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forked from 0ad/0ad

Reverting some mistaken changes.

This was SVN commit r12379.
This commit is contained in:
Michael D. Hafer 2012-08-12 02:24:20 +00:00
parent e735df4a7f
commit 2a7f037e69

View File

@ -63,16 +63,16 @@ renderpath = default
;;;;; EXPERIMENTAL ;;;;;
; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true.
preferglsl = true
preferglsl = false
; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true. Incompatible with gpuskinning.
gentangents = true
gentangents = false
; Use smooth LOS interpolation; REQUIRES preferglsl=true.
smoothlos = true
smoothlos = false
; Quality level of shader effects (set to 10 to display effects)
materialmgr.quality = 10.0
materialmgr.quality = 0.0
; Maximum distance to display parallax effect. Set to 0 to disable parallax.
materialmgr.PARALLAX_DIST.max = 150