Rename "CauseSplashDamage" to the more generic "CauseDamageOverArea"
Patch By: Freagarach Comments By: wraitii, Nescio Differential Revision: https://code.wildfiregames.com/D2065 This was SVN commit r22486.
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@ -113,7 +113,7 @@ Damage.prototype.MissileHit = function(data, lateness)
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// Do this first in case the direct hit kills the target
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if (data.isSplash)
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{
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this.CauseSplashDamage({
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this.CauseDamageOverArea({
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"attacker": data.attacker,
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"origin": Vector2D.from3D(data.position),
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"radius": data.radius,
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@ -184,7 +184,7 @@ Damage.prototype.MissileHit = function(data, lateness)
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* @param {Object} data.splashBonus - The attack bonus template from the attacker.
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* @param {number[]} data.playersToDamage - The array of player id's to damage.
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*/
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Damage.prototype.CauseSplashDamage = function(data)
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Damage.prototype.CauseDamageOverArea = function(data)
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{
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// Get nearby entities and define variables
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let nearEnts = this.EntitiesNearPoint(data.origin, data.radius, data.playersToDamage);
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@ -79,7 +79,7 @@ DeathDamage.prototype.CauseDeathDamage = function()
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let radius = ApplyValueModificationsToEntity("DeathDamage/Range", +this.template.Range, this.entity);
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cmpDamage.CauseSplashDamage({
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cmpDamage.CauseDamageOverArea({
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"attacker": this.entity,
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"origin": pos,
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"radius": radius,
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@ -212,7 +212,7 @@ function TestLinearSplashDamage()
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}
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});
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cmpDamage.CauseSplashDamage(data);
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cmpDamage.CauseDamageOverArea(data);
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TS_ASSERT(hitEnts.has(60));
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TS_ASSERT(hitEnts.has(61));
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TS_ASSERT(hitEnts.has(62));
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@ -228,7 +228,7 @@ function TestLinearSplashDamage()
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}
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});
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cmpDamage.CauseSplashDamage(data);
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cmpDamage.CauseDamageOverArea(data);
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TS_ASSERT(hitEnts.has(60));
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TS_ASSERT(hitEnts.has(61));
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TS_ASSERT(hitEnts.has(62));
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@ -310,7 +310,7 @@ function TestCircularSplashDamage()
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}
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});
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cmpDamage.CauseSplashDamage({
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cmpDamage.CauseDamageOverArea({
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"attacker": 50,
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"origin": new Vector2D(3, 4),
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"radius": radius,
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@ -52,7 +52,7 @@ let result = {
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};
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AddMock(SYSTEM_ENTITY, IID_Damage, {
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"CauseSplashDamage": data => TS_ASSERT_UNEVAL_EQUALS(data, result),
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"CauseDamageOverArea": data => TS_ASSERT_UNEVAL_EQUALS(data, result),
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"GetPlayersToDamage": (owner, friendlyFire) => playersToDamage
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});
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