Added camera movement speed modifier keys.
This was SVN commit r12455.
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@ -105,6 +105,7 @@ sound.bufferSize = 65536
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; Camera control settings
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view.scroll.speed = 120.0
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view.scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed
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view.rotate.x.speed = 1.2
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view.rotate.x.min = 28.0
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view.rotate.x.max = 60.0
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@ -112,12 +113,14 @@ view.rotate.x.default = 35.0
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view.rotate.y.speed = 2.0
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view.rotate.y.speed.wheel = 0.45
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view.rotate.y.default = 0.0
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view.rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed
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view.drag.speed = 0.5
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view.zoom.speed = 256.0
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view.zoom.speed.wheel = 32.0
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view.zoom.min = 50.0
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view.zoom.max = 200.0
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view.zoom.default = 120.0
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view.zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed
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view.pos.smoothness = 0.1
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view.zoom.smoothness = 0.4
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view.rotate.x.smoothness = 0.5
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@ -164,6 +167,12 @@ hotkey.camera.left = A, LeftArrow ; Scroll or rotate lef
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hotkey.camera.right = D, RightArrow ; Scroll or rotate right
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hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards
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hotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards
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hotkey.camera.scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed
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hotkey.camera.scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed
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hotkey.camera.rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed
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hotkey.camera.rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed
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hotkey.camera.zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed
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hotkey.camera.zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed
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; > CONSOLE SETTINGS
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hotkey.console.toggle = BackQuote, F9 ; Open/close console
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@ -168,6 +168,7 @@ public:
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// Dummy values (these will be filled in by the config file)
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ViewScrollSpeed(0),
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ViewScrollSpeedModifier(1),
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ViewRotateXSpeed(0),
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ViewRotateXMin(0),
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ViewRotateXMax(0),
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@ -175,12 +176,14 @@ public:
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ViewRotateYSpeed(0),
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ViewRotateYSpeedWheel(0),
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ViewRotateYDefault(0),
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ViewRotateSpeedModifier(1),
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ViewDragSpeed(0),
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ViewZoomSpeed(0),
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ViewZoomSpeedWheel(0),
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ViewZoomMin(0),
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ViewZoomMax(0),
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ViewZoomDefault(0),
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ViewZoomSpeedModifier(1),
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ViewFOV(DEGTORAD(45.f)),
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ViewNear(2.f),
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ViewFar(4096.f),
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@ -269,6 +272,7 @@ public:
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////////////////////////////////////////
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// Settings
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float ViewScrollSpeed;
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float ViewScrollSpeedModifier;
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float ViewRotateXSpeed;
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float ViewRotateXMin;
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float ViewRotateXMax;
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@ -276,12 +280,14 @@ public:
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float ViewRotateYSpeed;
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float ViewRotateYSpeedWheel;
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float ViewRotateYDefault;
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float ViewRotateSpeedModifier;
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float ViewDragSpeed;
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float ViewZoomSpeed;
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float ViewZoomSpeedWheel;
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float ViewZoomMin;
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float ViewZoomMax;
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float ViewZoomDefault;
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float ViewZoomSpeedModifier;
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float ViewFOV;
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float ViewNear;
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float ViewFar;
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@ -409,6 +415,7 @@ void CGameViewImpl::ScriptingInit()
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int CGameView::Initialize()
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{
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CFG_GET_SYS_VAL("view.scroll.speed", Float, m->ViewScrollSpeed);
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CFG_GET_SYS_VAL("view.scroll.speed.modifier", Float, m->ViewScrollSpeedModifier);
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CFG_GET_SYS_VAL("view.rotate.x.speed", Float, m->ViewRotateXSpeed);
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CFG_GET_SYS_VAL("view.rotate.x.min", Float, m->ViewRotateXMin);
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CFG_GET_SYS_VAL("view.rotate.x.max", Float, m->ViewRotateXMax);
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@ -416,12 +423,14 @@ int CGameView::Initialize()
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CFG_GET_SYS_VAL("view.rotate.y.speed", Float, m->ViewRotateYSpeed);
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CFG_GET_SYS_VAL("view.rotate.y.speed.wheel", Float, m->ViewRotateYSpeedWheel);
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CFG_GET_SYS_VAL("view.rotate.y.default", Float, m->ViewRotateYDefault);
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CFG_GET_SYS_VAL("view.rotate.speed.modifier", Float, m->ViewRotateSpeedModifier);
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CFG_GET_SYS_VAL("view.drag.speed", Float, m->ViewDragSpeed);
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CFG_GET_SYS_VAL("view.zoom.speed", Float, m->ViewZoomSpeed);
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CFG_GET_SYS_VAL("view.zoom.speed.wheel", Float, m->ViewZoomSpeedWheel);
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CFG_GET_SYS_VAL("view.zoom.min", Float, m->ViewZoomMin);
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CFG_GET_SYS_VAL("view.zoom.max", Float, m->ViewZoomMax);
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CFG_GET_SYS_VAL("view.zoom.default", Float, m->ViewZoomDefault);
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CFG_GET_SYS_VAL("view.zoom.speed.modifier", Float, m->ViewZoomSpeedModifier);
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CFG_GET_SYS_VAL("joystick.camera.pan.x", Int, m->JoystickPanX);
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CFG_GET_SYS_VAL("joystick.camera.pan.y", Int, m->JoystickPanY);
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@ -1109,6 +1118,38 @@ InReaction CGameView::HandleEvent(const SDL_Event_* ev)
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m->RotateY.AddSmoothly(-m->ViewRotateYSpeedWheel);
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return IN_HANDLED;
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}
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else if (hotkey == "camera.scroll.speed.increase")
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{
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m->ViewScrollSpeed *= m->ViewScrollSpeedModifier;
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return IN_HANDLED;
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}
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else if (hotkey == "camera.scroll.speed.decrease")
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{
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m->ViewScrollSpeed /= m->ViewScrollSpeedModifier;
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return IN_HANDLED;
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}
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else if (hotkey == "camera.rotate.speed.increase")
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{
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m->ViewRotateXSpeed *= m->ViewRotateSpeedModifier;
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m->ViewRotateYSpeed *= m->ViewRotateSpeedModifier;
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return IN_HANDLED;
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}
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else if (hotkey == "camera.rotate.speed.decrease")
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{
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m->ViewRotateXSpeed /= m->ViewRotateSpeedModifier;
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m->ViewRotateYSpeed /= m->ViewRotateSpeedModifier;
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return IN_HANDLED;
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}
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else if (hotkey == "camera.zoom.speed.increase")
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{
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m->ViewZoomSpeed *= m->ViewZoomSpeedModifier;
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return IN_HANDLED;
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}
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else if (hotkey == "camera.zoom.speed.decrease")
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{
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m->ViewZoomSpeed /= m->ViewZoomSpeedModifier;
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return IN_HANDLED;
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}
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else if (hotkey == "camera.reset")
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{
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ResetCameraAngleZoom();
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