1
0
forked from 0ad/0ad

1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.

This was SVN commit r8640.
This commit is contained in:
Michael D. Hafer 2010-11-17 21:30:00 +00:00
parent f1f1a44031
commit 23cb21ada4
23 changed files with 82 additions and 23 deletions

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="house a props">
<mesh>props/hele_house_a_props.dae</mesh>
<texture>props/hele_props_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="house a shields">
<mesh>props/hele_house_a_shields.dae</mesh>
<texture>props/hele_props_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -8,7 +8,8 @@
<prop actor="props/structures/celts/outpost_windows.xml" attachpoint="root"/>
<prop actor="props/structures/celts/outpost_door.xml" attachpoint="root"/>
<prop actor="props/structures/celts/outpost_shields.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="units/celts/infantry_javelinist_e.xml" attachpoint="gar01"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant frequency="1" name="celt outpost b">
@ -17,7 +18,7 @@
<prop actor="props/structures/celts/outpost2_windows.xml" attachpoint="root"/>
<prop actor="props/structures/celts/outpost_shields.xml" attachpoint="root"/>
<prop actor="props/structures/celts/outpost_door.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
</group>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hellenes House A">
<mesh>structural/hele_house_a.dae</mesh>
<props>
<prop actor="props/structures/hellenes/house_a_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_a_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct_b.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<variant frequency="100" name="scout tower">
<mesh>structural/hele_scout_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -12,6 +12,6 @@
<Max>880</Max>
</Health>
<VisualActor>
<Actor>structures/hellenes/house.xml</Actor>
<Actor>structures/hellenes/house_new.xml</Actor>
</VisualActor>
</Entity>

View File

@ -28,11 +28,11 @@
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="11.0" depth="11.0"/>
<Square width="16.0" depth="16.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="9.0" depth="9.0"/>
<Static width="14.0" depth="14.0"/>
</Obstruction>
<StatusBars>
<BarWidth>6.0</BarWidth>