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forked from 0ad/0ad

CConfig changed for new VFS

This was SVN commit r62.
This commit is contained in:
MarkT 2003-11-13 17:43:19 +00:00
parent a8783bb797
commit 1ef86fc2fb
4 changed files with 48 additions and 55 deletions

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@ -243,6 +243,7 @@ extern unsigned int sleep(unsigned int sec);
#ifndef _WINSOCKAPI_
IMP(int, gethostname, (char* name, size_t namelen))
#endif
@ -339,12 +340,13 @@ extern int pthread_mutex_unlock(pthread_mutex_t*);
// <sys/socket.h>
//
#ifndef _WINSOCKAPI_
typedef unsigned long socklen_t;
typedef unsigned short sa_family_t;
// Win32 values - do not change
#ifndef _WINSOCKAPI_
#define SOCK_STREAM 1
#define SOCK_DGRAM 2
#define AF_INET 2
@ -429,7 +431,9 @@ IMP(ssize_t, send, (int, const void*, size_t, int))
IMP(ssize_t, sendto, (int, const void*, size_t, int, const struct sockaddr*, socklen_t))
IMP(ssize_t, recvfrom, (int, void*, size_t, int, struct sockaddr*, socklen_t*))
#endif // _WINSOCKAPI_
#endif /* _WINSOCKAPI_ */
//
// <poll.h>

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@ -79,7 +79,8 @@ extern int aio_open_winhandle(HANDLE);
#ifdef _MSC_VER
#pragma comment(lib, "wsock32.lib")
#endif
#ifndef _WINSOCK2API_
#ifndef _WINSOCKAPI_
extern __declspec(dllimport) int __stdcall WSAStartup(WORD, char*);
#endif
#endif

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@ -1,4 +1,4 @@
// Last modified: 6 November 2003 (Mark Thompson)
// Last modified: 13 November 2003 (Mark Thompson)
// TODO: A few changes from VFS -> CFile usage if required.
@ -60,11 +60,12 @@ PS_RESULT CConfig::Register( CStr Filename, void* Data, LoaderFunction DynamicLo
}
// Might as well check we can find the thing.
char filepath[PATH_MAX];
// This could need changing if vfs_stat doesn't
// search archives...
if( vfs_realpath( Filename, filepath ) ) // This changes filepath to the disk location
// of the file, if we know it, to speed up
// checks later.
struct stat dy;
if( vfs_stat( Filename, &dy ) )
{
if( m_LogFile )
{
@ -75,16 +76,17 @@ PS_RESULT CConfig::Register( CStr Filename, void* Data, LoaderFunction DynamicLo
return( PS_FILE_NOT_FOUND );
}
m_FileList.push_back( SConfigData( CStr( filepath ), Data, DynamicLoader ) );
m_FileList.push_back( SConfigData( Filename, Data, DynamicLoader ) );
i = m_FileList.begin();
if( m_LogFile )
{
CStr Report = _T( "Found file: " );
Report += CStr( filepath );
CStr Report = _T( "Adding file: " );
Report += CStr( Filename );
m_LogFile->WriteText( (const TCHAR*)Report );
}
return( PS_OK );
}
@ -106,7 +108,10 @@ PS_RESULT CConfig::Update()
if( vfs_stat( i->Filename, &FileInfo ) )
{
// We can't find the file; if it exists, it's in an archive.
// We can't find the file.
// If VFS ends up implemented in such a way as vfs_stat doesn't
// search archives, the following code is needed...
/*
if( i->Timestamp )
{
// And it's already been loaded once, don't do so again.
@ -116,28 +121,19 @@ PS_RESULT CConfig::Update()
// to now so that if it does turn up later on with a time
// after the start of the program, it will get loaded.
i->Timestamp = time( NULL );
*/
// Otherwise;
failed++;
if( m_LogFile )
{
CStr Error = _T( "File not found on: " );
Error += i->Filename;
m_LogFile->WriteError( (const TCHAR*)Error );
}
continue;
}
else
{
if( FileInfo.st_nlink )
{
// This flag is set by vfs_stat to indicate that the file's
// gone walkabouts since last we knew its location.
// Find its new path and copy it back to the data we maintain
// here to speed up future queries.
char filepath[PATH_MAX];
vfs_realpath( i->Filename, filepath );
if( m_LogFile )
{
CStr Report = _T( "File " );
Report += i->Filename;
Report += CStr( _T( " moved to: " ) );
Report += CStr( filepath );
m_LogFile->WriteText( (const TCHAR*)Report );
}
i->Filename = CStr( filepath );
}
if( i->Timestamp == FileInfo.st_mtime )
{
// This file has the same modification time as it did last
@ -149,7 +145,7 @@ PS_RESULT CConfig::Update()
// If we reach here, the file needs to be (re)loaded.
// Note also that polling every frame via _stat() for a file which
// either does not exist or exists only in an archive could be a
// either does not exist (or exists only in an archive) could be a
// considerable waste of time, but if not done the game won't pick
// up on modified versions of archived files moved into the main
// directory trees. Also, alternatives to polling don't tend to be
@ -207,8 +203,10 @@ PS_RESULT CConfig::ReloadAll()
if( vfs_stat( i->Filename, &FileInfo ) )
{
// We can't find the file. Seeing as this should reload everything,
// check that it exists.
// We can't find the file.
// Next block may need to be uncommented if VFS_stat
// doesn't search archives in the final ver.
/*
char filepath[PATH_MAX];
if( vfs_realpath( i->Filename, filepath ) )
{
@ -224,28 +222,18 @@ PS_RESULT CConfig::ReloadAll()
}
i->Filename = CStr( filepath );
i->Timestamp = time( NULL );
*/
notfound++;
if( m_LogFile )
{
CStr Error = _T( "File not found on: " );
Error += i->Filename;
m_LogFile->WriteError( (const TCHAR*)Error );
}
continue;
}
else
{
if( FileInfo.st_nlink )
{
// This flag is set by vfs_stat to indicate that the file's
// gone walkabouts since last we knew its location.
// Find its new path and copy it back to the data we maintain
// here to speed up future queries.
char filepath[PATH_MAX];
vfs_realpath( i->Filename, filepath );
if( m_LogFile )
{
CStr Report = _T( "File " );
Report += i->Filename;
Report += CStr( _T( " moved to: " ) );
Report += CStr( filepath );
m_LogFile->WriteText( (const TCHAR*)Report );
}
i->Filename = CStr( filepath );
}
i->Timestamp = FileInfo.st_mtime;
}

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@ -70,7 +70,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\lib" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "NO_GUI" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\lib" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "NO_GUI" /FR /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32