Fix build with miniupnpc 2.2.8
See https://github.com/miniupnp/miniupnp/blob/miniupnpc_2_2_8/miniupnpc/Changelog.txt. And https://github.com/0ad/0ad/pull/45 Patch by: @emily Accepted: by @Stan Comments by: @phosit, @sera Differential Revision: https://code.wildfiregames.com/D5307 This was SVN commit r28167.
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@ -91,6 +91,7 @@
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{ "nick": "edoput", "name": "Edoardo Putti"},
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{ "nick": "eihrul", "name": "Lee Salzman" },
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{ "nick": "elexis", "name": "Alexander Heinsius" },
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{ "name": "Emily" },
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{ "nick": "EmjeR", "name": "Matthijs de Rijk" },
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{ "nick": "EMontana" },
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{ "nick": "ericb" },
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@ -252,7 +252,11 @@ void CNetServerWorker::SetupUPnP()
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else if ((devlist = upnpDiscover(10000, 0, 0, 0, 0, 0)) != NULL)
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#endif
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{
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#if defined(MINIUPNPC_API_VERSION) && MINIUPNPC_API_VERSION >= 18
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ret = UPNP_GetValidIGD(devlist, &urls, &data, internalIPAddress, sizeof(internalIPAddress), nullptr, 0);
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#else
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ret = UPNP_GetValidIGD(devlist, &urls, &data, internalIPAddress, sizeof(internalIPAddress));
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#endif
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allocatedUrls = ret != 0; // urls is allocated on non-zero return values
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}
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else
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@ -270,17 +274,28 @@ void CNetServerWorker::SetupUPnP()
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case 1:
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LOGMESSAGE("Net server: found valid IGD = %s", urls.controlURL);
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break;
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#if defined(MINIUPNPC_API_VERSION) && MINIUPNPC_API_VERSION >= 18
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case 2:
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LOGMESSAGE("Net server: found a valid, not connected IGD = %s, will try to continue anyway", urls.controlURL);
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LOGMESSAGE("Net server: found IGD with reserved IP = %s, will try to continue anyway", urls.controlURL);
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break;
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case 3:
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#else
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case 2:
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#endif
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LOGMESSAGE("Net server: found a valid, not connected IGD = %s, will try to continue anyway", urls.controlURL);
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break;
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#if defined(MINIUPNPC_API_VERSION) && MINIUPNPC_API_VERSION >= 18
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case 4:
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#else
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case 3:
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#endif
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LOGMESSAGE("Net server: found a UPnP device unrecognized as IGD = %s, will try to continue anyway", urls.controlURL);
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break;
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default:
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debug_warn(L"Unrecognized return value from UPNP_GetValidIGD");
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}
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// Try getting our external/internet facing IP. TODO: Display this on the game-setup page for conviniance.
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// Try getting our external/internet facing IP. TODO: Display this on the game-setup page for convenience.
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ret = UPNP_GetExternalIPAddress(urls.controlURL, data.first.servicetype, externalIPAddress);
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if (ret != UPNPCOMMAND_SUCCESS)
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{
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