1
0
forked from 0ad/0ad

Reduced the size of a bunch of massive specular maps.

Tweaked some maps.

A new map called "Wasteland". Don't know what to do with it yet.

Dust storm and other particles changes and tweaks.

Tweaks to some maps.

Spec and Norm maps for the Great Pyramid.

New Mace shield prop textures for buildings.

This was SVN commit r14261.
This commit is contained in:
Michael D. Hafer 2013-11-30 07:57:29 +00:00
parent d8362700f0
commit 495716b3ed
33 changed files with 168 additions and 80 deletions

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="Base">
<particles file="dust_storm.xml"/>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,13 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/mace_barracks_shields.dae</mesh>
<textures>
<texture file="props/mace_prop_shields.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/mace_barracks_shields.dae</mesh>
<textures>
<texture file="props/mace_prop_shields.png" name="baseTex"/>
<texture file="props/mace_prop_shields_norm.png" name="normTex"/>
<texture file="props/mace_prop_shields_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,13 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/mace_cc_shields.dae</mesh>
<textures>
<texture file="props/mace_prop_shields.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="civic center shields">
<mesh>structural/mace_cc_shields.dae</mesh>
<textures>
<texture file="props/mace_prop_shields.png" name="baseTex"/>
<texture file="props/mace_prop_shields_norm.png" name="normTex"/>
<texture file="props/mace_prop_shields_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/hele_fortress_up_shields.dae</mesh>
<textures><texture file="props/mace_prop_shields.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="fortress shields">
<mesh>props/hele_fortress_up_shields.dae</mesh>
<textures>
<texture file="props/mace_prop_shields.png" name="baseTex"/>
<texture file="props/mace_prop_shields_norm.png" name="normTex"/>
<texture file="props/mace_prop_shields_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -11,17 +11,33 @@
</group>
<group>
<variant frequency="1" name="h">
<textures><texture file="props/shield/hele_round_h.dds" name="baseTex"/></textures>
<textures>
<texture file="props/shield/hele_round_h.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="k">
<textures><texture file="props/shield/hele_round_k.dds" name="baseTex"/></textures>
<textures>
<texture file="props/shield/hele_round_k.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="m">
<textures><texture file="props/shield/hele_round_m.dds" name="baseTex"/></textures>
<textures>
<texture file="props/shield/hele_round_m.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-ah-alpha">
<textures><texture file="props/shield/hele_round_ah.dds" name="baseTex"/></textures>
<textures>
<texture file="props/shield/hele_round_ah.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -11,10 +11,14 @@
</group>
<group>
<variant frequency="1" name="White Shield Oval A">
<textures><texture file="props/shield/celt_oval2_a.dds" name="baseTex"/></textures>
<textures>
<texture file="props/shield/celt_oval2_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="White Shield Oval C">
<textures><texture file="props/shield/celt_oval2_c.dds" name="baseTex"/></textures>
<textures>
<texture file="props/shield/celt_oval2_c.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -4,7 +4,12 @@
<group>
<variant name="Pyramid_Great">
<mesh>props/pyramid_a.dae</mesh>
<textures><texture file="props/pyramid_great.dds" name="baseTex"/></textures>
<textures>
<texture file="props/pyramid_great.dds" name="baseTex"/>
<texture file="props/pyramid_great_spec.png" name="specTex"/>
<texture file="props/pyramid_great_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,10 +4,10 @@
<group>
<variant frequency="100" name="Elephant Pikeman">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="100"/>
<animation file="biped/inf_hoplite_idle_a.psa" name="Walk" speed="10"/>
<animation file="biped/inf_hoplite_idle_a.psa" name="run" speed="2"/>
<animation event="" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="350"/>
<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
<animation file="biped/not used/inf_phalanx_b.psa" name="Walk" speed="10"/>
<animation file="biped/inf_phalanx_c.psa" name="run" speed="2"/>
<animation event="" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
@ -15,7 +15,7 @@
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/mace_bronzeshield_a.xml" attachpoint="helmet"/>
</props>
</variant>

View File

@ -9,7 +9,12 @@
<constant name="emissionrate" value="0.2"/>
<uniform name="lifetime" min="15.0" max="25.0"/>
<uniform name="position.x" min="-20.0" max="20.0"/>
<uniform name="position.z" min="-10.0" max="10.0"/>
<constant name="position.y" value="0.0"/>
<uniform name="velocity.x" min="1.0" max="2.0"/>
<uniform name="size" min="25.0" max="30.0"/>
<uniform name="velocity.angle" min="-0.1" max="0.15"/>
<uniform name="size" min="20.0" max="40.0"/>
</particles>

View File

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<particles>
<texture>art/textures/particles/blowing_sand.png</texture>
<blend mode="over"/>
<start_full/>
<constant name="emissionrate" value="2.0"/>
<uniform name="lifetime" min="15.0" max="30.0"/>
<uniform name="position.x" min="-50.0" max="50.0"/>
<uniform name="position.z" min="-50.0" max="50.0"/>
<constant name="position.y" value="3.0"/>
<uniform name="velocity.x" min="1.0" max="2.0"/>
<uniform name="velocity.angle" min="-0.1" max="0.15"/>
<uniform name="size" min="20.0" max="40.0"/>
</particles>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
binaries/data/mods/public/maps/scenarios/Wasteland.pmp (Stored with Git LFS) Normal file

Binary file not shown.

BIN
binaries/data/mods/public/maps/scenarios/Wasteland.xml (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -17,6 +17,9 @@
<Obstruction>
<Static width="59.0" depth="59.0"/>
</Obstruction>
<Position>
<Altitude>-2.0</Altitude>
</Position>
<ResourceSupply>
<Amount>10000</Amount>
<Type>stone.ruins</Type>