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forked from 0ad/0ad

Added modified Stanislas69 Pyrrhus helmet with textures.

Added an extra variation for brass and iron textures variations of
ptolemaic_romanized and thracian horned helmets.
Added playercolor to the thracian horned helmet crest.

This was SVN commit r14799.
This commit is contained in:
Enrique 2014-03-02 10:59:36 +00:00
parent e290abc40f
commit 2d0e996725
20 changed files with 187 additions and 6 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid hero Perseus helmet">
<mesh>props/helmet/hero_pyrrhus.dae</mesh>
<textures>
<texture file="props/helmet/hero_pyrrhus.png" name="baseTex"/>
<texture file="props/helmet/hero_pyrrhus_norm.png" name="normTex"/>
<texture file="props/helmet/hero_pyrrhus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Ptolemaic romanized helmet iron">
<mesh>props/helmet/ptol_romanized.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_iron.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Ptolemaic romanized helmet iron 2">
<mesh>props/helmet/ptol_romanized.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_iron_2.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Ptolemaic romanized helmet brass">
<mesh>props/helmet/ptol_romanized.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_brass.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Ptolemaic romanized helmet brass 2">
<mesh>props/helmet/ptol_romanized.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_brass_2.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -10,6 +10,14 @@
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Ptolemaic romanized helmet brass 2">
<mesh>props/helmet/ptol_romanized.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_brass_2.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Ptolemaic romanized helmet brass">
<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_brass.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Ptolemaic romanized helmet brass">
<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_brass_2.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Ptolemaic romanized helmet iron">
<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_iron.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Ptolemaic romanized helmet iron 2">
<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_iron_2.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -10,6 +10,14 @@
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Ptolemaic romanized helmet brass">
<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_brass_2.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Ptolemaic romanized helmet brass">
<variant frequency="1" name="Ptolemaic romanized helmet iron">
<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_iron.png" name="baseTex"/>
@ -10,6 +10,14 @@
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Ptolemaic romanized helmet iron 2">
<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_iron_2.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Ptolemaic romanized helmet brass">
<variant frequency="1" name="Ptolemaic romanized helmet iron">
<mesh>props/helmet/ptol_romanized.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_iron.png" name="baseTex"/>
@ -10,6 +10,14 @@
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Ptolemaic romanized helmet iron 2">
<mesh>props/helmet/ptol_romanized.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_iron_2.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -10,6 +10,14 @@
<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="thracian cavalry helmet brass 2">
<mesh>props/helmet/thracian_cav.dae</mesh>
<textures>
<texture file="props/helmet/thracian_cav_brass_2.png" name="baseTex"/>
<texture file="props/helmet/thracian_cav_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -18,6 +18,22 @@
<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="thracian cavalry helmet iron 2">
<mesh>props/helmet/thracian_cav.dae</mesh>
<textures>
<texture file="props/helmet/thracian_cav_iron_2.png" name="baseTex"/>
<texture file="props/helmet/thracian_cav_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="thracian cavalry helmet bronze 2">
<mesh>props/helmet/thracian_cav.dae</mesh>
<textures>
<texture file="props/helmet/thracian_cav_brass_2.png" name="baseTex"/>
<texture file="props/helmet/thracian_cav_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -10,6 +10,14 @@
<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="thracian cavalry helmet iron 2">
<mesh>props/helmet/thracian_cav.dae</mesh>
<textures>
<texture file="props/helmet/thracian_cav_iron_2.png" name="baseTex"/>
<texture file="props/helmet/thracian_cav_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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