1
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forked from 0ad/0ad

This was SVN commit r6304.

This commit is contained in:
Michael D. Hafer 2008-07-31 04:23:31 +00:00
parent 2ce0f85a32
commit 3cc3ca7509
16 changed files with 239 additions and 159 deletions

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="priest-hood-1">
<mesh>props/helmet/celt_hood.dae</mesh>
<texture>props/helmet/celt_hood_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="mesh">
<mesh>props/head_beard_small.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-a">
<texture>props/head/celt_a.dds</texture>
</variant>
<variant frequency="1" name="face-b">
<texture>props/head/celt_b.dds</texture>
</variant>
<variant frequency="1" name="face-c">
<texture>props/head/celt_c.dds</texture>
</variant>
<variant frequency="1" name="face-d">
<texture>props/head/celt_d.dds</texture>
</variant>
<variant frequency="1" name="face-g">
<texture>props/head/celt_g.dds</texture>
</variant>
<variant frequency="1" name="face-j">
<texture>props/head/celt_j.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="hair-dark brown">
<colour>75 61 38</colour>
</variant>
<variant frequency="1" name="hair-brown">
<colour>99 82 53</colour>
</variant>
<variant frequency="1" name="hair-medium brown">
<colour>138 110 61</colour>
</variant>
<variant frequency="1" name="hair-dark blonde">
<colour>186 154 92</colour>
</variant>
<variant frequency="1" name="hair-blonde">
<colour>255 194 78</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -14,7 +14,7 @@
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
@ -38,8 +38,8 @@
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">

View File

@ -6,14 +6,14 @@
<group>
<variant frequency="1" name="Mesh">
<animations>
<animation file="cavalry/uber/elephant_idle_01.psa" name="Idle" speed="100"/>
<animation file="cavalry/uber/elephant_idle_02.psa" name="Idle" speed="100"/>
<animation file="cavalry/uber/elephant_walk_01.psa" name="Walk" speed="20"/>
<animation file="cavalry/uber/elephant_run_01.psa" name="Run" speed="20"/>
<animation event="0.5" file="cavalry/uber/elephant_attack_01.psa" name="Melee" speed="100"/>
<animation event="0.5" file="cavalry/uber/elephant_attack_02.psa" name="Melee" speed="100"/>
<animation event="0.5" file="cavalry/uber/elephant_attack_03.psa" name="Melee" speed="100"/>
<animation file="cavalry/uber/elephant_death_01.psa" name="Death" speed="300"/>
<animation file="quadraped/elephant_idle_01.dae" name="Idle" speed="100"/>
<animation file="quadraped/elephant_idle_02.psa" name="Idle" speed="100"/>
<animation file="quadraped/elephant_walk_01.psa" name="Walk" speed="20"/>
<animation file="quadraped/elephant_run_01.psa" name="Run" speed="20"/>
<animation event="0.5" file="quadraped/elephant_attack_01.psa" name="Melee" speed="100"/>
<animation event="0.5" file="quadraped/elephant_attack_02.psa" name="Melee" speed="100"/>
<animation event="0.5" file="quadraped/elephant_attack_03.psa" name="Melee" speed="100"/>
<animation file="quadraped/elephant_death_01.psa" name="Death" speed="300"/>
</animations>
<mesh>skeletal/elephant_asian.pmd</mesh>
<props>

View File

@ -8,7 +8,7 @@
<animations>
<animation file="female/f_chariot_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_chariot_idle_01.dae" name="Walk" speed="10"/>
<animation file="female/f_chariot_run_01.dae" name="Run" speed="50"/>
<animation file="female/f_chariot_run_01.dae" name="Run" speed="15"/>
<animation file="female/f_death_01.dae" name="Death" speed="200"/>
<animation file="female/f_jav_atk_01.dae" name="melee" speed="200"/>
</animations>

View File

@ -14,7 +14,7 @@
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
</animations>
<mesh>skeletal/f_dress.dae</mesh>
<props>

View File

@ -12,8 +12,9 @@
</animations>
<mesh>skeletal/m_dress_cuffs.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_celt_2.xml" attachpoint="head"/>
<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
<prop actor="props/units/heads/celt_hood_priest.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

View File

@ -1,130 +1,132 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="skin 01">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant frequency="1" name="skin 02">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant frequency="1" name="skin 03">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant frequency="1" name="skin 04">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant frequency="1" name="skin 05">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant frequency="1" name="skin 06">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant frequency="1" name="skin 07">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant frequency="1" name="skin 08">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant frequency="1" name="skin 09">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant frequency="1" name="skin 10">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant frequency="1" name="skin 11">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="skin 01">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant frequency="1" name="skin 02">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant frequency="1" name="skin 03">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant frequency="1" name="skin 04">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant frequency="1" name="skin 05">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant frequency="1" name="skin 06">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant frequency="1" name="skin 07">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant frequency="1" name="skin 08">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant frequency="1" name="skin 09">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant frequency="1" name="skin 10">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant frequency="1" name="skin 11">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -14,7 +14,7 @@
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
</animations>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
@ -66,8 +66,8 @@
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">

View File

@ -14,7 +14,7 @@
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
@ -39,8 +39,8 @@
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">

View File

@ -14,7 +14,7 @@
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
@ -42,8 +42,8 @@
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">

View File

@ -14,7 +14,7 @@
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
</animations>
<mesh>skeletal/f_dress.dae</mesh>
<props>
@ -38,8 +38,8 @@
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
@ -61,6 +61,12 @@
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>

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