This was SVN commit r6304.
This commit is contained in:
parent
2ce0f85a32
commit
3cc3ca7509
@ -0,0 +1,15 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
|
||||
<group>
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||||
<variant frequency="1" name="priest-hood-1">
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||||
<mesh>props/helmet/celt_hood.dae</mesh>
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||||
<texture>props/helmet/celt_hood_1.dds</texture>
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||||
</variant>
|
||||
</group>
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||||
|
||||
<material>player_trans.xml</material>
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||||
|
||||
</actor>
|
@ -0,0 +1,53 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant name="mesh">
|
||||
<mesh>props/head_beard_small.pmd</mesh>
|
||||
</variant>
|
||||
</group>
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||||
|
||||
<group>
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||||
<variant frequency="1" name="face-a">
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||||
<texture>props/head/celt_a.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="face-b">
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||||
<texture>props/head/celt_b.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="face-c">
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||||
<texture>props/head/celt_c.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="face-d">
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||||
<texture>props/head/celt_d.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="face-g">
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||||
<texture>props/head/celt_g.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="face-j">
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||||
<texture>props/head/celt_j.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="1" name="hair-dark brown">
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||||
<colour>75 61 38</colour>
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||||
</variant>
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||||
<variant frequency="1" name="hair-brown">
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||||
<colour>99 82 53</colour>
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||||
</variant>
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||||
<variant frequency="1" name="hair-medium brown">
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||||
<colour>138 110 61</colour>
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||||
</variant>
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||||
<variant frequency="1" name="hair-dark blonde">
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||||
<colour>186 154 92</colour>
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||||
</variant>
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||||
<variant frequency="1" name="hair-blonde">
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||||
<colour>255 194 78</colour>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>objectcolor.xml</material>
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||||
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||||
</actor>
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@ -14,7 +14,7 @@
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<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
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||||
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
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||||
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
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||||
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
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||||
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
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||||
</animations>
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||||
<props>
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||||
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
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@ -38,8 +38,8 @@
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</variant>
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||||
<variant name="gather_wood">
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||||
<props>
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||||
<prop actor="" attachpoint="l_hand"/>
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||||
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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||||
<prop actor="" attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_grain">
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||||
|
@ -6,14 +6,14 @@
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||||
<group>
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||||
<variant frequency="1" name="Mesh">
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||||
<animations>
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||||
<animation file="cavalry/uber/elephant_idle_01.psa" name="Idle" speed="100"/>
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||||
<animation file="cavalry/uber/elephant_idle_02.psa" name="Idle" speed="100"/>
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||||
<animation file="cavalry/uber/elephant_walk_01.psa" name="Walk" speed="20"/>
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||||
<animation file="cavalry/uber/elephant_run_01.psa" name="Run" speed="20"/>
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||||
<animation event="0.5" file="cavalry/uber/elephant_attack_01.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="cavalry/uber/elephant_attack_02.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="cavalry/uber/elephant_attack_03.psa" name="Melee" speed="100"/>
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<animation file="cavalry/uber/elephant_death_01.psa" name="Death" speed="300"/>
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||||
<animation file="quadraped/elephant_idle_01.dae" name="Idle" speed="100"/>
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||||
<animation file="quadraped/elephant_idle_02.psa" name="Idle" speed="100"/>
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||||
<animation file="quadraped/elephant_walk_01.psa" name="Walk" speed="20"/>
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<animation file="quadraped/elephant_run_01.psa" name="Run" speed="20"/>
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<animation event="0.5" file="quadraped/elephant_attack_01.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="quadraped/elephant_attack_02.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="quadraped/elephant_attack_03.psa" name="Melee" speed="100"/>
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||||
<animation file="quadraped/elephant_death_01.psa" name="Death" speed="300"/>
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</animations>
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||||
<mesh>skeletal/elephant_asian.pmd</mesh>
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||||
<props>
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@ -8,7 +8,7 @@
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<animations>
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<animation file="female/f_chariot_idle_01.dae" name="Idle" speed="200"/>
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<animation file="female/f_chariot_idle_01.dae" name="Walk" speed="10"/>
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<animation file="female/f_chariot_run_01.dae" name="Run" speed="50"/>
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||||
<animation file="female/f_chariot_run_01.dae" name="Run" speed="15"/>
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||||
<animation file="female/f_death_01.dae" name="Death" speed="200"/>
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||||
<animation file="female/f_jav_atk_01.dae" name="melee" speed="200"/>
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</animations>
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||||
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@ -14,7 +14,7 @@
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<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
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<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
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||||
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
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||||
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
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||||
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
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||||
</animations>
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||||
<mesh>skeletal/f_dress.dae</mesh>
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<props>
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@ -12,8 +12,9 @@
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</animations>
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<mesh>skeletal/m_dress_cuffs.dae</mesh>
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<props>
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||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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||||
<prop actor="props/units/heads/head_celt_2.xml" attachpoint="head"/>
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<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
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<prop actor="props/units/heads/celt_hood_priest.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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|
@ -1,130 +1,132 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/m_pants.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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||||
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="1" name="skin 01">
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||||
<texture>skeletal/celt_ijv_a_01.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="skin 02">
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||||
<texture>skeletal/celt_ijv_a_02.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="skin 03">
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||||
<texture>skeletal/celt_ijv_a_03.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="skin 04">
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||||
<texture>skeletal/celt_ijv_a_04.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="skin 05">
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||||
<texture>skeletal/celt_ijv_a_05.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="skin 06">
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||||
<texture>skeletal/celt_ijv_a_06.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="skin 07">
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||||
<texture>skeletal/celt_ijv_a_07.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="skin 08">
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||||
<texture>skeletal/celt_ijv_a_08.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="skin 09">
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||||
<texture>skeletal/celt_ijv_a_09.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="skin 10">
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||||
<texture>skeletal/celt_ijv_a_10.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="skin 11">
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||||
<texture>skeletal/celt_ijv_a_11.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Idle"/>
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||||
<variant name="Melee">
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||||
<props>
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||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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||||
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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||||
<prop actor="" attachpoint="r_hand"/>
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||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_wood">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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||||
<prop actor="" attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
|
||||
<variant name="gather_grain">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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||||
</props>
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||||
</variant>
|
||||
<variant name="gather_fruit">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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||||
<prop actor="" attachpoint="l_hand"/>
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||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_stone">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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||||
<prop actor="" attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
|
||||
<variant name="gather_metal">
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||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
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||||
</props>
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||||
</variant>
|
||||
<variant name="Build">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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||||
<prop actor="" attachpoint="l_hand"/>
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||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
|
||||
<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
|
||||
<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="skin 01">
|
||||
<texture>skeletal/celt_ijv_a_01.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 02">
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||||
<texture>skeletal/celt_ijv_a_02.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 03">
|
||||
<texture>skeletal/celt_ijv_a_03.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 04">
|
||||
<texture>skeletal/celt_ijv_a_04.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 05">
|
||||
<texture>skeletal/celt_ijv_a_05.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 06">
|
||||
<texture>skeletal/celt_ijv_a_06.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 07">
|
||||
<texture>skeletal/celt_ijv_a_07.dds</texture>
|
||||
</variant>
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||||
<variant frequency="1" name="skin 08">
|
||||
<texture>skeletal/celt_ijv_a_08.dds</texture>
|
||||
</variant>
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||||
<variant frequency="1" name="skin 09">
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||||
<texture>skeletal/celt_ijv_a_09.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="skin 10">
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||||
<texture>skeletal/celt_ijv_a_10.dds</texture>
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||||
</variant>
|
||||
<variant frequency="1" name="skin 11">
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||||
<texture>skeletal/celt_ijv_a_11.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -14,7 +14,7 @@
|
||||
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
|
||||
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
|
||||
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
|
||||
@ -66,8 +66,8 @@
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
|
@ -14,7 +14,7 @@
|
||||
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
|
||||
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
|
||||
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
|
||||
@ -39,8 +39,8 @@
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
|
@ -14,7 +14,7 @@
|
||||
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
|
||||
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
|
||||
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
|
||||
@ -42,8 +42,8 @@
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
|
@ -14,7 +14,7 @@
|
||||
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
|
||||
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
|
||||
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<props>
|
||||
@ -38,8 +38,8 @@
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
@ -61,6 +61,12 @@
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
|
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/celt_h2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/celt_h2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/celt_hood_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/celt_hood_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_boudicca_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_boudicca_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_hamilcar.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_hamilcar.dds
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user