1
0
forked from 0ad/0ad

Actor animation tweaks for Greek archers.

This was SVN commit r7618.
This commit is contained in:
Michael D. Hafer 2010-06-07 02:43:09 +00:00
parent 95fd92ad3a
commit 37798136c2
4 changed files with 45 additions and 48 deletions

View File

@ -1,15 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="1" name="settlement1"> <variant frequency="1" name="settlement1">
<mesh>structural/settlement_1.dae</mesh> <mesh>structural/settlement_1.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
<texture>structural/wrld_settlements.dds</texture> <texture>structural/wrld_settlements.dds</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>

View File

@ -5,23 +5,22 @@
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/> <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
<animation event="0.8" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/> <animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="15"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/> <animation event=".23" file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/> <animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/> <animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/> <animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/> <animation event="0.43" file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/> <animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/> <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="140"/> <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

View File

@ -5,16 +5,16 @@
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/> <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/> <animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_wood" speed="150"/> <animation event="0.23" file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="135"/> <animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/> <animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/> <animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_stone" speed="150"/> <animation event="0.43" file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="150"/> <animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/> <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>

View File

@ -5,24 +5,23 @@
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/> <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
<animation event="0.75" file="biped/inf_arch_atk_a.psa" load="0.5" name="melee" speed="75"/> <animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="melee" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/> <animation event="0.23" file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/> <animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/> <animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/> <animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/> <animation event="0.43" file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/> <animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/> <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="130"/> <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_05.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations> </animations>
<mesh>skeletal/m_tunic_long.dae</mesh> <mesh>skeletal/m_tunic_long.dae</mesh>
<props> <props>