Fix armour and attack display of heroes
This was SVN commit r15091.
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ace3269768
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@ -634,15 +634,15 @@ function updateHero()
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attackLabel: attackLabel,
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details: damageTypeDetails(heroState.attack),
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rangeLabel: "[font=\"sans-bold-13\"]" + translate("Range:") + "[/font]",
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range: Math.round(heroState.attack.maxRange/4)
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range: Math.round(heroState.attack.maxRange) + " [font=\"sans-10\"][color=\"orange\"]" + translate("meters") + "[/color][/font]",
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}
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);
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else
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tooltip += "\n" + sprintf(translate("%(label)s %(details)s"), { label: attackLabel, details: damageTypeDetails(heroState.armour) });
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tooltip += "\n" + sprintf(translate("%(label)s %(details)s"), { label: attackLabel, details: damageTypeDetails(heroState.attack) });
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}
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var armorLabel = "[font=\"sans-bold-13\"]" + translate("Armor:") + "[/font]";
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tooltip += "\n" + sprintf(translate("%(label)s %(details)s"), { label: armorLabel, details: damageTypeDetails(heroState.attack) });
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tooltip += "\n" + sprintf(translate("%(label)s %(details)s"), { label: armorLabel, details: damageTypeDetails(heroState.armour) });
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tooltip += "\n" + template.tooltip;
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heroButton.tooltip = tooltip;
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