Specular for a few more things.
This was SVN commit r11462.
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commit
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarD">
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<mesh>props/helmet/hele_helmet_d.dae</mesh>
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@ -25,5 +23,5 @@
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<texture>props/helmet/hele_b1.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -15,4 +15,5 @@
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<texture>props/helmet/mace-g.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -1,13 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-a">
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<mesh>props/helmet/hele_pilos_simple.dae</mesh>
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<texture>props/helmet/mace_d1.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="2" name="Helmet-Corinthian-Crestsmall">
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<mesh>props/helmet/hele_helmet_m.dae</mesh>
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@ -29,7 +27,5 @@
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<texture>props/helmet/hele_d1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -19,5 +19,5 @@
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<texture>props/helmet/mace-g.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -1,15 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/helmet/hele_spartan_king.dae</mesh>
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<texture>props/helmet/hele_leonidas.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -23,5 +23,5 @@
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -1,15 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-thracian-ridge">
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<mesh>props/helmet/helmet_thracian_6.dae</mesh>
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<texture>props/helmet/kart_thracian_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -42,5 +42,5 @@
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<texture>props/shield/hele_round_af.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -23,5 +23,5 @@
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<texture>props/shield/kart_round_p.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -35,5 +35,5 @@
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<texture>props/shield/kart_round_al.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_t_f.dae</mesh>
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@ -11,7 +9,6 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-bronze-A">
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<texture>props/shield/pers_round_a.dds</texture>
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@ -20,7 +17,5 @@
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<texture>props/shield/pers_round_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -17,5 +17,5 @@
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<texture>structural/hele_pentekonter.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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