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forked from 0ad/0ad

Move SavedGame ScriptFunctions to a new JS Interface, refs #4772.

This was SVN commit r20166.
This commit is contained in:
elexis 2017-09-11 23:22:28 +00:00
parent f1cc54cc18
commit 0e3a6d811c
3 changed files with 162 additions and 94 deletions

View File

@ -52,12 +52,12 @@
#include "ps/Profile.h"
#include "ps/Pyrogenesis.h"
#include "ps/Replay.h"
#include "ps/SavedGame.h"
#include "ps/UserReport.h"
#include "ps/World.h"
#include "ps/scripting/JSInterface_ConfigDB.h"
#include "ps/scripting/JSInterface_Console.h"
#include "ps/scripting/JSInterface_Mod.h"
#include "ps/scripting/JSInterface_SavedGame.h"
#include "ps/scripting/JSInterface_VFS.h"
#include "ps/scripting/JSInterface_VisualReplay.h"
#include "renderer/scripting/JSInterface_Renderer.h"
@ -226,11 +226,6 @@ void SetViewedPlayer(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int id)
g_Game->SetViewedPlayerID(id);
}
JS::Value GetEngineInfo(ScriptInterface::CxPrivate* pCxPrivate)
{
return SavedGames::GetEngineInfo(*(pCxPrivate->pScriptInterface));
}
JS::Value FindStunEndpoint(ScriptInterface::CxPrivate* pCxPrivate, int port)
{
return StunClient::FindStunEndpointHost(*(pCxPrivate->pScriptInterface), port);
@ -262,64 +257,6 @@ void StartGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue attribs,
g_Game->StartGame(&gameAttribs, "");
}
JS::Value StartSavedGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name)
{
// We need to be careful with different compartments and contexts.
// The GUI calls this function from the GUI context and expects the return value in the same context.
// The game we start from here creates another context and expects data in this context.
JSContext* cxGui = pCxPrivate->pScriptInterface->GetContext();
JSAutoRequest rq(cxGui);
ENSURE(!g_NetServer);
ENSURE(!g_NetClient);
ENSURE(!g_Game);
// Load the saved game data from disk
JS::RootedValue guiContextMetadata(cxGui);
std::string savedState;
Status err = SavedGames::Load(name, *(pCxPrivate->pScriptInterface), &guiContextMetadata, savedState);
if (err < 0)
return JS::UndefinedValue();
g_Game = new CGame();
{
CSimulation2* sim = g_Game->GetSimulation2();
JSContext* cxGame = sim->GetScriptInterface().GetContext();
JSAutoRequest rq(cxGame);
JS::RootedValue gameContextMetadata(cxGame,
sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), guiContextMetadata));
JS::RootedValue gameInitAttributes(cxGame);
sim->GetScriptInterface().GetProperty(gameContextMetadata, "initAttributes", &gameInitAttributes);
int playerID;
sim->GetScriptInterface().GetProperty(gameContextMetadata, "playerID", playerID);
// Start the game
g_Game->SetPlayerID(playerID);
g_Game->StartGame(&gameInitAttributes, savedState);
}
return guiContextMetadata;
}
void SaveGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& filename, const std::wstring& description, JS::HandleValue GUIMetadata)
{
shared_ptr<ScriptInterface::StructuredClone> GUIMetadataClone = pCxPrivate->pScriptInterface->WriteStructuredClone(GUIMetadata);
if (SavedGames::Save(filename, description, *g_Game->GetSimulation2(), GUIMetadataClone) < 0)
LOGERROR("Failed to save game");
}
void SaveGamePrefix(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& prefix, const std::wstring& description, JS::HandleValue GUIMetadata)
{
shared_ptr<ScriptInterface::StructuredClone> GUIMetadataClone = pCxPrivate->pScriptInterface->WriteStructuredClone(GUIMetadata);
if (SavedGames::SavePrefix(prefix, description, *g_Game->GetSimulation2(), GUIMetadataClone) < 0)
LOGERROR("Failed to save game");
}
void SetNetworkGameAttributes(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue attribs1)
{
ENSURE(g_NetClient);
@ -487,16 +424,6 @@ JS::Value GetAIs(ScriptInterface::CxPrivate* pCxPrivate)
return ICmpAIManager::GetAIs(*(pCxPrivate->pScriptInterface));
}
JS::Value GetSavedGames(ScriptInterface::CxPrivate* pCxPrivate)
{
return SavedGames::GetSavedGames(*(pCxPrivate->pScriptInterface));
}
bool DeleteSavedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& name)
{
return SavedGames::DeleteSavedGame(name);
}
void OpenURL(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& url)
{
sys_open_url(url);
@ -655,16 +582,6 @@ void RewindTimeWarp(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
g_Game->GetTurnManager()->RewindTimeWarp();
}
void QuickSave(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
g_Game->GetTurnManager()->QuickSave();
}
void QuickLoad(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
g_Game->GetTurnManager()->QuickLoad();
}
void SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled)
{
ICmpSelectable::ms_EnableDebugOverlays = enabled;
@ -848,6 +765,7 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
JSI_Console::RegisterScriptFunctions(scriptInterface);
JSI_ConfigDB::RegisterScriptFunctions(scriptInterface);
JSI_Mod::RegisterScriptFunctions(scriptInterface);
JSI_SavedGame::RegisterScriptFunctions(scriptInterface);
JSI_Sound::RegisterScriptFunctions(scriptInterface);
JSI_L10n::RegisterScriptFunctions(scriptInterface);
JSI_Lobby::RegisterScriptFunctions(scriptInterface);
@ -890,18 +808,8 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
scriptInterface.RegisterFunction<void, std::wstring, &SendNetworkChat>("SendNetworkChat");
scriptInterface.RegisterFunction<void, int, &SendNetworkReady>("SendNetworkReady");
scriptInterface.RegisterFunction<JS::Value, &GetAIs>("GetAIs");
scriptInterface.RegisterFunction<JS::Value, &GetEngineInfo>("GetEngineInfo");
scriptInterface.RegisterFunction<JS::Value, int, &FindStunEndpoint>("FindStunEndpoint");
// Saved games
scriptInterface.RegisterFunction<JS::Value, std::wstring, &StartSavedGame>("StartSavedGame");
scriptInterface.RegisterFunction<JS::Value, &GetSavedGames>("GetSavedGames");
scriptInterface.RegisterFunction<bool, std::wstring, &DeleteSavedGame>("DeleteSavedGame");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, JS::HandleValue, &SaveGame>("SaveGame");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, JS::HandleValue, &SaveGamePrefix>("SaveGamePrefix");
scriptInterface.RegisterFunction<void, &QuickSave>("QuickSave");
scriptInterface.RegisterFunction<void, &QuickLoad>("QuickLoad");
// Misc functions
scriptInterface.RegisterFunction<std::wstring, std::wstring, &SetCursor>("SetCursor");
scriptInterface.RegisterFunction<bool, &IsVisualReplay>("IsVisualReplay");
@ -909,6 +817,7 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
scriptInterface.RegisterFunction<int, &GetPlayerID>("GetPlayerID");
scriptInterface.RegisterFunction<void, int, &SetPlayerID>("SetPlayerID");
scriptInterface.RegisterFunction<void, int, &SetViewedPlayer>("SetViewedPlayer");
scriptInterface.RegisterFunction<void, std::string, &OpenURL>("OpenURL");
scriptInterface.RegisterFunction<std::wstring, &GetMatchID>("GetMatchID");
scriptInterface.RegisterFunction<void, &RestartInAtlas>("RestartInAtlas");

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@ -0,0 +1,122 @@
/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ps/scripting/JSInterface_SavedGame.h"
#include "network/NetClient.h"
#include "network/NetServer.h"
#include "ps/CLogger.h"
#include "ps/Game.h"
#include "ps/SavedGame.h"
#include "simulation2/Simulation2.h"
#include "simulation2/system/TurnManager.h"
JS::Value JSI_SavedGame::GetEngineInfo(ScriptInterface::CxPrivate* pCxPrivate)
{
return SavedGames::GetEngineInfo(*(pCxPrivate->pScriptInterface));
}
JS::Value JSI_SavedGame::GetSavedGames(ScriptInterface::CxPrivate* pCxPrivate)
{
return SavedGames::GetSavedGames(*(pCxPrivate->pScriptInterface));
}
bool JSI_SavedGame::DeleteSavedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& name)
{
return SavedGames::DeleteSavedGame(name);
}
void JSI_SavedGame::SaveGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& filename, const std::wstring& description, JS::HandleValue GUIMetadata)
{
shared_ptr<ScriptInterface::StructuredClone> GUIMetadataClone = pCxPrivate->pScriptInterface->WriteStructuredClone(GUIMetadata);
if (SavedGames::Save(filename, description, *g_Game->GetSimulation2(), GUIMetadataClone) < 0)
LOGERROR("Failed to save game");
}
void JSI_SavedGame::SaveGamePrefix(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& prefix, const std::wstring& description, JS::HandleValue GUIMetadata)
{
shared_ptr<ScriptInterface::StructuredClone> GUIMetadataClone = pCxPrivate->pScriptInterface->WriteStructuredClone(GUIMetadata);
if (SavedGames::SavePrefix(prefix, description, *g_Game->GetSimulation2(), GUIMetadataClone) < 0)
LOGERROR("Failed to save game");
}
void JSI_SavedGame::QuickSave(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
g_Game->GetTurnManager()->QuickSave();
}
void JSI_SavedGame::QuickLoad(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
g_Game->GetTurnManager()->QuickLoad();
}
JS::Value JSI_SavedGame::StartSavedGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name)
{
// We need to be careful with different compartments and contexts.
// The GUI calls this function from the GUI context and expects the return value in the same context.
// The game we start from here creates another context and expects data in this context.
JSContext* cxGui = pCxPrivate->pScriptInterface->GetContext();
JSAutoRequest rq(cxGui);
ENSURE(!g_NetServer);
ENSURE(!g_NetClient);
ENSURE(!g_Game);
// Load the saved game data from disk
JS::RootedValue guiContextMetadata(cxGui);
std::string savedState;
Status err = SavedGames::Load(name, *(pCxPrivate->pScriptInterface), &guiContextMetadata, savedState);
if (err < 0)
return JS::UndefinedValue();
g_Game = new CGame();
{
CSimulation2* sim = g_Game->GetSimulation2();
JSContext* cxGame = sim->GetScriptInterface().GetContext();
JSAutoRequest rq(cxGame);
JS::RootedValue gameContextMetadata(cxGame,
sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), guiContextMetadata));
JS::RootedValue gameInitAttributes(cxGame);
sim->GetScriptInterface().GetProperty(gameContextMetadata, "initAttributes", &gameInitAttributes);
int playerID;
sim->GetScriptInterface().GetProperty(gameContextMetadata, "playerID", playerID);
g_Game->SetPlayerID(playerID);
g_Game->StartGame(&gameInitAttributes, savedState);
}
return guiContextMetadata;
}
void JSI_SavedGame::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
{
scriptInterface.RegisterFunction<JS::Value, &GetEngineInfo>("GetEngineInfo");
scriptInterface.RegisterFunction<JS::Value, &GetSavedGames>("GetSavedGames");
scriptInterface.RegisterFunction<bool, std::wstring, &DeleteSavedGame>("DeleteSavedGame");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, JS::HandleValue, &SaveGame>("SaveGame");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, JS::HandleValue, &SaveGamePrefix>("SaveGamePrefix");
scriptInterface.RegisterFunction<void, &QuickSave>("QuickSave");
scriptInterface.RegisterFunction<void, &QuickLoad>("QuickLoad");
scriptInterface.RegisterFunction<JS::Value, std::wstring, &StartSavedGame>("StartSavedGame");
}

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@ -0,0 +1,37 @@
/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_SAVEDGAME
#define INCLUDED_JSI_SAVEDGAME
#include "scriptinterface/ScriptInterface.h"
namespace JSI_SavedGame
{
JS::Value GetEngineInfo(ScriptInterface::CxPrivate* pCxPrivate);
JS::Value GetSavedGames(ScriptInterface::CxPrivate* pCxPrivate);
bool DeleteSavedGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name);
void SaveGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& filename, const std::wstring& description, JS::HandleValue GUIMetadata);
void SaveGamePrefix(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& prefix, const std::wstring& description, JS::HandleValue GUIMetadata);
void QuickSave(ScriptInterface::CxPrivate* pCxPrivate);
void QuickLoad(ScriptInterface::CxPrivate* pCxPrivate);
JS::Value StartSavedGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name);
void RegisterScriptFunctions(const ScriptInterface& scriptInterface);
}
#endif