/bireme_main_sail.xml" attachpoint="main_sail"/>
<prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/rome_bireme.png" name="baseTex"/>

View File

@ -9,7 +9,6 @@
<prop actor="props/structures/romans/blacksmith_armorstand_armor.xml" attachpoint="rome-armorstand"/>
<prop actor="props/structures/romans/blacksmith_armorstand_wood.xml" attachpoint="rome-armorstand"/>
<prop actor="props/structures/romans/blacksmith_barrel.xml" attachpoint="barrel"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/romans/blacksmith_barrels.xml" attachpoint="romebarrels"/>
<prop actor="props/structures/romans/blacksmith_bucket_water.xml" attachpoint="bucket"/>
<prop actor="props/structures/romans/blacksmith_bucket.xml" attachpoint="bucket"/>
@ -20,6 +19,7 @@
<prop actor="props/units/helmets/hele_attic_r2.xml" attachpoint="rome_helmet_c1"/>
<prop actor="props/units/helmets/rome_gallic_type_h_cent.xml" attachpoint="rome_helmet_c2"/>
<prop actor="props/units/helmets/rome_helmet_montefortino_c.xml" attachpoint="rome_helmet_c_3"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
@ -52,6 +52,19 @@
<variant file="structures/destruction_medium.xml">
<props>
<prop actor="props/structures/romans/blacksmith_armorlegion.xml" attachpoint="root"/>
<prop actor="props/structures/romans/blacksmith_armorstand_armor.xml" attachpoint="rome-armorstand"/>
<prop actor="props/structures/romans/blacksmith_armorstand_wood.xml" attachpoint="rome-armorstand"/>
<prop actor="props/structures/romans/blacksmith_barrel.xml" attachpoint="barrel"/>
<prop actor="props/structures/romans/blacksmith_barrels.xml" attachpoint="romebarrels"/>
<prop actor="props/structures/romans/blacksmith_bucket_water.xml" attachpoint="bucket"/>
<prop actor="props/structures/romans/blacksmith_bucket.xml" attachpoint="bucket"/>
<prop actor="props/structures/romans/blacksmith_shields.xml" attachpoint="romeshields"/>
<prop actor="props/units/helmets/rome_apulo_corinthian_b2.xml" attachpoint="rome_helmet_b"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="rome_helmet_b1"/>
<prop actor="props/units/helmets/rome_apulo_itallic_e1.xml" attachpoint="rome_helmet_c"/>
<prop actor="props/units/helmets/hele_attic_r2.xml" attachpoint="rome_helmet_c1"/>
<prop actor="props/units/helmets/rome_gallic_type_h_cent.xml" attachpoint="rome_helmet_c2"/>
<prop actor="props/units/helmets/rome_helmet_montefortino_c.xml" attachpoint="rome_helmet_c_3"/>
</props>
</variant>
</group>

View File

@ -10,9 +10,8 @@
<prop actor="props/structures/romans/camp_tents.xml" attachpoint="root"/>
<prop actor="props/structures/romans/camp_tentflaps.xml" attachpoint="root"/>
<prop actor="props/structures/romans/camp_struct2_trans.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_7x7.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/romans/camp_turf.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_7x7.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>

View File

@ -12,6 +12,15 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="upgrading">
<props>
<prop actor="props/structures/construction/scaf_cart_wooden_tower.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">

View File

@ -5,8 +5,7 @@
<variant frequency="100" name="barracks">
<mesh>structural/rome_range.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>

View File

@ -5,7 +5,6 @@
<variant frequency="100" name="barracks">
<mesh>structural/rome_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/iberians/stable_horse_a.xml" attachpoint="horse"/>
<prop actor="props/structures/iberians/stable_horse_b.xml" attachpoint="horse_1"/>

View File

@ -5,7 +5,6 @@
<variant>
<mesh>structural/rome_hc1.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x9.xml" attachpoint="root"/>
<prop actor="particle/sparks.xml" attachpoint="flame01"/>
<prop actor="particle/flame_firepit_1.xml" attachpoint="flame01"/>
<prop actor="particle/flame_firepit_2.xml" attachpoint="flame01"/>

View File

@ -7,7 +7,6 @@
<props>
<prop actor="particle/flame_jav.xml" attachpoint="fire"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="smoke"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/rome_struct.png" name="baseTex"/>

View File

@ -9,7 +9,7 @@
<prop actor="props/structures/romans/bireme_fore_sail.xml" attachpoint="fore_sail"/>
<prop actor="props/structures/romans/trireme_main_sail.xml" attachpoint="main_sail"/>
<prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/rome_trireme.png" name="baseTex"/>

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