Reverting some mistaken changes.
This was SVN commit r12379.
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@ -63,16 +63,16 @@ renderpath = default
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;;;;; EXPERIMENTAL ;;;;;
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; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true.
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preferglsl = true
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preferglsl = false
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; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true. Incompatible with gpuskinning.
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gentangents = true
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gentangents = false
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; Use smooth LOS interpolation; REQUIRES preferglsl=true.
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smoothlos = true
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smoothlos = false
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; Quality level of shader effects (set to 10 to display effects)
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materialmgr.quality = 10.0
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materialmgr.quality = 0.0
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; Maximum distance to display parallax effect. Set to 0 to disable parallax.
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materialmgr.PARALLAX_DIST.max = 150
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