1
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forked from 0ad/0ad

Specular for a few more things.

This was SVN commit r11462.
This commit is contained in:
Michael D. Hafer 2012-04-09 00:37:50 +00:00
parent 25d1affef2
commit 3db7f32d17
13 changed files with 19 additions and 39 deletions

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarD">
<mesh>props/helmet/hele_helmet_d.dae</mesh>
@ -25,5 +23,5 @@
<texture>props/helmet/hele_b1.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -15,4 +15,5 @@
<texture>props/helmet/mace-g.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

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@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-a">
<mesh>props/helmet/hele_pilos_simple.dae</mesh>
<texture>props/helmet/mace_d1.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="Helmet-Corinthian-Crestsmall">
<mesh>props/helmet/hele_helmet_m.dae</mesh>
@ -29,7 +27,5 @@
<texture>props/helmet/hele_d1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -19,5 +19,5 @@
<texture>props/helmet/mace-g.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/hele_spartan_king.dae</mesh>
<texture>props/helmet/hele_leonidas.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -23,5 +23,5 @@
<texture>props/helmet/mace_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-ridge">
<mesh>props/helmet/helmet_thracian_6.dae</mesh>
<texture>props/helmet/kart_thracian_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -42,5 +42,5 @@
<texture>props/shield/hele_round_af.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -23,5 +23,5 @@
<texture>props/shield/kart_round_p.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -35,5 +35,5 @@
<texture>props/shield/kart_round_al.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.dae</mesh>
@ -11,7 +9,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-bronze-A">
<texture>props/shield/pers_round_a.dds</texture>
@ -20,7 +17,5 @@
<texture>props/shield/pers_round_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -17,5 +17,5 @@
<texture>structural/hele_pentekonter.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>