Actor animation tweaks for Greek archers.
This was SVN commit r7618.
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@ -1,15 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="1" name="settlement1">
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<variant frequency="1" name="settlement1">
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<mesh>structural/settlement_1.dae</mesh>
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<mesh>structural/settlement_1.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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</props>
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<texture>structural/wrld_settlements.dds</texture>
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<texture>structural/wrld_settlements.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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@ -5,23 +5,22 @@
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation event="0.8" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="15"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation event=".23" file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="140"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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@ -5,16 +5,16 @@
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
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<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="135"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
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@ -5,24 +5,23 @@
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation event="0.75" file="biped/inf_arch_atk_a.psa" load="0.5" name="melee" speed="75"/>
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<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="melee" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="130"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<props>
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