[Alpha 26] Remove the food.rice distinction and subsequent animation variants. Fixes some odd behavior.
Fixes #6559 Fixes #6565 Refs #6566 This was SVN commit r26937.
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76323e791b
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20a11614d7
@ -23,7 +23,6 @@
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<variant file="biped/female_carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_rice.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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<variant file="biped/approach_rock.xml"/>
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@ -46,11 +45,6 @@
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/female_gather_rice.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/female_gather_fruit.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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@ -61,7 +61,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -59,7 +59,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -61,7 +61,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -60,7 +60,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -58,7 +58,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -61,7 +61,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -45,7 +45,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -42,7 +42,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -45,7 +45,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -47,7 +47,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -44,7 +44,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -46,7 +46,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -61,7 +61,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -58,7 +58,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -60,7 +60,6 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_rice.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -1,9 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="gather_rice">
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<animations>
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<animation file="biped/gatherer/farming.dae" name="gather_rice" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="gather_rice">
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<animations>
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<animation file="biped/gatherer/farming.dae" name="gather_rice" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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<prop attachpoint="weapon_bow"/>
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</props>
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</variant>
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@ -7,8 +7,7 @@
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"fish": "Fish",
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"fruit": "Fruit",
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"grain": "Grain",
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"meat": "Meat",
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"rice": "Rice"
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"meat": "Meat"
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},
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"properties": ["barterable", "tradable", "tributable"],
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"truePrice": 100,
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@ -17,7 +17,7 @@
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"researchTime": 60,
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"tooltip": "Workers +25% rice gather rate.",
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"modifications": [
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{ "value": "ResourceGatherer/Rates/food.rice", "multiply": 1.25 }
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{ "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 }
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],
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"affects": ["Worker"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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@ -19,11 +19,7 @@
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<Static depth="20.0" width="20.0"/>
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</Obstruction>
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<ResourceSupply>
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<KillBeforeGather>false</KillBeforeGather>
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<Max>Infinity</Max>
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<Type>food.rice</Type>
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<MaxGatherers>3</MaxGatherers>
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<DiminishingReturns>0.90</DiminishingReturns>
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</ResourceSupply>
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<VisualActor>
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<Actor>structures/rice_paddy.xml</Actor>
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@ -17,9 +17,4 @@
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<VisualActor>
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<Actor>units/han/infantry_archer_b.xml</Actor>
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</VisualActor>
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<ResourceGatherer>
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<Rates>
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<food.rice>0.35</food.rice>
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</Rates>
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</ResourceGatherer>
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</Entity>
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@ -18,9 +18,4 @@
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<VisualActor>
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<Actor>units/han/infantry_crossbowman_b.xml</Actor>
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</VisualActor>
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<ResourceGatherer>
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<Rates>
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<food.rice>0.35</food.rice>
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</Rates>
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</ResourceGatherer>
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</Entity>
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@ -35,11 +35,6 @@
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</Damage>
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</Entity>
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</Resistance>
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<ResourceGatherer>
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<Rates>
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<food.rice>0.35</food.rice>
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</Rates>
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</ResourceGatherer>
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<UnitAI>
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<Formations datatype="tokens">
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special/formations/anti_cavalry
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@ -17,11 +17,6 @@
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<VisualActor>
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<Actor>units/han/infantry_spearman_b.xml</Actor>
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</VisualActor>
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<ResourceGatherer>
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<Rates>
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<food.rice>0.35</food.rice>
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</Rates>
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</ResourceGatherer>
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<UnitAI>
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<Formations datatype="tokens">
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special/formations/anti_cavalry
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@ -18,9 +18,4 @@
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<VisualActor>
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<Actor>units/han/infantry_swordsman_b.xml</Actor>
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</VisualActor>
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<ResourceGatherer>
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<Rates>
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<food.rice>0.35</food.rice>
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</Rates>
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</ResourceGatherer>
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</Entity>
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@ -13,9 +13,4 @@
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<VisualActor>
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<Actor>units/han/female_citizen.xml</Actor>
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</VisualActor>
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<ResourceGatherer>
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<Rates>
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<food.rice>0.6</food.rice>
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</Rates>
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</ResourceGatherer>
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</Entity>
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