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forked from 0ad/0ad

Fix a few mistakes in the lobby readme.

Differential Revision: https://code.wildfiregames.com/D27
This was SVN commit r19087.
This commit is contained in:
leper 2016-12-31 00:11:30 +00:00
parent 78a3734716
commit 11ce52f8c5

View File

@ -35,7 +35,7 @@ If something goes wrong, read `/var/log/ejabberd/ejabberd.log`
Ejabberd configuration
======================
A web administration inteface is avaliable at http://localhost:5280/admin. Use the admin user credentials (full JID (user@domain)) to log in. Changing settings there is also possible, but some those might not persist on restart.
A web administration inteface is avaliable at http://localhost:5280/admin. Use the admin user credentials (full JID (user@domain)) to log in. Changing settings there is also possible, but some of those might not persist on restart.
The rest of this section should be done by editing `/etc/ejabberd/ejabberd.cfg`.
@ -52,7 +52,7 @@ The bot also needs to be able to get the IPs of users hosting a match, which is
Create an ACL for the bot (or bots):
{acl, bots, {user, "wfgbot", "lobby.wildfiregames.com"}}.
Add an access rule (name it `ipbots` since that it was the module expects:
Add an access rule (name it `ipbots` since that is what the module expects):
{access, ipbots, [{allow, bots}]}.
MUC room setup
@ -84,3 +84,7 @@ If everything is fine you should see something along these lines in your console
INFO XpartaMuPP started
Congratulations, you are running XpartaMuPP - the 0ad Multiplayer Game Manager.
Rating bot
==========
TODO