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forked from 0ad/0ad

Fix armour and attack display of heroes

This was SVN commit r15091.
This commit is contained in:
sanderd17 2014-05-02 10:32:21 +00:00
parent ace3269768
commit 15f56cd984

View File

@ -634,15 +634,15 @@ function updateHero()
attackLabel: attackLabel,
details: damageTypeDetails(heroState.attack),
rangeLabel: "[font=\"sans-bold-13\"]" + translate("Range:") + "[/font]",
range: Math.round(heroState.attack.maxRange/4)
range: Math.round(heroState.attack.maxRange) + " [font=\"sans-10\"][color=\"orange\"]" + translate("meters") + "[/color][/font]",
}
);
else
tooltip += "\n" + sprintf(translate("%(label)s %(details)s"), { label: attackLabel, details: damageTypeDetails(heroState.armour) });
tooltip += "\n" + sprintf(translate("%(label)s %(details)s"), { label: attackLabel, details: damageTypeDetails(heroState.attack) });
}
var armorLabel = "[font=\"sans-bold-13\"]" + translate("Armor:") + "[/font]";
tooltip += "\n" + sprintf(translate("%(label)s %(details)s"), { label: armorLabel, details: damageTypeDetails(heroState.attack) });
tooltip += "\n" + sprintf(translate("%(label)s %(details)s"), { label: armorLabel, details: damageTypeDetails(heroState.armour) });
tooltip += "\n" + template.tooltip;
heroButton.tooltip = tooltip;