Optimistic bogus newline fix.
This was SVN commit r317.
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02ec5888ec
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2d0ce81aee
@ -264,7 +264,12 @@ bool CModel::SetAnimation(CSkeletonAnim* anim)
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void CModel::AddProp(SPropPoint* point,CModel* model)
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{
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// position model according to prop point position
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model->SetTransform(point->m_Transform);
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CMatrix3D proptransform=point->m_Transform;;
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if (m_BoneMatrices && point->m_BoneIndex!=0xff) {
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proptransform.Concatenate(m_BoneMatrices[point->m_BoneIndex]);
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}
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proptransform.Concatenate(m_Transform);
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model->SetTransform(proptransform);
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// check if we're already using this point, and replace
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// model on it if so
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@ -108,7 +108,7 @@ CRenderer::CRenderer ()
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m_ShadowMap=0;
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m_Options.m_NoVBO=false;
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m_Options.m_NoPBuffer=false;
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m_Options.m_Shadows=true;
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m_Options.m_Shadows=false;
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m_Options.m_ShadowColor=RGBColor(0.4f,0.4f,0.4f);
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}
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@ -836,8 +836,6 @@ void CRenderer::RenderPatches()
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// RenderModelsStreams: recurse down given model rendering given streams on each model
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void CRenderer::RenderModelsStreams(u32 streamflags)
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{
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glMatrixMode(GL_MODELVIEW);
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for (uint i=0;i<m_Models.size();++i) {
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CModel* model=m_Models[i];
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// push transform onto stack
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